[patch] Terminus Airports v1.45 (20180517)

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Vetteman06
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Re: [patch] Terminus Airports v1.45 (20180517)

Post by Vetteman06 » 17 May 2018 18:24

Previous Updates:

v1.44 Changes
- Bug fix for Windy City Airport Landing incorrectly.
- Added special code to fix any aircraft affected by the Windy bug. (Will be removed in next update.)

v1.43 Changes
- Bug fix for airplanes stuck in hangar. Airplanes will now takeoff and circle back to land where it can find a terminal.
- Bug fix where the Airport Control window was not updating when owner/FLL changed.

v1.42 Changes
- Bug fix for owner check. vehicle owner is no longer checked against airport owner. Terminals are used exclusively.
- Bug fix for Passenger/Cargo check. Passenger planes no longer use cargo terminals as a check and vice versa.

v1.41 Changes
- Bug fix for multi company airport landings. Correctly uses airplane owner verses local company.

v1.40 Changes
- Airport Landings optimized. Airports will land airplanes a lot quicker now.
- In order to improve landings, planes will sometimes abort landing. They will resume normal holding pattern if this happens.
- Auto Terraform costs have been added.
- New Large Airport Schiphol.
- Infrastructure costs/maintenance will be per terminal now instead of airport.
- Added a compiled version for OpenGFX graphics users.
- CITY Airport Bug fix. (Hopefully stable now)
- Airport Control Window bug that would crash the game has been fixed.
- Terminal View Window bug that would crash the game has been fixed.
- Helicopters will now land correctly at the oil refineries.
- Fixed Goto Orders bug that would crash the game.

v1.30 Changes
- Airports can now be shared with multiple companies. (Airport owner can re-assign terminal owners.)
- All airport buildings/hangars now switched to grey color.
- The color grey is now reserved and used by OWNER_TOWN.
- New terminal Window can be opened by ALT+left click terminal
- Terminal Owner can be changed to another company.
- Full Load Lock is now accessible. "FLL" A plane with Full Load Orders cannot use that terminal.
- Depot Window changed to only show current owners vehicles.
- Show all Vehicles will now only show current owners vehicles.
- Bankruptcy of a company will remove terminal owners also. (Changed to OWNER_TOWN)
- If a company is bought, terminals will change ownership correctly.
- Bug fix, Terminal to Hangar bug fixed. (City airport was most prone to this bug,)
- Bug fix, City airport possible lock condition.
- Bug fix, Helicopter landing 0 tile bug. (Some airports now allow landing at terminals again. Others to follow.)
- New Airport Control window. (Replaces button for "Airport Close"). Can open terminal windows for re-assigning owner and for reserving a terminal FLL.
- Airport Reset option. (The will close the airport and reset all flags. May have to do it more than once. When all planes have left airport, reset one last time. Then re-open airport.)
- New Indianapolis Airport.
- Medium Airport Classification.
- Cargo payment changed to pay on transfer or delivery.

Previous Updates: http://www.tt-forums.net/viewtopic.php? ... 0#p1163200

JayJ
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Re: [patch] Terminus Airports v1.45 (20180517)

Post by JayJ » 23 Nov 2018 20:19

I feel really dumb right now. I get this whenever I try to compile. I am sure I am missing something. Can anyone help me?

Code: Select all

Makefile:227: recipe for target 'video/sdl_v.o' failed
make[1]: *** [video/sdl_v.o] Error 1
make[1]: Leaving directory '/home/jayj/Desktop/OpenTT-master/objs/release'
Makefile:56: recipe for target 'all' failed
make: *** [all] Error 1

Sai69
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Re: [patch] Terminus Airports v1.45 (20180517)

Post by Sai69 » 20 Oct 2019 09:56

Can I use this now because it is one year old and how to install patch?

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kamnet
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Re: [patch] Terminus Airports v1.45 (20180517)

Post by kamnet » 20 Oct 2019 10:00

Sai69 wrote:
20 Oct 2019 09:56
Can I use this now because it is one year old and how to install patch?
Sure, you can try to use it now, but the original author hasn't been here in a year and a half, and it still has issues.

How to install a patch? https://wiki.openttd.org/Patches

Sawich
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Re: [patch] Terminus Airports v1.45 (20180517)

Post by Sawich » 25 Oct 2019 15:01

Help compile for the latest version. I read all the instructions, searched on google, did not find information on how to do this correctly, downloaded various patches, but could not figure it out. And I want more opportunities.
PLEASE *(

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kamnet
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Re: [patch] Terminus Airports v1.45 (20180517)

Post by kamnet » 25 Oct 2019 17:39

Sawich wrote:
25 Oct 2019 15:01
Help compile for the latest version. I read all the instructions, searched on google, did not find information on how to do this correctly, downloaded various patches, but could not figure it out. And I want more opportunities.
PLEASE *(
There is not going to be an easy way to do that with this patch, if at all.

The first problem you have is that the original developer has abandoned it. It's not been updated for the latest versions of OpenTTD. Somebody else would need to come along and adjust it to account for the many changes and updates that have happened. As a patch has to be applied against the core OpenTTD source code, it means that somebody else would also need to be responsible for creating any binaries so that players who do not know how to patch and compile code can use it. This isn't something that most people want to do for a single patch. But if somebody were to come along and maintain it regularly, then it might attract somebody else who maintains binaries for patch packs. But, as this patch still has significant bugs that haven't been resolved, and nobody is fixing them, that's not going to happen either.

Sawich
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Re: [patch] Terminus Airports v1.45 (20180517)

Post by Sawich » 25 Oct 2019 19:07

kamnet wrote:
25 Oct 2019 17:39
Sawich wrote:
25 Oct 2019 15:01
Help compile for the latest version. I read all the instructions, searched on google, did not find information on how to do this correctly, downloaded various patches, but could not figure it out. And I want more opportunities.
PLEASE *(
There is not going to be an easy way to do that with this patch, if at all.

The first problem you have is that the original developer has abandoned it. It's not been updated for the latest versions of OpenTTD. Somebody else would need to come along and adjust it to account for the many changes and updates that have happened. As a patch has to be applied against the core OpenTTD source code, it means that somebody else would also need to be responsible for creating any binaries so that players who do not know how to patch and compile code can use it. This isn't something that most people want to do for a single patch. But if somebody were to come along and maintain it regularly, then it might attract somebody else who maintains binaries for patch packs. But, as this patch still has significant bugs that haven't been resolved, and nobody is fixing them, that's not going to happen either.
huh thanks :3
so sad

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