No problem! If a patch does its job not completely right then it's better to omit it.This has been asked for before, I'm not inclined to include it.
It has the fairly fundamental flaw of not working at all in the presence of junction tiles.
Implementing this sort of functionality properly would need a quite different and more involved design.
After playing a lot the last weeks, i had the idea of extending conditional orders. Is it possible to implement a condition like "jump to order xx when next station has more/less than xxx of a certain cargo"? The reason asking for this is that i always run in the situation where supplies piles up on distributing stations and by that the rating for the supplies factory and the adjactent station goes down. With this conditional order it would be possible to cut down overproduction in a simple way.
Again, thanks for consideration and if there is a workaround for my problem, pls give a short hint.
Greetz,
selli