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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 01, 2017 1:03 pm 
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Engineer
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Joined: Wed May 31, 2017 9:30 pm
Posts: 3
kamnet wrote:

Let's see what I can dig up.

NuTracks 1.1.2: http://bundles.openttdcoop.org/nutracks ... -1.1.2.zip
MariCo v0.33: Contact Michael Blunck via PM
Hungarian Tram Set 1.1b: Contact Colossal404 via PM
Stolen Trees: Good luck with this one. It's unfortunate that it's still being traded, as the graphics were stolen from another artist, and it took a long time for this file to be removed. The server's operator should really be using it's successor set, INFRA Trees. It might be available from inside the OpenTTD Coop Pack but I cannot clearly identify which version this is.


Thanks, but all this already tried.
NuTracks version is wrong, server uses some very specific file named 1.1.2 but different from link version (and other versions by link).

Contacting people via PM just to return for singe play to good old OpenTTD is really too much. We usually awake for one or two evenings just to forget OpenTTD for another 5 years. And it's already brokes concept of "google it" vandal protection.

For the Stolen trees, of course i ended up with OpenTTDCoop, tried different versions, none of them contained none of 4 grfs. Server must have password.


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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 01, 2017 1:50 pm 
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Tycoon
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Joined: Wed Apr 27, 2005 7:09 am
Posts: 5237
kamnet wrote:
MariCo v0.33: Contact Michael Blunck via PM

v0.33 is outdated. v0.34 should be used instead.

regards
Michael

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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 01, 2017 4:47 pm 
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Tycoon
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Posts: 1833
Location: Ipswich
You'd be better off PMing the server admin (Tintinfan), both for the GRFs and your thoughts/complaints.

Most likely he will not see your posts here, and I have no influence over his server.

Alternatively, setting up your own server (with your own password) is an option.
I don't personally have the free time or inclination to run my own server, especially not a public one.
Do not underestimate how much time and hassle moderation and anti-vandalism requires.

_________________
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 01, 2017 5:19 pm 
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Engineer
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Joined: Wed May 31, 2017 9:30 pm
Posts: 3
JGR wrote:
You'd be better off PMing the server admin (Tintinfan), both for the GRFs and your thoughts/complaints.

Most likely he will not see your posts here, and I have no influence over his server.

Alternatively, setting up your own server (with your own password) is an option.
I don't personally have the free time or inclination to run my own server, especially not a public one.
Do not underestimate how much time and hassle moderation and anti-vandalism requires.


Oh, i thought you somehow directly relate to JGR Servers. BTW, these changes you compile and listed in first posts are tempting to try :wink:
I understand and remember all these problems, but ingame protection mechanisms worked well too. In the end, you expect server without password to be allowed for accident visitors (who have some respect to community grf storages).

P.S. Michael, seems played your DBSetXL years ago with just TTDPatch. Impressive that you still active!


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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 01, 2017 8:38 pm 
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Tycoon
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Posts: 1833
Location: Ipswich
Auge wrote:
Hello

Because I read the first posting of the thread again, I found the following under the point "miscellaneous":

Quote:
Increase maximum permitted vehicle name length (added in v0.17.0), and vehicle group name length (added in v0.17.2)

I would be very pleased, when also the names of stations and, for me much more important, the names of depots had a larger allowed name length. It's very annoying, when I want to rename a depot and not even the length of the actual name is allowed by the name check.

Longer names rules! ;-)

Tschö, Auge

These are done and will be in the next release.

_________________
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
Dad-Coder since April 2018


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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 01, 2017 8:57 pm 
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Engineer
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Joined: Wed Sep 29, 2010 11:36 am
Posts: 59
The [tin01] server is no way affiliated to JGR himself, other than we make use of the patchpack for its extensive features to achieve a unique style of co-op gameplay.

It was never foreseen that the multiplayer aspect of such a patchpack would pique very much interest at all, leading an absence of administration. Whilst the server is not strictly closed, it is technically unavailable without asking for some specific GRFs. I understand how the current server name and lack of password makes the server deceptive and I have taken steps to reduce this misunderstanding. The existing playerbase is very keen on having more people join and I am very happy to respond to expressions of interest via PM here (or by PM to Tinny#9938 on Discord or Tinnycan on Reddit) and I'll look into making a separate topic about server in future.


Apologises for non-development related posts of recent, I hope personally responding will help! Otherwise, thank you very much (again) for maintaining an ever more wonderful patchpack.

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Regards,

Tinny/Tintinfan. :)


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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 06, 2017 4:45 pm 
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Engineer
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Joined: Fri Sep 07, 2012 8:43 pm
Posts: 30
I think there might be a bug in the latest version of jgrpp

I wanted to build a tunnel in my game, but I couldn't afford it because the absurd price.
I started a new game before testing this, and the same happened there. I started a new game without jgrpp, where the price was more reasonable.


A 248 tile long tunnel without jgrpp cost $16.015,770
A 154 tile long tunnel with jgrpp cost $361.111.935.176


So the tunnel cost $361.095.919.406 more with jgrpp. Is this a bug, or just something wrong with my settings?


