Was this save created with NRT? If not, what version of OpenTTD was it created with?Lesarthois wrote:Well that's the thing :
The game works well, until I try to load any saved game.
Then, after loading,t he game crashes when I hit "unpause".
I can load a savegame (at least in early stages of a game) but if I try to play it crashes.
But if I keep playing, the game doesn't crash.
NotRoadTypes
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Re: NotRoadTypes
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Re: NotRoadTypes
Personally, I have not had a single crash in the game after testing the current version of March 22. You use some GRF sets that cause crash. For example, not all road sets support new types of roads and trams. That's why the crash of the game. Currently valid while only using the following sets : Polroad, Road Hog and Mop Generic NRT Road Vehicle. The rest of the sets (rail, water, air, sets of different objects, and others) does not affect the operation of the game. I personally did a lot of different compatibility tests myself.
You need to carefully read the posts above, where users had similar problems in the game .
You need to carefully read the posts above, where users had similar problems in the game .
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Re: NotRoadTypes
How to make roadset compatible with NRT?
Re: NotRoadTypes
Use the experimental build of NML, link on the first postMcZapkie wrote:How to make roadset compatible with NRT?
Re: NotRoadTypes
I pushed a fix for a bug I noticed when loading savegames made with NRT, maybe it could fix even your problem.Lesarthois wrote:Well that's the thing :
The game works well, until I try to load any saved game.
Then, after loading,t he game crashes when I hit "unpause".
I can load a savegame (at least in early stages of a game) but if I try to play it crashes.
But if I keep playing, the game doesn't crash.
Still a savegame with the problem would be helpful, I hope all the grfs are available on bananas (except the NRT ones of course)
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Re: NotRoadTypes
Saves created with NRT crashes. In fact I haven't tried to load a regular OpenTTD save in NRT.
I think 3 or 4 NewGRF aren't available on Bananas.
To make things simpler, I put my OpenTTD game, saves, and NewGRF files on Dropbox :
https://www.dropbox.com/sh/0wrjpbh5wthw ... mpFMa?dl=0
(tell me if you can access the folders or not, I rarely share with Dropbox)
Only care about the most recent saves, I keep a truckload of older ones...
I think 3 or 4 NewGRF aren't available on Bananas.
To make things simpler, I put my OpenTTD game, saves, and NewGRF files on Dropbox :
https://www.dropbox.com/sh/0wrjpbh5wthw ... mpFMa?dl=0
(tell me if you can access the folders or not, I rarely share with Dropbox)
Only care about the most recent saves, I keep a truckload of older ones...
Re: NotRoadTypes
I didn't find a save, so I loaded an autosave and it seem to work fine, maybe the last fix worked, you may test it tomorrow.Lesarthois wrote:Saves created with NRT crashes. In fact I haven't tried to load a regular OpenTTD save in NRT.
Nice colorful map
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Re: NotRoadTypes
I've been using NRT with unspooled and Mop generic vehicle set for months and haven't had a single crash. This is the best OTTD patch for a long time.
Great work guys!
Great work guys!
Re: NotRoadTypes
In Frosch's Draft newgrf docs we see the following:
Does this mean that with NRT we can access or write and modify an Action0 for OpenTTD's default roads such that the roads in a new game will load with a modified property?By default OpenTTD knows these labels, and provides graphics for them:
Label Roadtype
ROAD Normal road
ELRD Electrified road
Label Tramtype
RAIL Tramway
ELRL Electrified tramway
Last edited by wallyweb on 07 Apr 2018 21:02, edited 1 time in total.
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Re: NotRoadTypes
I actually have the same problem loading my first games, strangely not when loading savegames created with NRT. The savegames i am talking about were created with release 1.7.1 of OpenTTD.Lesarthois wrote:Well that's the thing :
The game works well, until I try to load any saved game.
Then, after loading,t he game crashes when I hit "unpause".
I can load a savegame (at least in early stages of a game) but if I try to play it crashes.
But if I keep playing, the game doesn't crash.
Re: NotRoadTypes
wallyweb wrote:In Frosch's Draft newgrf docs we see the following:
Does this mean that with NRT we can access or write and modify an Action0 for OpenTTD's default roads such that the roads in a new game will load with a modified property?By default OpenTTD knows these labels, and provides graphics for them:
Label Roadtype
ROAD Normal road
ELRD Electrified road
Label Tramtype
RAIL Tramway
ELRL Electrified tramway
You can indeed write an NRT newgrf that only modifies ROAD if you like, for example, keeping default graphics but changing cost or speed limits, or keeping default properties but changing sprites (similar to what old road newgrfs did).
