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 Post subject: Re: JGR's Patch Pack
PostPosted: Sun May 20, 2018 10:06 pm 
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Engineer
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Joined: Wed Mar 07, 2018 5:00 pm
Posts: 53
You can get base sounds and music via in-game content download. If problems should arise in the future, feel free to use the wiki, in many cases the answer is already there. 8)


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 Post subject: Re: JGR's Patch Pack
PostPosted: Sun May 20, 2018 10:08 pm 
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Route Supervisor
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Posts: 466
ringostorm wrote:
How do you install this? I have windows 7 and when I download and extract the files its just the base game with no sound. I cant find a installation guide anywhere.


It's kind of weird. Click "Check Online Content" in the main menu. Then search for OpenSFX, download and you're good.

Or put the contents of this RAR in your baseset folder for TTD graphics!

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 Post subject: Re: JGR's Patch Pack
PostPosted: Sun May 20, 2018 10:47 pm 
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Tycoon
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Posts: 6299
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ringostorm wrote:
How do you install this? I have windows 7 and when I download and extract the files its just the base game with no sound. I cant find a installation guide anywhere.


If you have a standard OpenTTD installation, then it should have detected everything from it, as it uses the same shared file system. But if you have things isolated or modified how you installed it, clearly this won't work. None the less, adding sound is as simple as downloading OpenSFX and OpenMSX from within the in-game content download system.

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 Post subject: Re: JGR's Patch Pack
PostPosted: Mon May 21, 2018 12:53 pm 
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Engineer
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Joined: Tue Feb 24, 2009 12:41 pm
Posts: 27
ringostorm wrote:
How do you install this? I have windows 7 and when I download and extract the files its just the base game with no sound. I cant find a installation guide anywhere.

Sounds, Music and etc can be downloaded via "Check Online Content". There is a search box where you can find everything you need.

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 Post subject: Re: JGR's Patch Pack
PostPosted: Fri May 25, 2018 9:50 am 
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Tycoon
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Joined: Sat Jan 18, 2014 6:10 pm
Posts: 1083
Are there any plans for next release? I'm asking because I would like to schedule my server version change from 0.23.0 to new one.

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My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: JGR's Patch Pack
PostPosted: Fri May 25, 2018 5:43 pm 
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Tycoon
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Joined: Mon Aug 08, 2005 1:46 pm
Posts: 1857
Location: Ipswich
McZapkie wrote:
Are there any plans for next release? I'm asking because I would like to schedule my server version change from 0.23.0 to new one.

There are a couple of things which have been added/improved since the last release (0.24.1), but nothing major which would prevent upgrading the server to that release.
I don't have any concrete plans for when the next release will be, it depends on how development work progresses and whether any significant bugs in the most recent release are found.

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Avatar by MoonsongWolf.
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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue May 29, 2018 2:19 am 
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Engineer
Engineer

Joined: Wed Oct 12, 2016 7:46 am
Posts: 19
JGR wrote:
ecolortest wrote:
Crash in wine

ERROR>fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
ERROR>err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x5f4d6f

so how to fix it?

My device is mac book pro earlly 2011 13-inch
Version macos High sierra Version 10.13.4
Processor 2.3 GHz Intel Core i5
Memory 8gb 1600 mhz ddr3
grphics Intel hd Graphics 3000 512 MB

Can you post the crash.log file?

Redirect Left wrote:
another suggestion i realised would be quite handy playing today;
As you know, if you click a train, it will give a quick GUI overview of where it calls, with little numbers over all its stops.

Is it possible, that when you click on a station, it gives a similar overview, but for all trains that call there - this would quickly help me identify where this station has direct links to, and spot any missing useful links for passengers to get to and from there.

Isn't this more or less what the cargo dest link graph overlay does?
The departure boards can also be quite useful here.
My todo list is currently very long, so developing this sort of feature is not likely to occur soon.
If you/someone else can develop a reasonable quality patch to implement it that may be a more pragmatic way to go.