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 Post subject: Re: JGR's Patch Pack
PostPosted: Wed Jun 07, 2017 6:49 am 
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Director
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Posts: 550
Location: tile 0x0000
Stigah wrote:

So the tunnel cost $361.095.919.406 more with jgrpp. Is this a bug, or just something wrong with my settings?

It is a bug.
Thanks for reporting.

This patch should fix it.


Attachments:
fix tunnel cost.patch [721 Bytes]
Downloaded 24 times

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 Post subject: Re: JGR's Patch Pack
PostPosted: Wed Jun 07, 2017 8:28 pm 
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Tycoon
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HackaLittleBit wrote:
Stigah wrote:

So the tunnel cost $361.095.919.406 more with jgrpp. Is this a bug, or just something wrong with my settings?

It is a bug.
Thanks for reporting.

This patch should fix it.

Thanks, I've merged this and it'll be in the next release.

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Avatar by MoonsongWolf.
Patch Pack, Github
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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 08, 2017 3:16 am 
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Joined: Thu Jun 30, 2016 8:09 pm
Posts: 19
Hello everyone! :) JGR, can i ask u a little to add? There is a DEL button that closes all unfixed windows. Thats cool. Also there is an option that can be activated - right click on a window to close it. Thats very cool. So, can u add a "right click with CTRL on a window to make it FIXED\UNFIXED" option? So i can quicly fix all the windows i need and press del for the rest? Would be just fine!


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 Post subject: Re: JGR's Patch Pack
PostPosted: Sat Jun 10, 2017 3:41 am 
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Engineer
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Joined: Sat Dec 26, 2015 1:04 am
Posts: 18
I was messing around earlier today and built an $8 billion ~100 tile chunnel... :lol: I thought that was just because of going under the sea, glad to know they're meant to be more feasable!

I'm curious... (and I'm not sure if this has been asked before, but I don't seem to have asked it myself) how problematic would it be to raise the limit on the number of unique houses? Sure would be nice to load ALL the house NewGRFs and actually have them all in the game! Ah, I can dream.

Quote:
Add setting to enable improved level crossing safety.


What does this actually do?


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 Post subject: Re: JGR's Patch Pack
PostPosted: Mon Jun 12, 2017 7:31 pm 
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Tycoon
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drsid wrote:
Hello everyone! :) JGR, can i ask u a little to add? There is a DEL button that closes all unfixed windows. Thats cool. Also there is an option that can be activated - right click on a window to close it. Thats very cool. So, can u add a "right click with CTRL on a window to make it FIXED\UNFIXED" option? So i can quicly fix all the windows i need and press del for the rest? Would be just fine!

I'm not sure that I see why this is really necessary. Windows already have a button for this.

Tsylatac wrote:
Quote:
Add setting to enable improved level crossing safety.


What does this actually do?

PBS reservations cannot be made when a road vehicle is currently occupying the crossing, and signal blocks containing a level crossing use PBS.
These prevent accidental collisions between trains and road vehicles at level crossings.

_________________
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github
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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 13, 2017 2:01 am 
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JGR wrote:
Tsylatac wrote:Quote:Add setting to enable improved level crossing safety.What does this actually do?PBS reservations cannot be made when a road vehicle is currently occupying the crossing, and signal blocks containing a level crossing use PBS.These prevent accidental collisions between trains and road vehicles at level crossings.


Isn't this normal trunk behavior?

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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 13, 2017 3:50 am 
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It's not, trunk doesn't switch to another signal type in the middle of a block (I don't believe you can do this in a sane way either).
I also have serious doubts about a vehicle being able to block the path of a train, since it would make crossings a nice source of annoying trains, while afaik, trains currently always win. The latter is easy to try though.

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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 13, 2017 7:00 am 
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Joined: Mon Jun 05, 2017 12:14 pm
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Alberth wrote:
It's not, trunk doesn't switch to another signal type in the middle of a block (I don't believe you can do this in a sane way either).
I also have serious doubts about a vehicle being able to block the path of a train, since it would make crossings a nice source of annoying trains, while afaik, trains currently always win. The latter is easy to try though.

This, however, is kinda the way it is done in the UK where a signaller only allows a train in their block if they have shut the level cross and most have CCTV to verify its clear too

Sent from my SM-G900F using Tapatalk

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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 13, 2017 7:35 am 
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Alberth wrote:
It's not, trunk doesn't switch to another signal type in the middle of a block (I don't believe you can do this in a sane way either).

The whole block is promoted to PBS, using the same mechanism as in trunk for mixed PBS/block signal blocks.
This seems a quite reasonable compromise to me.

Alberth wrote:
I also have serious doubts about a vehicle being able to block the path of a train, since it would make crossings a nice source of annoying trains, while afaik, trains currently always win. The latter is easy to try though.

It is not ideal, however it is much better than trunk where level crossings are absolute death-traps.
There are some additional measures in place to prevent users from deliberately stopping road vehicles on a level crossing so as to cause an obstruction.

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Avatar by MoonsongWolf.
Patch Pack, Github
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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 13, 2017 8:28 am 
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Ah, it's much less fixed than I thought it would be.
It's always amazing to see that any problem can be reduced or removed by having a different view on things, and not taking no as an answer :)

I agree that current trunk is quite terrible wrt level crossings.

