Emperor Jake wrote:
Bug report: the ships are drifting
I first noticed it in the title screen. It seems that sometimes when ships turn around at a dock or buoy they face the wrong direction while travelling. Then I tested it with NewGRFs but it doesn't affect NewGRFs (i.e. FISH) that update the vehicle sprite as soon as it starts moving. Also the ships work correctly if you make the distance between the buoys bigger.
edit: after further playing I've seen ships do a little dance when leaving a dock, and travelling backwards until they change angle. So lots of strange ship behavour in general...
Tested in JGRPP 0.29.2 on Windows 10 64, doesn't happen in the 20190201 nightly
Thanks for reporting this, I've committed a fix which will be in the next release.
This is due to an oversight on my part when merging in the ship rotation feature from trunk.
Thanks as always for your fine work. For once I'm not here to nag with a bug report, but I am curious to see if you can extended a feature I've noticed in the latest version to other areas. Click and drag areas for purchasing land is useful, is there any chance this could be extended to include objects? Many NewGRF objects would be easier to place with such a feature (like the eyecandy dutch motorways). Just a wee thought
NewGRF Objects have a number of complications due to taking up more than one tile, and having NewGRF-controlled placement conditions.
In due course I will look into the feasibility of investigating what might be able to be done about this.