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Re: [patch]Picking and placing single houses

Posted: 17 Nov 2017 05:52
by piratescooby
Haldir wrote:Hello, do someone know if this patch is included in a patchpack? I play the JGR-32 pack. In this the patch is not included.

Thanks for help and forgive me my bad english.
I use JGR'S 0.22.0 , Load up your favourite house set grf,load up scenario editor , choose Landscape - in the far right corner is a small house choose ,this allows the placing of buildings .

Re: [patch]Picking and placing single houses

Posted: 18 Nov 2017 10:03
by Haldir
Thank you, piratescooby. I think, I misunderstand how to use. I think, I can use it while playing a game, not only in the szenario editor.

Re: [patch]Picking and placing single houses

Posted: 09 Jan 2019 22:53
by wallyweb
There seems to be a bug.
In the image below we see a cottage as Zone 5 and an office tower as Zone 1.
zoneBug.png
zoneBug.png (38.83 KiB) Viewed 7521 times
The cottage properly builds in the outer most zone and the office tower properly builds in the inner most zone.
The bug is with the zone numbers.
NewGrf Specs - TownZones wrote:Town zones are concentric rings around the centre of each town. A town can have up to five town zones where zone 0 is the outer most zone and the zone with the highest number the inner most.
VariationalAction2/Houses wrote:Town zone where the building is situated. The value is between 0 and 4, where 0 is the outermost zone of the town. Smaller towns have fewer zones. Roads are plain in zone 0 and 1, paved in zone 2, have trees in zone 3 and streetlights in zone 4
Where you describe Town Zones as 1 2 3 4 5, shouldn't that be 4 3 2 1 0?

I noticed this while working in JGR Patch Pack v27.1

Re: [patch]Picking and placing single houses

Posted: 09 Jan 2019 23:30
by Eddi
towns have two zone configurations
  1. small towns: (inner) 2 1 0 (outer)
  2. large towns: (inner) 4 3 1 0 (outer)
note that the large towns have no zone 2.

Re: [patch]Picking and placing single houses

Posted: 08 Sep 2019 14:28
by cestkris
Hi,
I have a problem with this patch.

viewtopic.php?f=31&t=85409&p=1222493#p1222493


Help me please!! :( :(

Re: [patch]Picking and placing single houses

Posted: 08 Sep 2019 14:41
by wallyweb
cestkris wrote: 08 Sep 2019 14:28 Hi,
I have a problem with this patch.

viewtopic.php?f=31&t=85409&p=1222493#p1222493


Help me please!! :( :(
A little test might help us to help you figure this out.
1. Remove one of the sets that works.
2. Does one of the crossed out sets become available?

Re: [patch]Picking and placing single houses

Posted: 08 Sep 2019 15:21
by cestkris
Nothing changes

Re: [patch]Picking and placing single houses

Posted: 08 Sep 2019 16:42
by wallyweb
cestkris wrote: 08 Sep 2019 15:21 Nothing changes
Can you post a screenshot showing the change(s) you made?

Re: [patch]Picking and placing single houses

Posted: 07 Dec 2019 15:26
by KahlilGibran
how to install this patch?

Re: [patch]Picking and placing single houses

Posted: 07 Dec 2019 15:43
by wallyweb
KahlilGibran wrote: 07 Dec 2019 15:26 how to install this patch?
No need to install if you are playing JGR Patch Pack where it is accessible in the scenario editor.

Re: [patch]Picking and placing single houses

Posted: 26 Apr 2020 19:59
by andres1555
Hi! Is there any way to "break" the rules and put any house on any place?
95% of the times i receive the message "Cant build houses there...the building is not allowed"
Im using it on JGRP.

Re: [patch]Picking and placing single houses

Posted: 26 Apr 2020 22:06
by wallyweb
andres1555 wrote: 26 Apr 2020 19:59 Hi! Is there any way to "break" the rules and put any house on any place?
95% of the times i receive the message "Cant build houses there...the building is not allowed"
Im using it on JGRP.
This can be a bit of a problem.
The House selection tool shows available zones as 1,2,3,4 and 5 where 5 is the outermost zone.
The NewGRF specifications for Game Mechanics - Town Zones says something quite different:
A town can have up to five town zones where zone 0 is the outer most zone ...
This also appears in varAction2/Houses Property 42:
The value is between 0 and 4, where 0 is the outermost zone of the town ...
and in Action0/houses property 13 Building availability mask (13):

Code: Select all

Bit 	  Value 	        Meaning
0..4 	  1,2,4,8,10 	which town zone(s) the building can be built in
Perhaps the House selection tool should be fixed before attempting to "break" the rules and put any house on any place.

Re: [patch]Picking and placing single houses

Posted: 21 Feb 2021 18:39
by cestkris
Hi,

I often use this patch to build my cities. A version exists for Openttd 10.3 ?

Thansk :D

How do i put manually .zip file to work ?

Posted: 11 Apr 2024 17:21
by Cyber_Piglin
I want to download this : viewtopic.php?p=1099696#p1099696 but i don't understand how.

Anyone casn help ?

Re: How do i put manually .zip file to work ?

Posted: 11 Apr 2024 20:33
by kamnet
Cyber_Piglin wrote: 11 Apr 2024 17:21 I want to download this but i don't understand how. Anyone can help ?
You can't just manually put the zip file in. The zip file contains code that you have to apply to the OpenTTD source code and then compile on your computer system, and that in itself involves setting up a few different things. You'll also need to be competent in applying a patch to source code, knowledge of C++ is helpful This particular piece of code is several years old and it will likely require some work to be usable in the latest versions of the OpenTTD source code.

If you want to learn how to do all of that, you can start by reading the documentation that comes with OpenTTD on how to compile the source code on your computer. If you'd rather skip all of that and just use it, a version of this appears in the JGR Patch Pack (a separate version of OpenTTD) that allows you to pick and place houses using the scenario editor.