Re: [patch] Realistic Train Shunting
Posted: 23 Nov 2018 15:53
How probable would it be to get the realistic train shunting patch into a major patch pack, like JGR's?
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Here's the answer from JGR himsef:TrainLover wrote:How probable would it be to get the realistic train shunting patch into a major patch pack, like JGR's?
[b][url=https://www.tt-forums.net/viewtopic.php?p=1210152#p1210152]On July 23, 2018 JGR[/url][/b] wrote:I am keeping an eye on this patch, however it is not finished and not in a state where I would be inclined to consider looking into the feasibility of merging it.TrainLover wrote:What would be broken if you added the realistic shunting patch into this PatchPack?
If I were to merge it, I would not do so in a way that broke existing functionality.
Very good to hear.kamnet wrote:Here's the answer from JGR himsef:TrainLover wrote:How probable would it be to get the realistic train shunting patch into a major patch pack, like JGR's?
[b][url=https://www.tt-forums.net/viewtopic.php?p=1210152#p1210152]On July 23, 2018 JGR[/url][/b] wrote:I am keeping an eye on this patch, however it is not finished and not in a state where I would be inclined to consider looking into the feasibility of merging it.TrainLover wrote:What would be broken if you added the realistic shunting patch into this PatchPack?
If I were to merge it, I would not do so in a way that broke existing functionality.
Really?Eddi wrote:you realize that post basically says "no"?
And he might, but right now that day is a long way out, and Karn has acknowledged that this patch has a lot of things left to fix.Diesel Power wrote:Really?Eddi wrote:you realize that post basically says "no"?
I read it as "when it's ready".
The shunting works at an acceptable level. It's the known issues that are the challenge.kamnet wrote:And he might, but right now that day is a long way out, and Karn has acknowledged that this patch has a lot of things left to fix.Diesel Power wrote:Really?Eddi wrote:you realize that post basically says "no"?
I read it as "when it's ready".
What version of OpenTTD did you apply this patch to?danielkrs wrote:hi! this patch is so mesmerizing ! But I have a problem with "critical failur" about the newgrf: 'CZTR RAILS 2.1.0'. Something about invalid ID (sprite 2032). I am uploading two screenshots for better understanding. Can you fix it? or may I go to CZTR forum first? thank you so much!
You have to download version 1.9.0 or higher. You have old version which doesn't support more railtypes than 15 (or how many railtypes were in the previous version)danielkrs wrote:hi! this patch is so mesmerizing ! But I have a problem with "critical failur" about the newgrf: 'CZTR RAILS 2.1.0'. Something about invalid ID (sprite 2032). I am uploading two screenshots for better understanding. Can you fix it? or may I go to CZTR forum first? thank you so much!
At first I was download ottd 1.9.1. to my new OS and after that I looked for decouple patch, but I found only openttd_decouple_0.10.4_win32.zip file on this thread with another openttd.exe. I was download all of cztr grfs again and than I took the screenshot with failure info....kamnet wrote:What version of OpenTTD did you apply this patch to?danielkrs wrote:hi! this patch is so mesmerizing ! But I have a problem with "critical failur" about the newgrf: 'CZTR RAILS 2.1.0'. Something about invalid ID (sprite 2032). I am uploading two screenshots for better understanding. Can you fix it? or may I go to CZTR forum first? thank you so much!
A patch is C++ code which must be added to the OpenTTD source code and compiled. It may or may not require changes in order to successfully compile with the current master source code (which will be newer than OpenTTD 1.9.1).danielkrs wrote:At first I was download ottd 1.9.1. to my new OS and after that I looked for decouple patch, but I found only openttd_decouple_0.10.4_win32.zip file on this thread with another openttd.exe. I was download all of cztr grfs again and than I took the screenshot with failure info....kamnet wrote:What version of OpenTTD did you apply this patch to?danielkrs wrote:hi! this patch is so mesmerizing ! But I have a problem with "critical failur" about the newgrf: 'CZTR RAILS 2.1.0'. Something about invalid ID (sprite 2032). I am uploading two screenshots for better understanding. Can you fix it? or may I go to CZTR forum first? thank you so much!
In the cztr facebook page somebody wrote that this patch is downloadable with older version of ottd. last changes was made in 2018...
maybe anybody can help how I can "extract" the patch to my openttd 1.9.1. or something?
Thank you
The first post binaries is what you are looking for. All patched, compiled and ready to go.Karn wrote: ↑03 Sep 2018 11:23The source code is same on github and first post binaries, I always update them at the same time. I'm not sure about version string, there could be something special depending on how you download source code.McZapkie wrote:Are there compatible windows binary and corresponding source code? I would like to test this patch in multiplayer mode, but have no windows compiler.
Yes, but where do I put it? How do I Install it, not how I download it.wallyweb wrote: ↑13 Oct 2020 14:00The first post binaries is what you are looking for. All patched, compiled and ready to go.Karn wrote: ↑03 Sep 2018 11:23The source code is same on github and first post binaries, I always update them at the same time. I'm not sure about version string, there could be something special depending on how you download source code.McZapkie wrote:Are there compatible windows binary and corresponding source code? I would like to test this patch in multiplayer mode, but have no windows compiler.
If you are on Windows10, look in your Program Files folder.