Moderator: OpenTTD Developers
Yes, but if I switch off NRT, it works good. When I turn on NRT, it doesn't display tram track on crossing like in the picture above. In the picture below you can see "old" version without NRT.
NFO is done and GRFCodec should just work (did when I tested).
NML docs are done. If you want to build NML yourself, the source is on Github: https://github.com/openTTD/nml Otherwise it's patience until NML 0.5 to be released, track progress of that here https://github.com/OpenTTD/nml/issues/43
OpenGFX support is in progress https://github.com/OpenTTD/OpenGFX/issues/9
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)
Road Hog (road vehicles, released)
So apparently it was an issue with JGRPP 0.34.3, I'll go to JGR before asking here next time.Gadg8eer wrote: ↑25 May 2020 20:07Why is it that the "catenary_back" in the graphics block of NML doesn't actually draw the catenary under the road vehicle? The rear poles are showing up over the road vehicles. I thought this was implemented specifically to fix the rear catenary being drawn on top of the road vehicle?
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