_________________
Being a OpenTTD developer does not mean I know what I am doing.
Also, other OpenTTD developers may have different opinions.


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 Post subject: Re: JGR's Patch Pack
PostPosted: Thu Jun 15, 2017 6:55 pm 
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Engineer
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Joined: Sat Dec 26, 2015 1:04 am
Posts: 18
JGR wrote:
It is not ideal, however it is much better than trunk where level crossings are absolute death-traps.


Realism! :D

My solution has just been to make sure the (always PBS) signal block approaching the crossing is long enough that my slowest road vehicle can clear it before my fastest train can reach it. With breakdowns on (or really severe traffic) there's still the chance for a collision, but it mostly keeps things safe, gives something to weigh against building a bridge/tunnel/bypass and/or using waypoints to order trains to slow down for safety, and I enjoy things like trying to engineer that optimal signal distance.

Besides, being from the US, the "UK-style" solution just seems, well, foreign to me. :wink:


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 Post subject: Re: JGR's Patch Pack
PostPosted: Fri Jun 16, 2017 1:56 pm 
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Joined: Thu Jun 01, 2017 1:41 pm
Posts: 2
not in the same way. In trunk, trains pretty much utterly ignore road vehicles in the way. That's not realistic ( a train driver won't deliberately hit a car. It's just that the stopping distance for most trains is pretty much the same distance at which you can see the vehicle. not including thinking time. In absolutely perfect conditions.)


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 Post subject: Re: JGR's Patch Pack
PostPosted: Wed Jun 21, 2017 9:51 am 
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Joined: Sun May 01, 2016 12:56 pm
Posts: 1
I`ve got a crash with this patch pack.
*** OpenTTD Crash Report ***

Crash at: Wed Jun 21 09:38:19 2017
In game date: 1977-06-11 (21, 1)

Crash reason:
Exception: E1212012
Location: 00007FFB6F9C3C58
Message: Disconnecting road vehicle.

Within context:
0: IndividualRoadVehicleController: veh: 5236: (Ajoneuvo 0), front: 5234: (Ajoneuvo 309), veh: 5234: (Ajoneuvo 309)
1: CallVehicleTicks: veh: 5234: (Ajoneuvo 309)

OpenTTD version:
Version: jgrpp-0.19.0 (0)
NewGRF ver: 18006cde
Bits: 64
Endian: little
Dedicated: no
Build date: May 10 2017 19:56:49
Configure: ./configure --host=x86_64-w64-mingw32 --prefix=/home/jgr/mingw64/ CFLAGS=-I/home/jgr/mingw64/include LDFLAGS=-L/home/jgr/mingw64/lib --without-sdl --without-icu --with-lzo2=/home/jgr/mingw64/lib/liblzo2.a

Stack trace:
00000000 00000000 00000016 00000000 00000000 00000000 00000001 00000000
E1212012 00000000 00000000 00000000 6F9C3C58 00007FFB 00000000 00007FFB
60000000 14A18FC4 66213508 00007FFB 037ACD89 00000000 000A0450 00000000
00000000 00000000 00541FA0 00000000 72FC48E0 00007FFB 00000001 00000000
00000000 00000000 00B9E8D0 00000000 00000000 00000000 73506457 00007FFB
037ACAA0 00000000 6F9E4943 00007FFB 0000000C 00000000 00000000 00000000
7D5FDCF0 0000FC8F DA4A192B 00002294 00000016 00000000 72F5AD70 00007FFB
00000001 00000000 A50C7E23 00000000 000328F6 00000000 00B9E8D0 00000000
60000000 14AB0C30 734F7187 00007FFB 00000003 00000000 000328F6 00000000
00000001 00000000 285CA7F0 00000000 00000080 00000000 00D2B868 00000000
000000FF 00000000 72F5F19E 00007FFB 00000001 00000000 A50C7E23 00000000
037AD120 00000000 000328F6 00000000 037ACC00 00000000 712842FF 00007FFB
037ACC00 00000000 00000000 00000000 00000001 00000000 00000001 00000000
00000000 00000000 712935AC 00007FFB 00000000 00000000 03C59430 00000000
00000000 00000000 00000000 00000000 00060468 00000000 7129E3AE 00007FFB
000A0452 00000000 00000001 00000000 00000001 00000000 00000001 00000000
00000001 00007FFB 00000012 00000000 00050406 00000000 00000202 00000000
00000000 00000000 00090045 00000000 053695A0 00000419 00000254 00000000
000B02A0 00000000 712F6CA0 00007FFB 000B0304 00000000 71270000 00007FFB
00000012 00000000 7129E223 00007FFB 000A0452 00000000 00000001 00000000
00000000 00000000 712778AD 00007FFB 000B0304 00000000 00000000 00000000
00000092 00000000 037ACD99 00000000 000B02A0 00000000 00000000 00000000
0000001B 00000000 712FAE97 00007FFB 00010003 00000000 00000000 00000000
000B02A0 00000000 0000001B 00000000 037ACFD0 00000000 00000000 00000000

