Re: [patch] Terminus Airports v1.30 (r27460)
Posted: 05 Jan 2016 22:01
Wow, multi-company Nice job!
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That is correct. Not all Hangars can path to all Terminals. This is particularly true with the Terminus Airports.Diamond42 wrote:Some interesting behavior regarding multi company airports. When you build an aircraft in a hangar on the other side of the airport from where their company assigned gates are, it will allow you to start the vehicle but it wont leave the hangar. I guess taxi paths are only defined to nearby gates. You can get around this by sending the aircraft to its next airport and it will happily taxi out.
Again, this is correct an by design. Very large airports do not have paths from all runways to all terminals. So the planes will only land at runways that service the nearby terminals.Diamond42 wrote:Secondly if a runway doesn't lead to a companies assigned gates it wont land on that runway. For example I have a company operating out of the large airport in the first picture using only 2 gates. Even though there are 4 runways, they will only ever use the runway closest to them even though others may be free. This isn't necessarily a bad thing, as it allows smaller airlines to get a foothold in others hubs.
Working on a solution for the landing issue. Going to try and improve landings while keeping the plane separation realistic.Diamond42 wrote:One small thing I would love is the ability to define waiting times at gates at an airport, just to help get that feeling of a busy hub, seeing lots of gates full. At the moment My aircraft circle more than they sit at gates because in the game landing takes longer than a turnaround at a gate, which is the opposite ofreal life.
Just keep posting issues and ideas...Diamond42 wrote:Overall love the patch and happy to contribute if there is anything I can do?
Not sure I will try and tackle a complete patch pack yet...juval wrote:hoping for it to end up in a nice patchpack!
Another mockup...huub007 wrote:Looks nice, but Schiphol has 6 runways and I only see 4 in your mockup. But the rest looks great to me.
Looks very nice, I thinkVetteman06 wrote:Another mockup...huub007 wrote:Looks nice, but Schiphol has 6 runways and I only see 4 in your mockup. But the rest looks great to me.
This is by design right now. It is on my todo list to correct.Diamond42 wrote:When building any kind of airport, you cant build it unless the ground is completely flat, where as you used to be able to place them if the edges were sloped.
Ok, that is a new one.... I'll look into it. But I can see how that would be possible.Diamond42 wrote:If you build an airport and then attach a train station to it, and accidently click the train station instead of the airport when giving aircraft orders (like when you are zoomed out) the game will crash.
Hmmm, this one should not be possible. I found more bugs in the CITY airport that I have fixed, but have not seen this.Diamond42 wrote:Every now and then aircraft from another company will not land at an airport, even when there are no planes in the way. When you change company to the same one as the planes, and open the airport control panel, they suddenly land. Although the airport was never closed. This is most common with the small and city airports.
I have thought about this one and looked into it a bit but put it off.Diamond42 wrote:With 8 companies to play it means that you cant have more than a few airlines flying to each airport if they are small. So lets say more than 3 companies want to infrequently fly to one airport they cant, unless you build a big terminal. Is there anyway to introduce a multiple companies for gates?
Got one in mind? I looked at Sydney...Diamond42 wrote:ps. lets get an Australian airport in there!
I would recommend number two, it's the least work, and although it leaves the smaller airports open to a bit of mischief in multi-player it's by far the best solution. Also there are and will always be ways for stupid players to ruin things, eg. the dumb railroad crossing thing!Vetteman06 wrote: 2) Reserve another Company to be OWNER_ALL. If you set this, then any company could use that gate. There are 16 Companies and 1 is already reserved. OWNER_TOWN. This would mean you could only play with up to 14 Companies. Also, reserving a color for this. The other issue is that this opens the airport to anyone. For single player this is ok. But for Multi-player, it would mean someone could do a DoS attack... essentially flood the airport with planes to keep it so busy, no one could use it. This would be much easier to implement though.
3) Build some airports that have lots of terminals and few runways. Partly why I build the Large Commuter airport. 6 terminals, 1 runway.
I have been doing #3 as it is the easiest...
#2 isn't to bad to implement. Just has a risk.
#1 is a major change.
Sydney would be cool, but so would Melbourne, Brisbane, Perth or Canberra. Pick one that is interesting or at least not too similar to what we have now in the patch!Vetteman06 wrote:ps. lets get an Australian airport in there!
Got one in mind? I looked at Sydney...
Thanks for the response!!! But the devs want airports to be NewGRF's instead of coded. So there is no chance...TrainLover wrote:I want this to be in trunk!
I could not duplicate it with 2 companies...Diamond42 wrote:Great work on the new version, but I've just loaded it and it's got a fairly major bug. After about 5 mins I realized that when I change companies all other companies air craft do not land at airports, all airports. So if I'm player 1, planes from company 1 land, then change to 2, and planes from company one all circle and company 2 land.
I thought you can't code airports in NewGRFs. That's why there was stuff with Yexo's airports. Did they finally put it so that one could put in NewGRF airports?Vetteman06 wrote:Thanks for the response!!! But the devs want airports to be NewGRF's instead of coded. So there is no chance...TrainLover wrote:I want this to be in trunk!
I could not duplicate it with 2 companies...Diamond42 wrote:Great work on the new version, but I've just loaded it and it's got a fairly major bug. After about 5 mins I realized that when I change companies all other companies air craft do not land at airports, all airports. So if I'm player 1, planes from company 1 land, then change to 2, and planes from company one all circle and company 2 land.
But, I could duplicate it with 3 companies... Company 1 builds the airport and gives Company 2 access.
If I am on either Company1 or Company 2 everything seems to work.
But if I switch to Company 3, then Company 1 works, but Company 2 stops landing....
I'll try to post an update...
Posted 1.41 which should fix that issue.
Let me know if it is working...
I am not sure...TrainLover wrote:I thought you can't code airports in NewGRFs. That's why there was stuff with Yexo's airports. Did they finally put it so that one could put in NewGRF airports?
Ok, I can fix this very easily....Diamond42 wrote:It looks like when you own the airport, the game doesnt check for paths to gates or even that you have a gate to use.
Well, I have structured everything to eventually have the possibility of Town owned airports.Diamond42 wrote:Solution: use a seperate airport only company to build all airports, like company 14.