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PostPosted: Tue Feb 19, 2019 10:54 pm 
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OpenTTD Developer
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Joined: Wed Nov 07, 2007 10:44 pm
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TrainLover wrote:
Eddi wrote:
TrainLover wrote:
Doesn't trunk OpenTTD have a patch
no. trunk is by definition "without any patches". you either have trunk, or a patch, never both.
I thought trunk has included patches, like cargodist.


As soon as it's in trunk, it's not a patch anymore. Similar like food is no food anymore (or changes its 'meaning' at least) as soon as you have eaten it.

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PostPosted: Wed Feb 20, 2019 3:39 pm 
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They were patches before they were included, now it's just part of the game.


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PostPosted: Wed Feb 20, 2019 3:42 pm 
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A patch is a patch because it "patches" an existing whole. The existing whole in this case is the "trunk" or "master" branch. After the patch is merged the patch becomes a part of the existing whole.

Maybe what is confusing is this: a former patch may be merged in a way into trunk so that it's optional.. But then a former patch just became a configurable game feature.


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