"Real" time patch + binaries (version 1.10.2)

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SciFurz
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First patch for 1.10.2

Post by SciFurz »

Went a different route to upgrade the code from 1.9.3 to 1.10.2, I made a diff between the two versions and applied that to the modified 1.9 code.
Compiled and manually updated code until it finished complaining, and the game runs.

I had to begin with a new test game though, because of the many versions after 1.9, but that's all right, wanted to make a fresh start with a few ideas for laying down towns and different purpose networks on different height levels, separating town roads from industry roads and avoiding houses being built along them.
Tinkering in the code in between writing mostly naughty stuff.
See http://scifurz.wordpress.com/

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SciFurz
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Added Linux binary for TTD 10.1.2

Post by SciFurz »

Added the game binaries for use with Linux to the main post.

Things seem to run, with some modifications in production for testing purposes, but the bug causing a crash when trying to join stations is still there.
Haven't found a way to prevent the selection window struct from losing the command container yet.
Tinkering in the code in between writing mostly naughty stuff.
See http://scifurz.wordpress.com/

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SciFurz
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Uploaded a Windows binary

Post by SciFurz »

I managed to compile a binary for Windows, and it worked for the quick test that I made.

Added it to the main post.
Tinkering in the code in between writing mostly naughty stuff.
See http://scifurz.wordpress.com/

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SciFurz
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Bug exchanged

Post by SciFurz »

Fixed the issue of crashing while joining stations, but in exchange for that there's another issue with the network side of things.
Shouldn't be a problem running stand alone, I guess, but if I don't see any issues with my test game, I'll update the binaries with the latest version soon.
Tinkering in the code in between writing mostly naughty stuff.
See http://scifurz.wordpress.com/

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