Registers:
RAX: 00000000000000B6 RBX: 0000000000000016 RCX: 0000000003C62730 RDX: 00000000000A6810
RSI: 0000000000000000 RDI: 0000000000000001 RBP: 0000000000B9E8D0 RSP: 00000000037AC9F0
R8: 0000000000000000 R9: FFFFFF5C00000001 R10: 000000E2FFFFE14F R11: 0000000000000000
R12: 0000000000000910 R13: 0000000000000000 R14: 00007FFB72FC48E0 R15: 0000000000541FA0
RIP: 00007FFB6F9C3C58 EFLAGS: 00000202

Bytes at instruction pointer:
48 8B 8C 24 C0 00 00 00 48 33 CC E8 D8 55 04 00 48 81 C4 D8 00 00 00 C3

Operating system:
Name: Windows
Release: 6.2.9200 ()
Compiler: GCC 5.3.1 "5.3.1 20160211"

Configuration:
Blitter: 32bpp-sse2-anim
Graphics set: OpenGFX (5580)
Language: D:\Topias\Ohjelmat\OpenTTD\OpenTTD\openttd-custom-jgrpp-0.19.0-MINGW-win64\lang\finnish.lng
Music driver: win32
Music set: NoMusic (0)
Network: no
Sound driver: win32
Sound set: OpenSFX (87)
Video driver: win32

Fonts:
Small: sprite
Medium: sprite
Large: sprite
Mono: sprite

AI Configuration (local: 0) (current: 16):
0: Human
1: WormAI (v6)
2: IdleMore (v1)
3: MogulAI (v5900)
4: IdleMore (v1)
5: DictatorAI (v183)
9: IdleMore (v1)
12: AdmiralAI (v25)
13: IdleMore (v1)

