Seems fairly standard to me, although slightly concerning there are rivers emptying into the large lake, so that'd slowly overflow (except OpenTTD doesn't simulate that level of water & physics, which is a shame).justaplayer wrote: ↑11 Jul 2021 23:19 I just made a game with ''Extremely many'' rivers and this wierd genration happened:
JGR's Patch Pack
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Re: JGR's Patch Pack
Re: JGR's Patch Pack
Well, there was Rainfall River Generation patch for realistic rivers...Redirect Left wrote: ↑12 Jul 2021 10:47Seems fairly standard to me, although slightly concerning there are rivers emptying into the large lake, so that'd slowly overflow (except OpenTTD doesn't simulate that level of water & physics, which is a shame).
Last edited by Wahazar on 12 Jul 2021 15:15, edited 1 time in total.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: JGR's Patch Pack
Dynamic water level simulation is a huge can of worms and i, for one, am happy that OpenTTD doesn't do it.
Requiring rivers to a) drain to an ocean or b) reach a map edge would be interesting and make maps more realistic, but eh. This isn't Waterworks Tycoon and I don't meticulously check how geograpgically apropriate the map is.
Requiring rivers to a) drain to an ocean or b) reach a map edge would be interesting and make maps more realistic, but eh. This isn't Waterworks Tycoon and I don't meticulously check how geograpgically apropriate the map is.
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Re: JGR's Patch Pack
So I connect, the mistake goes across different sets of trains. Mail cannot be transported in the 2cc set at this time. In addition to Timberwolf trains, I also saw it with PKP, Dutch train set, Xussr and others New knowledge, this error does not manifest itself if a common window for trains and wagons is setMLG wrote: ↑04 Jul 2021 17:54 Hi,
I have another bug report: With 2CC trains (maybe also other NewGRF trains too) everything including locomotives seems in new purchase menu to have capacity of 1 passenger. Reality is with correct capacities, however that makes buying some new trains quite harder. Default trains have this problem not.
I now also see that I forgot to change language to English, so look for "kapacita: 1 cestující", which means "capacity: 1 passenger" it is 5th line of loco/wagon details.
Re: JGR's Patch Pack
Hello
Tschö, Auge
As far as I know this is only an issue in the splitted purchase window itself. When you bought your vehicle, it will have it's correct capacitiy values. Beside the workaround to use the classic purchase window, JGR stated, that the issue is fixed in his main branch and will be part of the next release.
Tschö, Auge
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Re: JGR's Patch Pack
Hasn't this been fixed in his latest realease? (0.42.2)Auge wrote: ↑13 Jul 2021 10:18 Hello
As far as I know this is only an issue in the splitted purchase window itself. When you bought your vehicle, it will have it's correct capacitiy values. Beside the workaround to use the classic purchase window, JGR stated, that the issue is fixed in his main branch and will be part of the next release.
Tschö, Auge
Re: JGR's Patch Pack
Using JGRPP and Timberwolf's Trains, I do not have this 'problem'
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Re: JGR's Patch Pack
I didn't notice that there is already a new version, I'll update right awaySparkyMarkyR33 wrote: ↑13 Jul 2021 10:56Hasn't this been fixed in his latest realease? (0.42.2)Auge wrote: ↑13 Jul 2021 10:18 Hello
As far as I know this is only an issue in the splitted purchase window itself. When you bought your vehicle, it will have it's correct capacitiy values. Beside the workaround to use the classic purchase window, JGR stated, that the issue is fixed in his main branch and will be part of the next release.
Tschö, Auge
Re: JGR's Patch Pack
Hello
Tschö, Auge
You are right. After testing the 0.42.2-release I can state, that the issue is solved in this version.SparkyMarkyR33 wrote: ↑13 Jul 2021 10:56Hasn't this been fixed in his latest realease? (0.42.2)
Tschö, Auge
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Re: JGR's Patch Pack
I assume that this will be more of a mistake of a given set of trains?
