Moderator: Graphics Moderators
Here are a few diffrent versions:
From left to right:
3. scaled to 8x40 cuted to 8x30
4. 8x40 (actually in game)
5. scaled to 16x80 cuted to 16x60
What's the best?
My vote has 7.
I know, that in this zoom see it a little ugly, but I hope, that in ultra zoom will see better!?
- this is variation 3
- varianta3.png (155 KiB) Viewed 9168 times
- this is variation 7
- varianta7.PNG (139.64 KiB) Viewed 9159 times
I am 3dsmax artist.
Soeb: Yes you may to any tars I have uploaded. As long as people don’t just drag previews off the forum as has happened in the past then it’s fine. I havn’t added credits anywhere in the tar’s yet, but I think it would be good to do so for anyone who works on it. Could you elaborate on your criticism of the tunnels, maybe with some suggestion? Your comment doesn’t really help make it better.
GeekToo: I agree with your point on the base of the trunk, and I’ll work on that when I have a sec. Sadly I was using the term ‘knackered’ in it’s slightly corrupt sense which no longer tends to refer to the later!
Anyway, quoting Wacki...Tramtadadá, I present you with this. It's supposed to be 2x3 so I put it into middle of that thing. And Wacki, if you have time, you could make the heliport part go out more, Try to have a helicopter land on it..you'll see. the sea-level in this pic is the area of oil rig. I will update wiki too.
EDIT: Sorry, I now noticed that on the screenshot the place, where fire should be is not seen. Will repair in no time
Lord..and because you made a screenshot, then I won't post mine again
EDIT: Tou critiscize my work, I'll critiscize your's Lord
I think that it can be fixed
@lordazamath : the oilrig rocks!. Nice encoding
(forgot the T ... )
Another post - another .tar: lordazamath: But what are you talking about. There's everything good.
Those roots appear to be spooky.GeekToo wrote:One remark: I think the stem ( I do not know the right word for it, I mean the big log on the bottom of the tree) does look a little too big.
Also, please, darken the white parts of the tunnels. I love how you blended grass on top of tunnels.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Critiscism can be positive too sometimes...Especially, If you didn't upload screenshot by yourself..Other thing is that you should poke Ben_ to finish the rails..In all of their glorySoeb wrote: lordazamath: But what are you talking about. There's everything good.
Critiscism can be positive too sometimes...So I now ask for critiscism for this thing...transmitter -> As I can understand, it was Athanasios, who drew the mouse pointer..So if you'd be so kind, draw the pointer with square footer too, so I can replace all sprites which have something about transmitter (You can see the cursor in my screenshot..You'll understand what I mean? Yes? Good. )
2 & 3 & 4 the foundations are seen under them...not good.
And one question now....Are we going to use GeekToo's grass or Ben's as official? the Ben_'s grass has other sprites too, which represent cleared land...
EDIT: And with your pack, the transmitter looks even better
- transmitter2.png (14.73 KiB) Viewed 8741 times
Fixed - will be updated tomorrow with all other things - and if Ben_Robbins will finnish those rails they will be in this "pack".number 1 places need rising with pngcodec 1 px
I know. It needs raising, but when you raise one you need to raise another. It will take too much time and I'm lazy.2 & 3 & 4 the foundations are seen under them...not good.
OK today, tomorrow I will do it.
@EDIT: Updated. To lazy to make screenshot - but it looks the same but without the problems:
There is no such thing as my grass or Ben's grass. My grass started because the resized tiles (to 64px)of Ben were considered too bland ( also by Ben himself ) and he asked me to do some resizing and optimizing for the 64px tiles. So they are supposed to complement each other when the 2 extra zoom levels come back.lordazamath wrote: Are we going to use GeekToo's grass or Ben's as official?
Funny to see that the tiles that I started off with are considered to be in the pack again as official, after asking for feedback about the grass multiple times, and spending a lot of time to improve them according to the feedback.lordazamath wrote: EDIT: And with your pack, the transmitter looks even better
Please read the discussion on:
http://www.tt-forums.net/viewtopic.php?p=598953#p598953 and following pages.
Or is it just the fact that the set is not complete yet, cause that can always be worked upon, or that they drifted away too far from Ben's 256 px set to be compatible( which can also be improved)?
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