New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

dmh_mac
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 25 Apr 2005 18:18

Post by dmh_mac »

Like this?

+ forrest tile
Attachments
forrest.png
forrest.png (139.54 KiB) Viewed 21796 times
lumbermill2xe.png
lumbermill2xe.png (355.66 KiB) Viewed 18878 times
User avatar
Jeffrey
Engineer
Engineer
Posts: 85
Joined: 09 Aug 2004 14:23

Post by Jeffrey »

WOOA allot of things have been made since the last time I went to this forum. This lumbermill looks just great! 8)
User avatar
Dextro
Chief Executive
Chief Executive
Posts: 701
Joined: 12 Jan 2005 21:56
Location: Lisboa, Portugal
Contact:

Post by Dextro »

The lumbermill is just amazing even though that sawdust is a bit unrealistic, it looks like someone spraid something over the picture :(

About the trees: they look nice but aren't they a bit too big? :roll:
Uncle Dex Says: Follow the KISS Principle!
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

It is really great, altought forst should be densier and sawdust shouldn't be so patternish :wink:
Alltaken
Tycoon
Tycoon
Posts: 1285
Joined: 03 Dec 2003 06:24
Location: Christchurch, New Zealand
Contact:

Post by Alltaken »

oh wow, that is great.

i do love the trees :D.

i can imagine trains traveling through forests now.

Alltaken
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

Forest looks good, but i still dont like the sawdust. Wonderfull work tho though!
Alcohol is not the answer, it just makes you forget the question.
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Post by Korenn »

ThorRune wrote:Forest looks good, but i still dont like the sawdust. Wonderfull work tho though!
"tho though" ?
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1646
Joined: 30 Mar 2005 09:43

Post by peter1138 »

The forest looks nice when scaled down. Only one r in forest, btw...
dmh_mac
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 25 Apr 2005 18:18

Post by dmh_mac »

peter1138 wrote:Only one r in forest, btw...
Yeah I know, I just keep putting 2 somehow.
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

The sad thing is, though more realistic, the new GFX engine apperantly will be a lot darker, with dark green grass versus old gfx engines light green, and such. Wont that posibilly make the game have a "sader" mood/look?
Alcohol is not the answer, it just makes you forget the question.
Alltaken
Tycoon
Tycoon
Posts: 1285
Joined: 03 Dec 2003 06:24
Location: Christchurch, New Zealand
Contact:

Post by Alltaken »

ThorRune wrote:The sad thing is, though more realistic, the new GFX engine apperantly will be a lot darker, with dark green grass versus old gfx engines light green, and such. Wont that posibilly make the game have a "sader" mood/look?
where do you guys get these assumptions from?

NOTHING is finalised untill the sprites are shipped as packaged files. and one thing which will not be changing (for the standard GFX) is the grass colour.

however since there will be the possibility of as many climate types as anyone wants, each player can make the grass colour what ever colour they want. they can even replace it with ice.... (especially since things like buildings will have alpha for grassed areas, things like deserts can be built on without any building emposing its ground colour onto it.)


i just find it funny that a lot of opposition to the project is founded on bad information.

Alltaken
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

I'm not opposing the project, i love it. I got the information only from schreenshots i've seen, especially in your gallery.

Edit:
Image

OK, not darker, but something about it is just... Gloomier
Alcohol is not the answer, it just makes you forget the question.
User avatar
Raven
Director
Director
Posts: 615
Joined: 13 May 2004 18:45
Location: Madrid - Main Recio's HQ
Contact:

Post by Raven »

if you can't help, at least don't disturb! :?

BTW, i've found no compatibility between blender and 3ds, that makes things harder! I recall Sellu used 3ds.
We should make a standard for images, colours etc, not a limited pallete, but Hub and saturation info for common colours used on vehicles (steamer black, mack truck red, ....)
6th Member of the Reciox - The Inner Circle
Image

pak96 Simutrans Depot
http://www.raven.simutrans.com
User avatar
Sellu
Engineer
Engineer
Posts: 98
Joined: 24 Sep 2004 20:06

Post by Sellu »

I think the graphics engine rules should be designed so that everyone could do addon stuff with any renderer available. Maybe there should be some calibration page how to make any software to produce uniform looking sprites compared to blender renderings.
Image
The power that I trust.
User avatar
Jeffrey
Engineer
Engineer
Posts: 85
Joined: 09 Aug 2004 14:23

Post by Jeffrey »

that would be very helpfull because i'm using anim8or for "ages" and i have no time to learn blender. :?

EDIT the anim8or problem is probably solved because i found a program called AniVsObj that converts anim8or files to the obj files that blenders uses. Without losing textures and colors ( if it works) the only problem is that i can't run this program because it works only on a win98 not on winXP :?
Alltaken
Tycoon
Tycoon
Posts: 1285
Joined: 03 Dec 2003 06:24
Location: Christchurch, New Zealand
Contact:

Post by Alltaken »

ThorRune, note that that colouring is infact "brighter" than what exists now. it needs to be a few shades darker to meet the TTD colour pallet. perhaps your eyes are fooling you.
Maybe there should be some calibration page how to make any software to produce uniform looking sprites compared to blender renderings.
i agree 100%

infact blender can learn from the other artiss using other software. perhaps its not other artists trying to emulate blenders lighting, but it could be the other way around (or a mixture)
i've found no compatibility between blender and 3ds
well blender does have an importer/exporter script for 3Ds, i am not sure of the exact things it will convert, it may not do materials all that well.
but Hub and saturation info for common colours used on vehicles (steamer black, mack truck red, ....)
we shoudl definatly have a list of common ones of these.

Colours
Material types (the amount of glossiness, i.e. metal, plastic)
textures (bumpiness, things like concrete, roads, dirt...)

basicly a big list of shaders we want to be available in all software used. (and the artists are responsible for emulating these as closely as possible to each other in their respective packages and then sharing the files)

concrete
grass
desert
ashfelt
corrugated iron roof
metal.... .... ....

the list would be huge.

also a set of "common" objects, perhaps 20 various shaped and sized rocks to place on things. trees....

so that within different sets, and different areas we are not having things made that do not differ wildly.

i for one am a fan of having a set of treets (many many trees) that artists just pull into their own files, so that we don't have one type of tree design in one place and another in another place. (i.e. realistic, vs cartoon trees)

Alltaken
dmh_mac
Transport Coordinator
Transport Coordinator
Posts: 278
Joined: 25 Apr 2005 18:18

Post by dmh_mac »

New building rendered with ambient occlusion.

Need new camera.blend for proper screensize.
Attachments
1-building.png
1-building.png (145.25 KiB) Viewed 16920 times
User avatar
Purno
Tycoon
Tycoon
Posts: 16663
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

OMG :shock: That looks awesome :!:
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Arsenal
Traffic Manager
Traffic Manager
Posts: 227
Joined: 06 Jan 2004 21:25

Post by Arsenal »

:shock: That is truly fantastic! :lol:
mic006fr
Engineer
Engineer
Posts: 15
Joined: 07 Dec 2004 10:11

Post by mic006fr »

You are very gifted !!!! :shock:
You are in art school ?
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot] and 8 guests