MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013]
Moderator: OpenTTD Developers
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
Soo... how's the progress on the second version of the patchpack ?
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
- MasterMeNL
- Engineer
- Posts: 86
- Joined: 12 Oct 2012 17:16
- Location: Netherlands
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
New Map features looks impossible to integrate on MMNL Custom Series 1 for me right now considering the huge differences made to map array and other stuff.
MMNL Custom Series 2 doesn't exist (yet) as I am personally happy with MMNL Custom Series 1 V8.1 right now.
Requests can be made and I guess I'll update it to trunk every now and then.
So you can consider the custom series sort of finished for now, I may add the bigger airports patch to MMNL Custom Series 1 sometime though.
Regards,
Melvin.
MMNL Custom Series 2 doesn't exist (yet) as I am personally happy with MMNL Custom Series 1 V8.1 right now.
Requests can be made and I guess I'll update it to trunk every now and then.
So you can consider the custom series sort of finished for now, I may add the bigger airports patch to MMNL Custom Series 1 sometime though.
Regards,
Melvin.
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
The minimap is bugged. Clicking on the map to navigate always moves you to the top corner. I checked the known bugs and it wasn't in there.
Resistance is futile!!
- MasterMeNL
- Engineer
- Posts: 86
- Joined: 12 Oct 2012 17:16
- Location: Netherlands
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
Not written in the best way in the world, but it is there.Main Post wrote:BUG - Clicking on a location on the map will always put you to the top of the map. I'm sure that I installed the bigger maps patch correctly including the map fix, it does say where you are properly however so it's not too big of a deal.
I may check it out sometime, but I really am sure that I installed all the patches including the one that "fixes" this issue.
Just checked it and the patch was applied properly, I guess something must have changed in trunk.
Regards,
Melvin.
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
Ah, I should have noticed. I read the known-bugs.txt that came with the patch pack.
Resistance is futile!!
- MasterMeNL
- Engineer
- Posts: 86
- Joined: 12 Oct 2012 17:16
- Location: Netherlands
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
Oh, that is actually the file that comes with OpenTTD itself, I included all the files that came with OpenTTD.
This should even be playable on a PC that has never installed OpenTTD before but I'm not sure if the installer creates something that's not in the program files folder.
Regards,
Melvin.
P.S. Wiet is lekker hè?
This should even be playable on a PC that has never installed OpenTTD before but I'm not sure if the installer creates something that's not in the program files folder.
Regards,
Melvin.
P.S. Wiet is lekker hè?
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
http://www.tt-forums.net/viewtopic.php?f=33&t=68878
Here someone has a minipatchpack of IS/DL/YACD. Could you extract IS from it and use that in your patchpack?
Here someone has a minipatchpack of IS/DL/YACD. Could you extract IS from it and use that in your patchpack?
- MasterMeNL
- Engineer
- Posts: 86
- Joined: 12 Oct 2012 17:16
- Location: Netherlands
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
I tried updating IS before, it compiled but it didn't actually work properly ingame.
I'll try again if I have some time soon, have quite a lot of university work atm.
Regards,
Melvin.
I'll try again if I have some time soon, have quite a lot of university work atm.
Regards,
Melvin.
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
Hi MasterMeNL, can you please update this patchpack to current trunk (or at least higher than r25844?)? r25844 increases the amount of GRF object sets that can be used, so you can use more grf-packs together.MMNL Custom Series 1 V1 rev25768 [13-09-2013]
+ Logic Signals patch r25739
+ Slim Timetable Separation (new V60 out) r25755
+ Chunnel V20 r24097
+ Signals in tunnels and on bridges V3.02 r25593
- MasterMeNL
- Engineer
- Posts: 86
- Joined: 12 Oct 2012 17:16
- Location: Netherlands
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
Sure, rather busy with uni right now though but when I have time I'll do it.Steijn wrote:Hi MasterMeNL, can you please update this patchpack to current trunk (or at least higher than r25844?)? r25844 increases the amount of GRF object sets that can be used, so you can use more grf-packs together.
Will try.
As for when I have time, I really don't know. Uni likes being random.
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
Cool! Take your time, I'am also busy with other stuff.MasterMeNL wrote:Sure, rather busy with uni right now though but when I have time I'll do it.Steijn wrote:Hi MasterMeNL, can you please update this patchpack to current trunk (or at least higher than r25844?)? r25844 increases the amount of GRF object sets that can be used, so you can use more grf-packs together.
- MasterMeNL
- Engineer
- Posts: 86
- Joined: 12 Oct 2012 17:16
- Location: Netherlands
Re: MMNL Ready2Play MP PatchPacks; Request here! [08-10-2013
So, I only now actually have some time for OpenTTD.
Since I was away for such a very long time I'm not sure if the previous 2 requests are still valid so could you say you're still waiting if you are?
Regards,
Melvin.
Since I was away for such a very long time I'm not sure if the previous 2 requests are still valid so could you say you're still waiting if you are?
Regards,
Melvin.
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