eisenbahner wrote:ok, now i tried for 2 days to add the clipboard to this patchpack for win64, gained more knowhow about compilers and stuff but i am still unable to play with clipboard (copy and paste for tracks) enabled. Is there a friendly player with knowledge in here who can add the clipboardpatch and compile this pack for me?
The clipboard patch is not compatible. You would need to expend significant effort to make it work correctly with other features in this patchpack.
marioxcc wrote:Oh, so are the “wall time” settings entirely cosmetic?.
Yes, they just change the way that times/dates are displayed locally, and what units are used to display/edit timetables and so on.
The underlying time units are the same.
I run into problems using any conditional orders, really. Indeed because it gets rid of the complete timetable, which is quite frustrating as all the info for a complete timetable is there.
Normally I would simply expect the trams to be running ahead of schedule when they enter the stop after the conditional one, and that they just wait longer to run on schedule again. Ideally you could let them run ahead of schedule and only have them wait extra long at specific stops. Neither of these situations are the case and they run into major delays skipping a stop when they only have a scheduled departure time at their first stop. So I guess I can currently only do conditional stops /or/ scheduled dispatches, which is a bit sad. I'll live though, but I wonder if they'll ever be able to work together.
Conditional orders definitely don't work with timetable auto-separation as the timetable length is not fixed.
Other timetable features seem like they could plausibly work with conditional orders, though I have not done any testing.
Only timetabling the first station wait (which you do the schedule dispatch on), might work?
Could you upload a savegame with your setup that you used for the screenshot, and I'll take a look?