Latest NRT binary is available from the compile farm
-- Changes --Town-owned roads can now be converted to other types, both by player and in scenario editor
Above all, this makes it possible to build trolley bus roads in town.
- the type being converted to must
be compatible with ROAD
- e.g. town roads can't be converted to HAUL in Road Hog
- there is nothing
to prevent other players (or AI) late converting these roads to other types
- this is wide open for deliberate or accidental griefing, there is no clean solution
to that; it won't be solved in code, this type of griefing is a social problem not a technical problem
- can also now convert OWNER_NONE tunnels and bridges (e.g. from bankrupt companies)
-- Other recent changes --Separate catenary sprites drawn for road and tram
This makes it possible for newgrf authors to draw catenary so that it is easy for players to tell if road / tram / both catenaries are present on a tile. This avoids confusion about whether vehicles have a valid (powered) route on the tile.Company colour used for catenary sprites
This makes it easier for newgrf authors to draw catenary so that the player can distinguish the owner company of the catenary.
Only the first company colour is supported for this, similar to railway fences, stations and other cases.Up to date with trunk OpenTTD
NRT is kept in sync with the trunk branch in the OpenTTD repository. This avoids NRT getting blocked by unexpected conflicts with trunk. Although there's no glamour in the results, work is still done behind the scenes to do this and resolve conflicts.
-- GRFs --
To make use of these changes, try Supermop's Unspooled GRFviewtopic.php?f=26&t=75986&start=40
And a final note, thanks are owed to all the authors
making test grfs for NRT, without them it would be very unlikely to keep moving forward.