Here the crash log:
[+] Spoiler
*** OpenTTD Crash Report ***

Crash at: Tue May 29 02:09:24 2018
In game date: 0-01-00 (0)

Crash reason:
Exception: C0000005
Location: 004DC21E
Message: <none>

OpenTTD version:
Version: - Joker's Patch Pack v1.24.4 (0)
NewGRF ver: 19006d63
Bits: 32
Endian: little
Dedicated: no
Build date: Apr 28 2018 16:03:20

Registers:
EAX: 00000E1F EBX: 0000387C ECX: 00000000 EDX: 00000002
ESI: 000002D3 EDI: 00000002 EBP: 0032E88C ESP: 0032E878
EIP: 004DC21E EFLAGS: 00010297

Bytes at instruction pointer:
8A 43 10 0F B6 D0 3B D7 0F 84 C9 00 00 00 83 FF 02 75 24 85 D2 75 20 39

Stack trace:
00219C88 0000000C 4000004D 00000000 0000003F 00000000 0049F18F 00000000
00000002 00000015 0032E938 00000002 00000000 00000000 00000000 00000000
00000002 00000002 00000015 00000002 0000000C 00000000 00219C68 00000000
0000000B 00130BA0 00000017 00000000 4000004D 0000000A 0049F440 0000000C
0000000B 00000001 00000000 00000000 00000017 00000000 00000002 00219CB8
00000001 00000004 0032E970 00000015 00000002 0032FB28 0086F2D8 00000000
0032F170 0050FBCA 00000002 0032E970 00000000 00000001 00000000 00000000
00203F70 0020F190 0020F190 0032F194 00000000 00000000 4D8A81EE 69737369
6720676E 68706172 00736369 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000

Operating system:
Name: Windows
Release: 5.1.2600 (Service Pack 3)
Compiler: MSVC 1912

Configuration:
Blitter: 32bpp-anim
Graphics set: none (4294967295)
Language: Z:\Users\okansp\Downloads\OpenTTD_LetsPlayEdition_32bit\lang\english_US.lng
Music driver: none
Music set: none (4294967295)
Network: no
Sound driver: none
Sound set: none (4294967295)
Video driver: win32

Fonts:
Small: sprite
Medium: sprite
Large: sprite
Mono: sprite

AI Configuration (local: 0):

Libraries:
FreeType: 2.6.0
ICU i18n: 55.1
ICU lx: 55.1
LZMA: 5.2.1
LZO: 2.09
PNG: 1.6.18
Zlib: 1.2.8

Module information:
Z:\Users\okansp\Downloads\OpenTTD_LetsPlayEdition_32bit\openttd.exe handle: 00400000 size: 13819392 crc: B40E105F date: 2018-04-28 07:07:46
C:\windows\system32\ntdll.dll handle: 7BC10000 size: 2468 crc: FB718EBA date: 2018-04-28 23:35:38
C:\windows\system32\KERNEL32.dll handle: 40AE0000 size: 1677836 crc: 5C7A04F3 date: 2018-04-28 23:35:32
C:\windows\system32\winmm.dll handle: 42850000 size: 475744 crc: ECB2054F date: 2018-04-28 23:35:32
C:\windows\system32\user32.dll handle: 42950000 size: 227780 crc: 941BABED date: 2018-04-28 23:35:35
C:\windows\system32\gdi32.dll handle: 42D40000 size: 16152 crc: 661CC3ED date: 2018-04-28 23:35:34
C:\windows\system32\advapi32.dll handle: 43010000 size: 2488 crc: 72E51CA9 date: 2018-04-28 23:35:36
C:\windows\system32\version.dll handle: 43100000 size: 2484 crc: 9EE4EBDF date: 2018-04-28 23:35:34
C:\windows\system32\ole32.dll handle: 43120000 size: 19576 crc: FFCF05CB date: 2018-04-28 23:35:37
C:\windows\system32\rpcrt4.dll handle: 434A0000 size: 2472 crc: 6810D2D7 date: 2018-04-28 23:35:36
C:\windows\system32\msacm32.dll handle: 435E0000 size: 22744 crc: 56ED9DAA date: 2018-04-28 23:35:34
C:\windows\system32\ws2_32.dll handle: 43630000 size: 2476 crc: 1318FF5D date: 2018-04-28 23:35:35
C:\windows\system32\imm32.dll handle: 436A0000 size: 2468 crc: BE40FCE4 date: 2018-04-28 23:35:33
C:\windows\system32\shell32.dll handle: 436E0000 size: 1416672 crc: 984DAC8F date: 2018-04-28 23:35:36
C:\windows\system32\shlwapi.dll handle: 43AC0000 size: 19932 crc: 83F20744 date: 2018-04-28 23:35:35
C:\windows\system32\comctl32.dll handle: 43BB0000 size: 178076 crc: 4455CF90 date: 2018-04-28 23:35:34
C:\windows\system32\winemac.drv handle: 44000000 size: 1032 crc: 2FE56CE0 date: 2018-04-28 23:35:37
C:\windows\system32\uxtheme.dll handle: 44290000 size: 2448 crc: 9443403E date: 2018-04-28 23:35:38
C:\windows\system32\iphlpapi.dll handle: 45740000 size: 2480 crc: A6A82B86 date: 2018-04-28 23:35:33
C:\windows\system32\psapi.dll handle: 456C0000 size: 2500 crc: AA22BDD2 date: 2018-04-28 23:35:37

