vazoun51 wrote:When replacing old vehicle with a new one, year profit and lifetime profit of the new vehicle is not 0 but that of the old one (lifetime profit equals year profit). That does not make much sense to me. Especially when replacing takes place at the end of the year you can see just few days old vehicle with profit in millions. Moreover there are some bad calculations related to profit of new vehicles replacing an overaged ones. Ship in the savegame is new vehicle replacing more than one hundred years old one...
The trunk behaviour is for current year profit and last year profit to be carried over when renewing a vehicle. I don't see a need to change that.
I agree that the renewal value for lifetime profit is suboptimal though. For consistency lifetime profit should be either carried over, or it should be reset to 0.
The latter of the two seems more useful, so I'll see about adjusting it that way.
Edit: That's done now, it'll be in the next release.
LocArny wrote:1/ I switched over from the Spring Patchpack recently, this pack allows very long vehicle names. I regularly change my vehicle names from "Road Vehicle 4" to the name of the origin or destination but currently this often does not fit in the text box. Is it possible to increase the number of characters allowed in the text boxes?
I've increased the limit. This'll be in the next release.
LocArny wrote:2/ There used to be a feature in FIRS allowing Always 100% or Improved station ratings. This allowed me to effectively service remote areas on the map, even with reduced passenger demand (daylength / decrease of town pax generation turned on). Currently I can't seem to be able to find such a feature, could anyone point me to this or could you include this in the options menu, if possible?
This has been asked a few times and I am not especially keen on it. Such a feature if it were added ought to go in the cheats menu really.
Edit:
McZapkie wrote:1. signals on bridges/tunnels doesn't count into infrastructure maintenance costs.
This is implemented now, and will be in the next release.