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Cannels/ships

Posted: 26 Apr 2017 20:31
by Joopjr
Today I stumbled onto the article about the release of 1.7.0. This article stated that canals will be removed in the future and this might include the removal of ships. I don't think I will miss the canals, I've never used them in the game.

But I would like to hear what the reason/idea behind the possibility of removing ships is?

Re: Cannels/ships

Posted: 26 Apr 2017 20:54
by Supercheese
Current status:

☐: Not April Fooled

☑: April Fooled

Re: Cannels/ships

Posted: 30 Apr 2017 23:57
by SimYouLater
Supercheese wrote:Current status:

☐: Not April Fooled

☑: April Fooled
Oh, good. Removing a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it would be terrible. Don't kid yourself, I only nearly fell for it because I figured that the people maintaining trunk might have seriously considered removing ships to reduce the effort towards keeping all the features maintained.

Re: Cannels/ships

Posted: 01 May 2017 02:19
by Kalen
SimYouLater wrote:a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it
If it's a really bad feature that causes nothing but trouble, that should be no reason not to do away with it! :P

Re: Cannels/ships

Posted: 01 May 2017 07:29
by wallyweb
Supercheese wrote:Current status:

☐: Not April Fooled

☑: April Fooled
There's an April Fool setting in OpenTTD :?:
:lol:

Re: Cannels/ships

Posted: 02 May 2017 04:47
by SimYouLater
Kalen wrote:
SimYouLater wrote:a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it
If it's a really bad feature that causes nothing but trouble, that should be no reason not to do away with it! :P
True, but I don't consider it a bad feature, or a feature that could be easily done away with. The thought was that, whether it was a desirable option or not, the powers that be had decided that maintaining ships was too much work.

Re: Cannels/ships

Posted: 02 May 2017 07:51
by Kalen
SimYouLater wrote:a feature that could be easily done away with
Make the menus forcibly unavailable, or even better, reboot the operating system if it detects players trying to fiddle with the game to reactivate them? :D It's for our own good, after all, ships are nothing but trouble. Ships are like the bad guys our mothers warned us not to hang around with, so why would we want to do that?
SimYouLater wrote:whether it was a desirable option or not, the powers that be had decided that maintaining ships was too much work
What if TPTB decided that maintaining OTTD was too much work? Then we wouldn't have OTTD any more, or at least updates to it. That's just a reality of life and we should accept it, rather than taking features for granted. Ships (and canals, and aqueducts) have been taken for granted all these years, and soon we will pay the price.

Re: Cannels/ships

Posted: 02 May 2017 09:29
by SilverSurferZzZ
Let's not continue the joke.

OTTD, the main base is so simple... A game with all kinds of transport: Sea, earth and air.

The same day that ships will disappear, you kill the game.
No need to say more.

Re: Cannels/ships

Posted: 03 May 2017 15:01
by Wolf01
wallyweb wrote:
Supercheese wrote:Current status:

☐: Not April Fooled

☑: April Fooled
There's an April Fool setting in OpenTTD :?:
:lol:
Not yet, but there will be

Re: Cannels/ships

Posted: 04 May 2017 23:44
by Kalen
Poppycock, everybody knows that O/TTD is truly all about them trainz. 8)

(O-T-T-D, definition, make them boys go loco)

Re: Cannels/ships

Posted: 19 Jun 2017 12:59
by flake
water rails :idea:

Re: Cannels/ships

Posted: 03 Jul 2017 08:45
by DeletedUser10
Build a thin canal.
It could call the water rail.
It's really fun and useful if you have fast ships.

Re: Cannels/ships

Posted: 03 Jul 2017 19:42
by Supercheese
ir1n1o57 wrote:Build a thin canal.
It could call the water rail.
It's really fun and useful if you have fast ships.
Doo doo dee doo...

Re: Cannels/ships

Posted: 04 Jul 2017 08:50
by DeletedUser10
Supercheese wrote:
ir1n1o57 wrote:Build a thin canal.
It could call the water rail.
It's really fun and useful if you have fast ships.
Doo doo dee doo...

I know that.
I installed that before.
But i meant build a REAL canal in the game

Re: Cannels/ships

Posted: 05 Jul 2017 08:46
by Pilot
ir1n1o57 wrote:But i meant build a REAL canal in the game
Canals are already a thing in OTTD (see here)

Re: Cannels/ships

Posted: 05 Jul 2017 08:50
by DeletedUser10
Pilot wrote:
ir1n1o57 wrote:But i meant build a REAL canal in the game
Canals are already a thing in OTTD (see here)
I know that, of course.