---- gamelog start ----
---- gamelog end ----

Command Log:
Showing most recent 0 of 0 commands

*** End of OpenTTD Crash Report ***

Decoded stack trace:
[00] ??? 0x004DC21E

*** End of additional info ***


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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue May 29, 2018 8:28 am 
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Engineer
Engineer

Joined: Tue Feb 24, 2009 12:41 pm
Posts: 27
ecolortest wrote:
OpenTTD version:
Version: - Joker's Patch Pack v1.24.4 (0)
NewGRF ver: 19006d63
Bits: 32
Endian: little
Dedicated: no
Build date: Apr 28 2018 16:03:20

Joker's PP is not JGR PP. Why post here?

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Seek, and ye shall find.
Knock, and it shall open unto you.


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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue May 29, 2018 6:02 pm 
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Tycoon
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Joined: Tue Dec 03, 2002 10:36 am
Posts: 13179
Location: The Netherlands
eshield wrote:
Joker's PP is not JGR PP. Why post here?

Because people make mistakes :roll: ? The proper thread is Joker's Patch Pack.

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 Post subject: Re: JGR's Patch Pack
PostPosted: Wed May 30, 2018 6:26 am 
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Engineer
Engineer

Joined: Wed Oct 12, 2016 7:46 am
Posts: 19
Hyronymus wrote:
eshield wrote:
Joker's PP is not JGR PP. Why post here?

Because people make mistakes :roll: ? The proper thread is Joker's Patch Pack.


are Joker's PP and JGR PP is differt, i sorry if differnt


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 Post subject: Re: JGR's Patch Pack
PostPosted: Wed May 30, 2018 7:41 am 
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Engineer
Engineer

Joined: Wed Sep 30, 2015 1:16 pm
Posts: 43
ecolortest wrote:
Hyronymus wrote:
eshield wrote:
Joker's PP is not JGR PP. Why post here?

Because people make mistakes :roll: ? The proper thread is Joker's Patch Pack.


are Joker's PP and JGR PP is differt, i sorry if differnt


Simple answer: Yes but do not worry you are not the only one to make the mistake.
Use the link and hopefully your question will be answered. :)


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 Post subject: Re: JGR's Patch Pack
PostPosted: Fri Jun 01, 2018 1:43 pm 
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Tycoon
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Joined: Sat Jan 18, 2014 6:10 pm
Posts: 1083
I found a small bug with loading trough option.
I enabled this option for one client, set this order on MP server, and when joined using another client with such option switched off, I found that train is sitting very long on the short station.
See train #1 in attached save.

EDIT: some other issues appears related with trough order. Train 9 have "full load" order, he loaded something, proceed to the end of the stock, and being stuck. There is 10 tonnes reserved to load (see second save).


