Tafidis wrote:Nice work ANIKHTOS
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Last thing. Does your status bar update every minute now? or does it depend on the factor? In mine, the status bar updates every normal game day (so exactly as fast as it used to). The time is rounded to the nearest hour, half hour, or quarter, depending on the factor you set. So, e.g. for factors up to 24 you only see whole hours (1st Jan 1930 01:00) etc and never see any minutes. Up to factor 48 you only see full/half hour marks, (1st Jan 1930 00:30) etc and from then on you also see quarters (1st Jam 1930 00:15). I thought this makes me feel like time is passing steadily (more frequent updating/uneven intervals might make me anxious lol!)
Keep up the good work!
the status bar time is depending on your factor . if you have a factor lets say 6 the time will be shown every 4 hours
but it you have a factor lets say 5 the time will change 4 hour and 48 min if you go extreme and put a factor 1440 then the time will change every min
Tafidis wrote:
- default time scale (factor 1). Years pass very fast, something like 6 min in our own (not the game's) time. And trains take months or years to complete routes. Unrealistic-duh. That's why there so many patches like this
- Custom time scale (factor 10). The slow year lasts 10 times as the normal year. Gameplay dictates that you would now have to replace your "Kirby Paul" Steam engines (with a listed maximum life of 10 years) right about the end of this one slow year, to keep things as they are in a normal (factor 1) game, wrt to replacing vehicles. But a steam age that gets old in only one (game) year? That's a bit uintuitive again. Also, new vehicles get introduced in a way that you can replace aging vehicles with a newer model, now you will only be autorenewing them several times before anything new comes up
- Should trial period for newly introduced vehicles last 1/10 slow year? Or a full slow year?
- Why not allow servicing interval to also be stretched with the time scale factor (i.e. simply give it in slow days)? Granted, it makes the game "easier" because you do not have to service that often, but one could argue it keeps things simpler for the player.
So, my suggestion would be to add configuration options for each of these items, e.g. "servicing interval in cycles/days", "Vehicles age every day/cycle". These options are only temporary, i.e. they are there for testing. 90% of these could be removed in the end, but the one or two people cannot agree on maybe can stay. Look at cargodist. For a feature you can turn completely off, there are about 15 settings to change (although to be fair mostly they are finetuning the algorithm to the map you are playing)
my intention in this patch is not to break any game mechanics
keep the game running as it is now but only stretch the display time so everything will go slower and you will have more time to enjoy an era
and that the beauty now steam engines will be auto replaced with the same engine rather replaced with a newer model
well ti be realistic there will be always a conflict of intuition or realism to start with look the distance of 1 tile in the game and look the station its unrealistic the scale but we still love the game
about the age thing 10 years for an engine is unrealistic there are trains that run for 50 60 or more years depending on how quality they were build so the 10 years in the game is UNREALISTIC to begin with
but if we extent the life according to the factor we play how much you should pay for the train?? N times?? then your initial loan need to be extended also N times because you will not be able to build any route
since the game run in normal time, and all the mechanics are still operating in normal time i consider to keep them as they are
and yes you will replace the train in 1 slow year but you need to remember that for the game it has passed 10 years not 1. the game experience remains the same
now the discussion show normal days/months/years info or slow days/month/years
i think if you go to slow then you will complicate things for no reason
now you service every 150 days you still do that but the game just say cycles so you will not be ocnfused
imagine if i had to put slow days it would say with a factor of 10 15 days?? what about factor 11?? 13 days??? and the rest shown as time?? 15.03??? and if you like some lines to have special intervals what then?? you will have a number maybe more realistic but not practical
changing to cycles you keep the same number 150 that we all know and love and it will be easy with no need of calculating if it is the desired one. and as you see now the last service is change to next service which make it easier to see when the next service is
the same for the running cost , in the next patch there will be both the normal running cost per normal year, and the running cost per slow year. which will satisfy everyone
changing the numbers to slow time it will not make the comparable to other games
also changing the age of vehicles we change the mechanics and we need to address everything that will be affected
as it is now the detail windows shows the same age in normal years so you will see it been old unless you are watching it will not be that odd
also if we multiply the age by a factor n then you loose the first 2 years of better rating
a train that you replace every 10 years is not the same as a train replaced every 100 years ? so what next increase also the phase to be 20 normal years??
a lot of talk will be about display information and not about the mechanics
showing the running cost change nothing to the game since it still runs in normal years so the normal number will be used
i just added the slow number as an eye candy
but thank you i need to investigate the prototypes and the subsidies how the game deals with them normal time or slow time??
to be in the spirit of not breaking mechanics they need to be in normal time
but this things is more important for me right now. if there is a problem problem in game mechanics
i checks the cargo payment rate and it is on normal time so no break in mechanics there
thank you very much for your feedback
well maybe later i can but some options to some things that will change the game and act as difficult settings
but for now i still want to be sure that there are no broken mechanics or odd behaviour in the game
when this part is finished then we can talk and fight about options as difficult settings.
but then if we put the options we need to disable the possibility to change factor in the game
or else it will be a nice cheating when you want to replace vehicles lower your factor everythign will cost less replace then increase factor again lol