Libraries:
FreeType: 2.6.0
LZMA: 5.2.1
LZO: 2.09
PNG: 1.5.23
Zlib: 1.2.8

Module information:
D:\Topias\Ohjelmat\OpenTTD\OpenTTD\openttd-custom-jgrpp-0.19.0-MINGW-win64\openttd.exe handle: 0000000000400000 size: 38781242 crc: 43F68677 date: 2017-05-13 18:59:01
C:\WINDOWS\SYSTEM32\ntdll.dll handle: 00007ffb73490000 size: 1886344 crc: 32D0F0CC date: 2016-11-11 10:13:03
C:\WINDOWS\System32\KERNEL32.DLL handle: 00007ffb70a20000 size: 700936 crc: 69079E5E date: 2017-04-28 00:49:43
C:\Program Files\AVAST Software\Avast\x64\aswhooka.dll handle: 00007ffb66210000 size: 212456 crc: FBAC5096 date: 2017-05-09 16:29:27
C:\WINDOWS\System32\KERNELBASE.dll handle: 00007ffb6f990000 size: 2213760 crc: 84926013 date: 2017-06-03 10:09:08
C:\WINDOWS\System32\ADVAPI32.dll handle: 00007ffb713e0000 size: 652352 crc: 4CF4BA4F date: 2016-07-16 11:42:21
C:\WINDOWS\System32\msvcrt.dll handle: 00007ffb72f30000 size: 634824 crc: 1B98629E date: 2016-07-16 11:42:27
C:\WINDOWS\System32\sechost.dll handle: 00007ffb70ba0000 size: 357984 crc: 923D1945 date: 2016-07-16 11:42:27
C:\WINDOWS\System32\RPCRT4.dll handle: 00007ffb72e00000 size: 1176664 crc: D96EF587 date: 2016-09-24 01:43:42
C:\WINDOWS\System32\GDI32.dll handle: 00007ffb716b0000 size: 206096 crc: E055C431 date: 2016-09-15 17:16:45
C:\WINDOWS\System32\gdi32full.dll handle: 00007ffb6fbb0000 size: 1566552 crc: B5885C22 date: 2017-06-03 09:40:36
C:\WINDOWS\System32\USER32.dll handle: 00007ffb71270000 size: 1461200 crc: AF0289A1 date: 2016-12-09 10:10:58
C:\WINDOWS\System32\win32u.dll handle: 00007ffb6fea0000 size: 114192 crc: CE8A4673 date: 2016-09-24 01:43:30
C:\WINDOWS\System32\IMM32.dll handle: 00007ffb73090000 size: 175672 crc: EE969F35 date: 2016-07-16 11:42:23
C:\WINDOWS\System32\SHELL32.dll handle: 00007ffb716f0000 size: 22220864 crc: B2237A59 date: 2017-06-03 09:45:23
C:\WINDOWS\System32\cfgmgr32.dll handle: 00007ffb6fd30000 size: 259848 crc: 53FDC18A date: 2016-07-16 11:42:27
C:\WINDOWS\System32\windows.storage.dll handle: 00007ffb70140000 size: 7220184 crc: CE13CB98 date: 2017-04-28 00:40:18
C:\WINDOWS\System32\combase.dll handle: 00007ffb730c0000 size: 2915704 crc: 228C1EA6 date: 2017-04-28 00:38:12
C:\WINDOWS\System32\ucrtbase.dll handle: 00007ffb70820000 size: 998920 crc: 1F92A209 date: 2016-07-16 11:42:27
C:\WINDOWS\System32\bcryptPrimitives.dll handle: 00007ffb6fe30000 size: 431296 crc: 1EDD065B date: 2016-07-16 11:42:27
C:\WINDOWS\System32\powrprof.dll handle: 00007ffb6f930000 size: 301680 crc: EF88CF02 date: 2016-07-16 11:42:27
C:\WINDOWS\System32\shlwapi.dll handle: 00007ffb70d50000 size: 333640 crc: 1B9E909B date: 2016-07-16 11:42:42
C:\WINDOWS\System32\kernel.appcore.dll handle: 00007ffb6f900000 size: 48608 crc: A62D0607 date: 2016-07-16 11:42:06
C:\WINDOWS\System32\shcore.dll handle: 00007ffb6fd80000 size: 681312 crc: 6C712BE1 date: 2017-03-04 07:09:09
C:\WINDOWS\System32\profapi.dll handle: 00007ffb6f910000 size: 69264 crc: 2C09169E date: 2016-07-16 11:42:27
C:\WINDOWS\System32\WS2_32.dll handle: 00007ffb70b30000 size: 424640 crc: 9F18231B date: 2016-09-15 17:29:45
C:\WINDOWS\SYSTEM32\WINMM.dll handle: 00007ffb6dd80000 size: 124552 crc: A0E15932 date: 2016-07-16 11:42:22
C:\WINDOWS\SYSTEM32\WINMMBASE.dll handle: 00007ffb6dd20000 size: 164264 crc: AB86A028 date: 2016-07-16 11:42:22
C:\WINDOWS\system32\uxtheme.dll handle: 00007ffb6e040000 size: 587264 crc: 04A28A4B date: 2016-07-16 11:42:40
C:\WINDOWS\System32\MSCTF.dll handle: 00007ffb71550000 size: 1416224 crc: D3A67048 date: 2017-03-04 06:58:49
C:\WINDOWS\System32\OLEAUT32.dll handle: 00007ffb71490000 size: 774224 crc: 4D2CAF6E date: 2017-04-28 00:53:03
C:\WINDOWS\System32\msvcp_win.dll handle: 00007ffb70920000 size: 633216 crc: D4E5ABC2 date: 2016-07-16 11:42:27
C:\WINDOWS\system32\mswsock.dll handle: 00007ffb6f230000 size: 357216 crc: 137D8928 date: 2016-07-16 11:42:27
C:\WINDOWS\SYSTEM32\MMDevAPI.DLL handle: 00007ffb68d80000 size: 443232 crc: 1612912E date: 2017-04-28 00:34:57
C:\WINDOWS\SYSTEM32\DEVOBJ.dll handle: 00007ffb6e5c0000 size: 151904 crc: 96DE9A73 date: 2016-07-16 11:42:27
C:\WINDOWS\SYSTEM32\PROPSYS.dll handle: 00007ffb6d530000 size: 1599608 crc: 3FCD1704 date: 2016-07-16 11:42:06
C:\WINDOWS\SYSTEM32\wdmaud.drv handle: 00007ffb68a50000 size: 233472 crc: 6000BF55 date: 2016-07-16 11:42:22
C:\WINDOWS\SYSTEM32\ksuser.dll handle: 00007ffb6d2e0000 size: 23816 crc: F880EE68 date: 2016-07-16 11:42:22
C:\WINDOWS\SYSTEM32\AVRT.dll handle: 00007ffb6c010000 size: 32592 crc: 8416D0D7 date: 2016-07-16 11:42:22
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL handle: 00007ffb635a0000 size: 590952 crc: ECC8D44B date: 2017-03-04 07:35:15
C:\WINDOWS\SYSTEM32\wintypes.dll handle: 00007ffb6c3e0000 size: 1267512 crc: 5CFF9A93 date: 2017-04-28 00:38:20
C:\WINDOWS\SYSTEM32\msacm32.drv handle: 00007ffb6d2c0000 size: 29184 crc: 021361A5 date: 2016-07-16 11:42:21
C:\WINDOWS\SYSTEM32\MSACM32.dll handle: 00007ffb6c040000 size: 105392 crc: B73361AF date: 2016-07-16 11:42:22
C:\WINDOWS\SYSTEM32\midimap.dll handle: 00007ffb68b20000 size: 25088 crc: BBB5876C date: 2016-07-16 11:42:21
C:\WINDOWS\System32\clbcatq.dll handle: 00007ffb72fd0000 size: 631176 crc: 17C82B8C date: 2016-07-16 11:42:17
C:\WINDOWS\system32\dwmapi.dll handle: 00007ffb6dc20000 size: 128864 crc: B64DB65F date: 2016-09-15 17:07:28
C:\WINDOWS\System32\psapi.dll handle: 00007ffb73080000 size: 18656 crc: 3E63416E date: 2016-07-16 11:42:15

