HI, JGR,
have you missed this my post?
MLG wrote: ↑04 Jul 2021 16:11
Hi, JGR,
is it normal that public roads don't show up in large area view? Town owned roads are showing up as black-ish, so maybe those roads could share same colour. Unless anything changed my settings, it should be that company ownership map version.
This would be really nice for planning.
Also it would be definitely worth it to consider a minimum speed limit for a bridge if there is a faster one possible. I saw in one of testing and tweaking games a wooden bridge on a what-could-be-called-a-major-road. I would vote for a user setting for this job.
This probably not, since Joker explained it.
And a wish for ability to buy other companies in MP when everybody in that company agrees to sell it, and then merge that companies and players build together. Maybe also ability to buy infrastructure from other player company too, this would be only from a player company to prevent AI crashes.
This would be good for those friendly or cooperative games.
EDIT to avoid bumping: In addiction to public roads, I got an idea of selecting NewGRFs from active NewGRF list, game would then put their road (tram not) RVs in game as randomly roaming traffic. It would put x (x is user setting) RVs per town, they would use player roads even with infrastructure sharing off, would not use stops and not break down or break down and use company depots to repair for same amount of money as it would be player vehicle, which will companies earn from them. Italics would be a on/off switch. There is an AI for similar thing, however it is broken by NRT...
Neutral traffic would be nice add-on to public roads... If this would be implemented, road priorities and maybe traffic lights would be good too.