This did not change when switching the window type
This did not change when switching the window type
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Re: JGR's Patch Pack
Well, livestock is *technically* just a bunch of chemicals...
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Re: JGR's Patch Pack
Is this from base graphics set?
You use NewGRF industries, default vehicles do not support them.
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
Re: JGR's Patch Pack
Hello
Tschö, Auge
edit: corrected a typo
A break van in the base set? Beside that you are right. There are combinations of industry and vehicle sets that will not completely work together. In the case of Argus's save game there are Andy's "FIRS 2.1.5" and PikkaBirds "UK Renewal Train Set 3.04" which is (as far as I remember) pre FIRS (at least pre FIRS 2).
Tschö, Auge
edit: corrected a typo
Last edited by Auge on 16 Jul 2021 15:40, edited 1 time in total.
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Re: JGR's Patch Pack
I rarely use vanilla sets.
I didn't notice it at UKRS before, maybe I'm watching it more now.
Cattle are transported by tank
I didn't notice it at UKRS before, maybe I'm watching it more now.
Cattle are transported by tank
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Re: JGR's Patch Pack
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
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Re: JGR's Patch Pack
Usually in these cases I add 2ccwagons set. But I had no idea that UKRS3 was so old
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Re: JGR's Patch Pack
how do i turn on inter-city roads and wide rivers in editor please?
Re: JGR's Patch Pack
Hello
Tschö, Auge
Go to the settings, set the category and type selection at the top of the settings window to all and type "road" respectively "river" into the search bar below.bugreporter wrote: ↑21 Jul 2021 01:07 how do i turn on inter-city roads and wide rivers in editor please?
Tschö, Auge
Re: JGR's Patch Pack
Hello,
In the latest version, you introduced a "wide rivers" generator.
Is it a merge of the Patch: The Rainfall River Generator or another river generator ?
I thought it was actually the rainfall river generator, but the new river generator doesn't like to work as expected : rivers are still very unrealistic (not going in the right direction, not wide enought, etc.)
Is it ? Or isn't it ?
I'm trying to generate a new game from heightmap using a mountainous valley opening to a flat land before the sea, and I expected with "extremely many" rivers I would get many streams following the mountain slope, then merging in a big fluvial, ending with a wide lagoon and delta flowing quietly to the sea.
But instead of that I get many streams merging in a small stream that can't even reach the sea...
I admit I'm quite surprised
In the latest version, you introduced a "wide rivers" generator.
Is it a merge of the Patch: The Rainfall River Generator or another river generator ?
I thought it was actually the rainfall river generator, but the new river generator doesn't like to work as expected : rivers are still very unrealistic (not going in the right direction, not wide enought, etc.)
Is it ? Or isn't it ?
I'm trying to generate a new game from heightmap using a mountainous valley opening to a flat land before the sea, and I expected with "extremely many" rivers I would get many streams following the mountain slope, then merging in a big fluvial, ending with a wide lagoon and delta flowing quietly to the sea.
But instead of that I get many streams merging in a small stream that can't even reach the sea...
I admit I'm quite surprised
Re: JGR's Patch Pack
It's not a replacement generator, it's an adjustment of the existing one. See here: https://github.com/JGRennison/OpenTTD-patches/pull/275MagicBuzz wrote: ↑22 Jul 2021 16:43 Hello,
In the latest version, you introduced a "wide rivers" generator.
Is it a merge of the Patch: The Rainfall River Generator or another river generator ?
I thought it was actually the rainfall river generator, but the new river generator doesn't like to work as expected : rivers are still very unrealistic (not going in the right direction, not wide enought, etc.)
Is it ? Or isn't it ?
I'm trying to generate a new game from heightmap using a mountainous valley opening to a flat land before the sea, and I expected with "extremely many" rivers I would get many streams following the mountain slope, then merging in a big fluvial, ending with a wide lagoon and delta flowing quietly to the sea.
But instead of that I get many streams merging in a small stream that can't even reach the sea...
I admit I'm quite surprised
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Patch Pack, Github
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