OpenTTD 1.8.0 with 'fat fingers touch' interface:
32-bit Windows: https://sourceforge.net/projects/libsdl ... p/download
64-bit Windows: https://sourceforge.net/projects/libsdl ... p/download
All buttons are bigger, there are on-screen Ctrl and Shift buttons, toolbar moved from the top to the left and right sides of the screen, and there's a confirmation dialog when you build anything, with estimated price shown automatically. 'Save to network' does not work. Pinch-zoom gesture is working.
Delete your old openttd.cfg for best results.
There was a Reddit post
about OpenTTD running on Ubuntu tablet, so naturally, I've compiled OpenTTD with Android patches
for that tablet, and looks like it's playable using touchscreen only.
Which brought up the old topic in my head, about OpenTTD for convertible things other than Android, like Microsoft Surface tablet, or whatever Linux version you are running on your touchscreen POS terminal (and I mean 'point of sale' not 'piece of s***', however most POS terminals I've seen are pretty s*** indeed).
I don't need to worry about Chromebooks, because they run Android apps now.
But people keep buying Windows tablets, as I understand, so having a separate version of OpenTTD with big buttons kind of makes sense.
There are two roadblocks for this - first, is that I'm lazy, and second, is that I hate Windows and MSVC. I might whip up a quick dirty port, if there's enough interest.
Another issue is how to advertise it - I'm pretty sure my touch version won't get a stop on openttd.org front page, and Windows Store seems to accept only UWP apps, and UWP is not supported by SDL 1.2.
If you have Windows tablet or other touchscreen device, and want to see touch version of OpenTTD, please share your thoughts.