Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Apr 18, 2019 5:40 pm

All times are UTC




Post new topic  Reply to topic  [ 188 posts ]  Go to page Previous 16 7 8 9 10
Author Message
PostPosted: Fri Nov 23, 2018 3:53 pm 
Offline
Engineer
Engineer
User avatar

Joined: Wed Jul 01, 2015 3:03 pm
Posts: 87
How probable would it be to get the realistic train shunting patch into a major patch pack, like JGR's?


Top
   
PostPosted: Fri Nov 23, 2018 9:58 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6516
Location: Eastern KY
TrainLover wrote:
How probable would it be to get the realistic train shunting patch into a major patch pack, like JGR's?


Here's the answer from JGR himsef:

TrainLover wrote:
What would be broken if you added the realistic shunting patch into this PatchPack?

I am keeping an eye on this patch, however it is not finished and not in a state where I would be inclined to consider looking into the feasibility of merging it.

If I were to merge it, I would not do so in a way that broke existing functionality.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
PostPosted: Thu Nov 29, 2018 10:07 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Sun Jun 26, 2005 8:12 pm
Posts: 132
Location: Cincinnati, OH
kamnet wrote:
TrainLover wrote:
How probable would it be to get the realistic train shunting patch into a major patch pack, like JGR's?


Here's the answer from JGR himsef:

TrainLover wrote:
What would be broken if you added the realistic shunting patch into this PatchPack?

I am keeping an eye on this patch, however it is not finished and not in a state where I would be inclined to consider looking into the feasibility of merging it.

If I were to merge it, I would not do so in a way that broke existing functionality.

Very good to hear. :D

_________________
If at first you don't succeed, get a bigger locomotive and try again.


Top
   
PostPosted: Thu Nov 29, 2018 10:21 pm 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7312
you realize that post basically says "no"?

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
   
PostPosted: Fri Nov 30, 2018 10:50 pm 
Offline
Engineer
Engineer

Joined: Sat Jun 18, 2016 7:05 pm
Posts: 94
Eddi wrote:
you realize that post basically says "no"?


Really?
I read it as "when it's ready".


Top
   
PostPosted: Sat Dec 01, 2018 1:12 am 
Offline
Moderator
Moderator
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 6516
Location: Eastern KY
Diesel Power wrote:
Eddi wrote:
you realize that post basically says "no"?


Really?
I read it as "when it's ready".


And he might, but right now that day is a long way out, and Karn has acknowledged that this patch has a lot of things left to fix.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
PostPosted: Sat Dec 01, 2018 1:53 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Nov 27, 2004 3:05 pm
Posts: 5463
Location: Canada
kamnet wrote:
Diesel Power wrote:
Eddi wrote:
you realize that post basically says "no"?


Really?
I read it as "when it's ready".


And he might, but right now that day is a long way out, and Karn has acknowledged that this patch has a lot of things left to fix.
The shunting works at an acceptable level. It's the known issues that are the challenge.

_________________
wallyweb on tt-forums: Screenshots - Projects - Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018


Top
   
PostPosted: Fri Jan 25, 2019 10:51 pm 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Mon Mar 24, 2008 1:04 pm
Posts: 268
Location: Finland
Nice to see where this patch has evolved :) Thumbs up! Keep up the good work. :) It spices up the game nicely.

_________________
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 188 posts ]  Go to page Previous 16 7 8 9 10

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.