---- gamelog start ----
Tick 0: new game started
Revision text changed to jgrpp-0.15.1, savegame version 195, not modified, _openttd_newgrf_version = 0x17006c0d
New game mode: 1 landscape: 1
Added NewGRF: GRF ID 4F472B34, checksum 136D889FDAEAA3491F8320248A04425C, filename: opengfx_landscape-1.1.2\ogfx-landscape.grf (md5sum matches)
Added NewGRF: GRF ID 46727806, checksum BBE029FCDD7A16F85876D417FF318D23, filename: opengfx_trees-0.8.0\opengfx+trees.grf (md5sum matches)
Added NewGRF: GRF ID 544D0101, checksum 390EA6B640721D3A80200F2A1474B183, filename: 2cc_trainsinnml-2.0alpha1\2ccts.grf (md5sum matches)
Added NewGRF: GRF ID FBFB0010, checksum 2A0082F909643FFB6624BD510EBDDA4D, filename: 2cc_trams-0.1.0beta2\trams-2cc.grf (md5sum matches)
Added NewGRF: GRF ID 32434353, checksum 1820C48040541B9E6FD4EA0F1D205438, filename: 2cc_subways_from_the_2cc_set-1.0\2cc_subways.grf (md5sum matches)
Added NewGRF: GRF ID 444A5401, checksum B9E9E16F258B32DC91E8BABEF037AFA7, filename: nutracks-r247\nutracks.grf (md5sum matches)
Added NewGRF: GRF ID 4D656F17, checksum 8A4F8A04256C90BECF818D134C91C816, filename: long_vehicles-v404oct2008\4lvw.grf (md5sum matches)
Added NewGRF: GRF ID 4D420000, checksum BCB0AC917F3DA91A3197C6A07D06BCE8, filename: bobs_random_vehicles_-0.9\brbvw.grf (md5sum matches)
Added NewGRF: GRF ID 52571201, checksum C1C7D8C53EB7E74EEE2F0EF29638B466, filename: egrvts.1.0\egrvts.grf (md5sum matches)
Added NewGRF: GRF ID 49464556, checksum F1F4F773E4A978A242EC74AEACCBAAC0, filename: eyecandy_road_vehicles-1.1\eyecandyroadvehicles.grf (md5sum matches)
Added NewGRF: GRF ID 4E474C56, checksum B780A10427B64320EE8529AD9711868E, filename: light_road_vehicle_set-0.2beta2\lrvs-0.2.grf (md5sum matches)
Added NewGRF: GRF ID 4D656F20, checksum C4945D827A04898A9A4246079B38E2CD, filename: long_vehicles_v4._cut_version-13jan2008\4lvcutw.grf (md5sum matches)
Added NewGRF: GRF ID 4642FB21, checksum 117F6F1F07C18A9C15ADC6127AFBAE97, filename: modern_tram_set-3.1\motraset_r3.1.grf (md5sum matches)
Added NewGRF: GRF ID FBFB0A01, checksum F72870562FBD9CC015A0CCDC60588F86, filename: useless_tracks-0.1.0\uselesstracks.grf (md5sum matches)
Added NewGRF: GRF ID 24251D2C, checksum 6E380EAEFD09E9FABACD48B7C5228E3A, filename: hungarian_truck_set-2.1\teherautow.grf (md5sum matches)
Added NewGRF: GRF ID 24252C2C, checksum 4B9D9B1DF2B0C34FABC9AAC8554F9427, filename: hungarian_truck_set-3l\hts.grf (md5sum matches)
Added NewGRF: GRF ID 4D430211, checksum 94FC6702295E1B0794947FACBCB914D6, filename: 600mm_narrow_gauge_railways-1.6\ng600mm.grf (md5sum matches)
Added NewGRF: GRF ID 58534453, checksum 2E100BCA91DB8371CD9D57DBEC3AB0C8, filename: dutch_stations_set-1.0.0alpha\dutchstatw.grf (md5sum matches)
Added NewGRF: GRF ID 504A0112, checksum 83F560C98E8D2DCFEEA0F7122DD30468, filename: dutch_station_addition_part_2-0.2\dstatadd_part2_v0_2.grf (md5sum matches)
Added NewGRF: GRF ID 504A0110, checksum E8244C5278CB2408A818854DC11F8940, filename: dutch_station_addition_set-0.8\dstatadd_v0_8.grf (md5sum matches)
Added NewGRF: GRF ID 4A430002, checksum 93EAC5F5396584B92D4C5F0AAAF3F6C5, filename: industrial_stations_renewal-1.0.2\indstatr.grf (md5sum matches)
Added NewGRF: GRF ID 504A0013, checksum E2FB4F9E66207F8016B7303323FDD00C, filename: isrdwestyle_objects-1.0\isrdwe_objects_v1_0.grf (md5sum matches)
Added NewGRF: GRF ID 43485053, checksum 3FFDBE665AF574189F8A6B08C94F3A71, filename: chips_station_set-1.6.1\chips.grf (md5sum matches)
Added NewGRF: GRF ID 44440A01, checksum FCEEC76CF44EC23E7FE9C88048CF11CC, filename: av8_aviators_aircraft_set-2.21\pb_av8w.grf (md5sum matches)
Added NewGRF: GRF ID 44440A11, checksum D701E3219A08351B1705A7860644A9A2, filename: general_av8ion-1.0\genav8.grf (md5sum matches)
Added NewGRF: GRF ID 47471801, checksum 288073EA78BCBAD65CEC76A418F138AA, filename: auzlandscapeobjects-2\auz_landscape_objects.grf (md5sum matches)
Added NewGRF: GRF ID 47470801, checksum 83C613817E5B62EE7F8106110E5AB790, filename: auzslopeawaregroundtiles-1\auzslopeawaregroundtiles.grf (md5sum matches)
Added NewGRF: GRF ID 47470705, checksum 27CCF263A98145B4D681E15430390817, filename: auz_lineside_objects-21\auz_lineside_objects.grf (md5sum matches)
Added NewGRF: GRF ID 47470901, checksum 84E5B5D60F270B8D3374AD17C359ECF9, filename: auz_roadside_objects-18\auz_roadside_objects.grf (md5sum matches)
Added NewGRF: GRF ID 47471501, checksum 3E9737226FE315A9634F2DAA744F3E8D, filename: auzwaterobjects-2\auz_water_objects.grf (md5sum matches)
Added NewGRF: GRF ID 54630002, checksum 5B3013612B24CE7C7478E683AAFDDBD0, filename: cs_road_set_2.0-1.0.5\road-cs-ottd.grf (md5sum matches)
Added NewGRF: GRF ID 48570101, checksum 60EE47680819FD7645E06E63E4DA559B, filename: tars_mountain_lifts-v0.3\tars_mountain_liftsv0.3.grf (md5sum matches)