Re: NotRoadTypes
supermop wrote:You can indeed write an NRT newgrf that only modifies ROAD if you like, for example, keeping default graphics but changing cost or speed limits, or keeping default properties but changing sprites (similar to what old road newgrfs did).
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Re: NotRoadTypes
I'm really curious to know what you are planning...wallyweb wrote:
Re: NotRoadTypes
Good afternoon, everybody! I noticed an interesting bug in the version of the game with new types of roads. When auto-updating of trams and trolleybuses, a message is issued: update failure (insufficient money). Although the money I have is enough for the new vehicles (test made on the Mop NRT Generic 0.6.1 Vehicle, a Road Hog). But the update through the depot through the purchase of a new vehicle occurs without problems. As well as a failure replacement was when upgrading tram (Mop Generic NRT Vehicle 0.6.1) on the tram (Road Hog). Tell me, what is the reason. Thank you in advance for your help (screenshots in the attachment, save games also have).
Latest release in ratt is geb78e579-road-and-tram-types, released on 2018-03-22 03:00 UTC.
P.S. And so the game works without crash. Other problems I have not yet met .
The incorrect reversal of the trolley - he needs the ring to unfold. But if there are no roads in different directions on the ring, the trolleybus unfolds correctly. It is possible how to adjust or is this a feature of the game?
Latest release in ratt is geb78e579-road-and-tram-types, released on 2018-03-22 03:00 UTC.
P.S. And so the game works without crash. Other problems I have not yet met .
The incorrect reversal of the trolley - he needs the ring to unfold. But if there are no roads in different directions on the ring, the trolleybus unfolds correctly. It is possible how to adjust or is this a feature of the game?
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Re: NotRoadTypes
The standard road vehicles in the base game exhibit the same behaviour; they'll prefer to turn around in a stub rather than a loop, because it's the shorter path (even though it's uglier, and not necessarily faster).STD wrote:The incorrect reversal of the trolley - he needs the ring to unfold. But if there are no roads in different directions on the ring, the trolleybus unfolds correctly. It is possible how to adjust or is this a feature of the game?
Re: NotRoadTypes
Thank you for your reply regarding the reversal of the vehicles. In principle I don't mind it . But if in the future developers will correct behavior of vehicles at the reversal, it will be very good.PikkaBird wrote:The standard road vehicles in the base game exhibit the same behaviour; they'll prefer to turn around in a stub rather than a loop, because it's the shorter path (even though it's uglier, and not necessarily faster).STD wrote:The incorrect reversal of the trolley - he needs the ring to unfold. But if there are no roads in different directions on the ring, the trolleybus unfolds correctly. It is possible how to adjust or is this a feature of the game?
[OpenTTD] STD screenshots
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: NotRoadTypes
I found a (maybe huge) bug in RATT : as of version geb78e579, i can load savegames from ratt from stable (1.8.0) or JGR.
As ratt is a patch, normally savegames created with ratt shouldn't be able to be loaded with trunk. Can it be explained ?
As ratt is a patch, normally savegames created with ratt shouldn't be able to be loaded with trunk. Can it be explained ?
Re: NotRoadTypes
Of course it can, computers never do anything that was not in their program, so the final, yet somewhat elaborate explanation is the 3 x 300,000+ lines of code used by each version that you can download.acs121 wrote:As ratt is a patch, normally savegames created with ratt shouldn't be able to be loaded with trunk. Can it be explained ?
A somewhat shorter version of the explanation is that savegames use a single number to state their origin, and different versions use partly (or possibly even completely) overlapping number ranges to identify a savegame. So if you have a savegame with a number that overlaps in all 3 versions, all versions will believe it is "their" save. That does however not mean they actually understand how to load the game successfully. Some will bail out while loading, others will behave strangely, crash, or something else.
Being a retired OpenTTD developer does not mean I know what I am doing.
Re: NotRoadTypes
You should check what's the autoreplace money limit you set on the settings, not the cost of a single vehicle.STD wrote:When auto-updating of trams and trolleybuses, a message is issued: update failure (insufficient money).
Also thank you for the testing you are doing
Re: NotRoadTypes
Thanks for the help! I checked and changed the parameter. This time the replacement was successful. Until the new problems I have not noticed. If anything, I would tell you in this thread .Wolf01 wrote:You should check what's the autoreplace money limit you set on the settings, not the cost of a single vehicle.STD wrote:When auto-updating of trams and trolleybuses, a message is issued: update failure (insufficient money).
Also thank you for the testing you are doing
I hope that soon new types of roads will appear in the trunk. I have big plans for the gameplay will be implemented, if this happens. Although I will still play on this special version of the game, where there is everything I need for a more interesting gameplay
Ideally, I would like to see new road types in any of the existing patchpacks .
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