I've been working with drive through road stops for over a year now, and they appear in a couple of my Screenshot Of The Month submissions such as these:
Here's a screenshot of a test newgrf I've made with the patch
The eyecandy potential is massive.
The only thing OpenTTD is missing is roadstop waypoints, but that might be for the future. Eyecandy roadstops can be serviced by eyecandy road vehicles. Maybe that will keep the cities happy.
I'm very excited for the possibilities this patch will bring.
You can find what I am planning next, or doing right now right in my developer diary. Slovakia| lang : slovak | english
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Again me,
I was thinking adding bus stops to my trolleybus pack, and this seems like an option here, but not sure about it, because if i want to release my GRF in normal time, it would mean, I have to publish it without them anyway. Right? Normal game, or JGRRpatch would not allow this, or am I mistaken?
With best regards, Špajdy.
My released NewGRFs:
You can find what I am planning next, or doing right now right in my developer diary. Slovakia| lang : slovak | english
SLOVAK DISCORD SERVER I (and others Slovak and Czech creators) write there in Slovak about what I (ot they are) am planning. This invitation is valid for 100 users.
It is alive and well.
spajdy wrote: ↑06 Feb 2021 09:29
Again me,
I was thinking adding bus stops to my trolleybus pack, and this seems like an option here, but not sure about it, because if i want to release my GRF in normal time, it would mean, I have to publish it without them anyway. Right? Normal game, or JGRRpatch would not allow this, or am I mistaken?
Here's a thing I noticed: If the game encounters a feature 0x14 (FEAT_ROADSTOPS) item and you're on JGR 0.40.0, then instead of throwing an error like "What is 0x14? I'll disable it" It just does nothing. I forgot to remove my roadstop newgrf when I started a new game in the latest JGR, and it did nothing
I haven't found any bugs. It just loads the NewGRF and does nothing with it. I don't know if that's how it's supposed to work. I don't know if it will load trains or similar in the same newgrf. It might be worth trying out.
Eddi wrote: ↑06 Feb 2021 11:32
you can design GRFs in a way that features get disabled/skipped if the game version doesn't support them, so they work in both versions.
That would be probably a good solution.
Yet, I did not figure out how to use this patch so far, so...
Erato wrote: ↑06 Feb 2021 12:33
Here's a thing I noticed: If the game encounters a feature 0x14 (FEAT_ROADSTOPS) item and you're on JGR 0.40.0, then instead of throwing an error like "What is 0x14? I'll disable it" It just does nothing. I forgot to remove my roadstop newgrf when I started a new game in the latest JGR, and it did nothing
I haven't found any bugs. It just loads the NewGRF and does nothing with it. I don't know if that's how it's supposed to work. I don't know if it will load trains or similar in the same newgrf. It might be worth trying out.
That is interesting.
With best regards, Špajdy.
My released NewGRFs:
You can find what I am planning next, or doing right now right in my developer diary. Slovakia| lang : slovak | english
SLOVAK DISCORD SERVER I (and others Slovak and Czech creators) write there in Slovak about what I (ot they are) am planning. This invitation is valid for 100 users.
It is alive and well.