Added NewGRF: GRF ID F1250006, checksum 05978AF75D1A1ACC8D8FBEE2BC5061C9, filename: firs_2-2.1.5\firs.grf (md5sum matches)
Added NewGRF: GRF ID 54430202, checksum 081B62FD686AF2161866A0CF6EA043AC, filename: cs_platforms_set-1\csplatformsw.grf (md5sum matches)
Added NewGRF: GRF ID 414E0201, checksum 0DA3A80B986BC3C17C20CA4CE9CA26AA, filename: fish_2-2.0.3\fish.grf (md5sum matches)
Added NewGRF: GRF ID 43415000, checksum 4DA9FE9A87DD330EBAD43916771BAF21, filename: opengfx_airports-0.4.2\ogfx-airports.grf (md5sum matches)
Added NewGRF: GRF ID 74677462, checksum 1D2A4E03D9F30922788C166254C27619, filename: total_bridge_renewal_set-1.2\total_bridges.grf (md5sum matches)
Added NewGRF: GRF ID 41501202, checksum B13DD8FB0D7C34CACAC2FE68BD137BB9, filename: heqs_heavy_equipment_set-1.5.2\heqs.grf (md5sum matches)
Added NewGRF: GRF ID 4D420100, checksum 1A5D28D0719FCDB928F59AEFDBE07B7C, filename: bobs_british_buses-0.2.1\bbbw.grf (md5sum matches)
Added NewGRF: GRF ID 41533031, checksum B21E7D6ADD69B1C07643939764FB4878, filename: swedish_houses-1.1.2\swehouses.grf (md5sum matches)
Added NewGRF: GRF ID 44440A03, checksum 6205E0297104502240D946EC26B195CA, filename: av8_extra_aircraft.1.501\pb_av8exw.grf (md5sum matches)
Added NewGRF: GRF ID 44573553, checksum EF7529EBEAF35758EE07E628B25F608D, filename: dwenewobjects-v0.1\dwe_newobj.grf (md5sum matches)
Added NewGRF: GRF ID 44578619, checksum B30A5E35634A59D2BDD9C2389CEDBF2C, filename: dwestationtiles__fences-v1.2\fences.grf (md5sum matches)
Added NewGRF: GRF ID 47472501, checksum F777881337B49E2040886DCC4E1B8BA1, filename: auzfakerailwaylinesaddons-5\auzfakerailwaylines_add-ons.grf (md5sum matches)
Added NewGRF: GRF ID 47473434, checksum D99667BA61A112C596792E6B0A5E2CD2, filename: auzobjects_fake_bridges_culverts-1\auzobjects_bridgesandembankments.grf (md5sum matches)
Added NewGRF: GRF ID 47474040, checksum DBDF8CF1709FDB0305888BEFCE7ABADA, filename: auzobjects_fakerailwaylines-3\auzobjects_fakerailwaylines.grf (md5sum matches)
Added NewGRF: GRF ID 47473535, checksum C5C4729DDAD24E64AB0CB57DE9B88D4C, filename: auzobjects_fake_roads-1\auzobjects_fakeroads.grf (md5sum matches)
Added NewGRF: GRF ID 47474141, checksum C8EE6FB5EEE53B12BE81C9CC37A08561, filename: auzobjects_fake_trains-2\auzobjects_faketrains.grf (md5sum matches)
Added NewGRF: GRF ID 47473636, checksum A5DC61CE41587D42CE09C053AAE4595A, filename: auzobjects_farms-1\auzobjects_farms.grf (md5sum matches)
Added NewGRF: GRF ID 47473232, checksum 39FC2D0F7293F8DDBB92FD5379D00B65, filename: auzobjects_fences-2\auzobjects_fences.grf (md5sum matches)
Added NewGRF: GRF ID 47474242, checksum D76E7BF95F7E3F3EF0CD760EA3FF2D10, filename: auzobjects_land_and_water-4\auzobjects_landandwater.grf (md5sum matches)
Added NewGRF: GRF ID 47473838, checksum 2AF7D04CECD60A8D2DAEE918A149F412, filename: auzobjects_landscape-1\auzobjects_landscape.grf (md5sum matches)
Added NewGRF: GRF ID 47473030, checksum BB2F1F83AFE1A0685C3900A3E1B59927, filename: auzobjects_rail-3\auzobjects_rail.grf (md5sum matches)
Added NewGRF: GRF ID 47473333, checksum 2A05FE2A3A94DC894E35DE2CB0B2C9EF, filename: auzobjects_towns-1\auzobjects_towns.grf (md5sum matches)
Added NewGRF: GRF ID 54430201, checksum C837D48D657129DD915830D60D68E09F, filename: cs_stationset_v0.1-1\csstationsw.grf (md5sum matches)
Added NewGRF: GRF ID 41560102, checksum 7D4DD258F3998C8DB3A918C2472B25F3, filename: pipe-6.40\pipe.grf (md5sum matches)
Added NewGRF: GRF ID 464B0000, checksum E266FE2217DE82D7C1F8968EC81A2915, filename: hungarian_stations-1\hungarian_stations.grf (md5sum matches)
Added NewGRF: GRF ID 464B0001, checksum B5A131DCAC1D7C7E24166EDEA2D106F1, filename: hungarian_stations_2-1\hungarian_stations2.grf (md5sum matches)
Added NewGRF: GRF ID 464B0002, checksum 9D3B823C988DB972503A72E58180D077, filename: hungarian_stations_3-1\hungarian_stations3.grf (md5sum matches)
Tick 29351: game loaded
Revision text changed to jgrpp-0.17.2, savegame version 195, not modified, _openttd_newgrf_version = 0x17006c63
Tick 42937: settings changed
Setting changed: construction.command_pause_level : 1 -> 2
Tick 42937: settings changed
Setting changed: construction.command_pause_level : 2 -> 3
Tick 43294: game loaded
Revision text changed to jgrpp-0.18.0, savegame version 196, not modified, _openttd_newgrf_version = 0x18006cc6
Tick 28675: game loaded
Revision text changed to jgrpp-0.19.0, savegame version 196, not modified, _openttd_newgrf_version = 0x18006cde
Tick 5824: settings changed
Setting changed: vehicle.plane_speed : 4 -> 3
Tick 5836: settings changed
Setting changed: vehicle.plane_speed : 3 -> 2
Tick 5839: settings changed
Setting changed: vehicle.plane_speed : 2 -> 1
---- gamelog end ----

