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PostPosted: Tue Feb 19, 2019 9:53 pm 
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Tycoon
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Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4856
Location: Lost in Music
McZapkie wrote:
If I understand correctly, this feature is already implemented in trunk?
Does nml have any support for that?


Yes it's in trunk and the 1.9.0 betas.

nml support is work in progress https://github.com/PeterN/nml/commits/16-in-out

I've tested most of the nml support, but I'm not sure what's missing / broken. It needs someone to try and actually use it for a real grf :)

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FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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PostPosted: Tue Feb 19, 2019 10:35 pm 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
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Location: Newcastle, Australia
andythenorth wrote:
I've tested most of the nml support, but I'm not sure what's missing / broken. It needs someone to try and actually use it for a real grf


If you like send me what I need and see if I can test it for you.

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Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStatins: viewtopic.php?f=26&t=85335


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