Attachments:
stuckload.sav [772.68 KiB]
Downloaded 15 times
stalledload.sav [677.9 KiB]
Downloaded 10 times
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 Post subject: Re: JGR's Patch Pack
PostPosted: Fri Jun 01, 2018 6:10 pm 
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Director
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Joined: Wed Dec 10, 2008 4:08 pm
Posts: 550
Location: tile 0x0000
Would it help to raise the production level of Humenne Coal Mine? (cheat)
Next to Humenne Heights station

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 Post subject: Re: JGR's Patch Pack
PostPosted: Fri Jun 01, 2018 11:49 pm 
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Tycoon
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Joined: Mon Aug 08, 2005 1:46 pm
Posts: 1857
Location: Ipswich
McZapkie wrote:
I found a small bug with loading trough option.
I enabled this option for one client, set this order on MP server, and when joined using another client with such option switched off, I found that train is sitting very long on the short station.
See train #1 in attached save.

EDIT: some other issues appears related with trough order. Train 9 have "full load" order, he loaded something, proceed to the end of the stock, and being stuck. There is 10 tonnes reserved to load (see second save).

There are several bugs with through load which have come to my attention in the last day or so.
This looks to be due to a bug in the handling of full load orders, and doesn't seem to be because of the client setting, which only affects the GUI.
These bugs should be fixed now, so I will do another release soonish.

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Avatar by MoonsongWolf.
Patch Pack, Github
Dad-Coder since April 2018


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 Post subject: Re: JGR's Patch Pack
PostPosted: Sat Jun 02, 2018 2:05 pm 
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Tycoon
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Joined: Sat Jan 18, 2014 6:10 pm
Posts: 1083
JGR wrote:
This looks to be due to a bug in the handling of full load orders, and doesn't seem to be because of the client setting, which only affects the GUI.

Yes, you are right, from more observation I can deduct, that it is issue related to station refit+full load+load trough.
If train is refitted in a depot earlier, it can load without problems.

_________________
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.


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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 05, 2018 2:15 pm 
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Engineer
Engineer

Joined: Tue Feb 24, 2009 12:41 pm
Posts: 27
JGR
Seems like I've found yet another bug.

Steps to reproduce:
1. Have a station A which accepts, for example, Coal.
2. Coal is nicely delivered there by your vehicles.
3. Build a Coal Mine within station A catchment area.
4. Voilà! Your vehicles going to be red very soon.

The following screenshot shows what happens if delivered goods are already produced near to the station:
Attachment:
Untitled.png [302.14 KiB]
Not downloaded yet

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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 05, 2018 2:21 pm 
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Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7228
that is not a bug, you need "unload and leave empty" orders

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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 05, 2018 2:22 pm 
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Tycoon
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Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4713
Location: Lost in Music
eshield wrote:
Seems like I've found yet another bug.

As far as I can tell, that's not a bug, but standard game mechanic.

The vehicles are loading cargo which has no destination so they get no payment so they lose money.

Don't use 'unload and take cargo'. Use 'no loading'.

I might have misunderstood the screenshot though :)

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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 05, 2018 2:24 pm 
Offline
Engineer
Engineer

Joined: Tue Jan 13, 2015 10:26 am
Posts: 37
eshield wrote:
JGR
Seems like I've found yet another bug.

Steps to reproduce:
1. Have a station A which accepts, for example, Coal.
2. Coal is nicely delivered there by your vehicles.
3. Build a Coal Mine within station A catchment area.
4. Voilà! Your vehicles going to be red very soon


Not a bug... put second order to unload and leave empty....

You need a second (different) station to load the new coal industry and unload on that station, otherwise it will be a mess to handle...


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 Post subject: Re: JGR's Patch Pack
PostPosted: Tue Jun 05, 2018 8:25 pm 
Offline
Engineer
Engineer

Joined: Tue Feb 24, 2009 12:41 pm
Posts: 27
Eddi wrote:
that is not a bug, you need "unload and leave empty" orders

Nope, that does not help at all.

nihues wrote:
You need a second (different) station to load the new coal industry and unload on that station, otherwise it will be a mess to handle...

I believe this is not that hard to check if cargo is accepted or not on unload.

andythenorth wrote:
Don't use 'unload and take cargo'. Use 'no loading'.

Thanks. "No loading" works really well! But, this "feature" kinda is not that obvious for user.

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Last edited by eshield on Tue Jun 05, 2018 8:32 pm, edited 1 time in total.

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