Command Log:
Showing most recent 1 of 1 commands
0 | 1977-06-09, 50, 0 | -m----- | 0 x 0, p1: 0x00000002, p2: 0x00000000, cc: 0, lc: 0, cmd: 0x0000003E (CmdPause)

*** End of OpenTTD Crash Report ***

Decoded stack trace:
[00] KERNELBASE 0x00007FFB6F9C3C58 RaiseException + 104
[01] msvcrt 0x00007FFB72F5AD70 raise + 512
[02] msvcrt 0x00007FFB72F5F19E abort + 46
[03] openttd 0x0000000000532A7F error(char const*, ...) + 95 (/home/jgr/openttd/cross-win64/src/openttd.cpp:130)
[04] openttd 0x000000000057438E IndividualRoadVehicleController(RoadVehicle*, RoadVehicle const*) + 3614 (/home/jgr/openttd/cross-win64/src/roadveh_cmd.cpp:1205)
[05] openttd 0x000000000057569B RoadVehController (/home/jgr/openttd/cross-win64/src/roadveh_cmd.cpp:1593)
[06] openttd 0x000000000065CC74 CallVehicleTicks() + 388 (/home/jgr/openttd/cross-win64/src/vehicle.cpp:1073)
[07] openttd 0x00000000005367AF StateGameLoop() + 463 (/home/jgr/openttd/cross-win64/src/openttd.cpp:1560)
[08] openttd 0x0000000000536938 GameLoop() + 280 (/home/jgr/openttd/cross-win64/src/openttd.cpp:1663)
[09] openttd 0x0000000000669A59 VideoDriver_Win32::MainLoop() + 457 (/home/jgr/openttd/cross-win64/src/video/win32_v.cpp:1277)
[10] openttd 0x0000000000534447 openttd_main(int, char**) + 5479 (/home/jgr/openttd/cross-win64/src/openttd.cpp:918)
[11] openttd 0x000000000054346F WinMain + 239 (/home/jgr/openttd/cross-win64/src/os/windows/win32.cpp:469)
[12] openttd 0x00000000004013ED __tmainCRTStartup + 573 (/build/mingw-w64-_1w3Xm/mingw-w64-4.0.4/mingw-w64-crt/crt/crtexe.c:332)
[13] openttd 0x00000000004014FB WinMainCRTStartup + 27 (/build/mingw-w64-_1w3Xm/mingw-w64-4.0.4/mingw-w64-crt/crt/crtexe.c:184)
[14] KERNEL32 0x00007FFB70A28364 BaseThreadInitThunk + 20
[15] ntdll 0x00007FFB734F70D1 RtlUserThreadStart + 33

*** End of additional info ***


Attachments:
File comment: Savegame
crash.sav [4.7 MiB]
Downloaded 17 times
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