--- uint32 cmd; ///< command being executed.
+++ uint64 cmd; ///< command being executed.
Version: OpenTTD Spring 2013 Patchpack v1.7.55 Full source.7z
Hopefully the maintainers read this post. Thanks fore all their work makes lot's of fun, to play this patchpack.
That's the wrong place to fix it. Commands *are* 32-bit and need not be defined larger. Apply a proper conversion where you cast it to a 64-bit variable or define that as 32-bit as well, if feasible.
Can't you just start a new game, and see what happens?
Otherwise, start a new game, with pre-loaded NewGRFs, connect a few towns with trains, and try that. I had Cargodist, vehicle separation, timetables on.
Which leads me to a question. Does changing Advanced Settings in-game do anything harmful?
So I tried a new game with no NewGRFs. I connected two towns by train. The first has timetable automated. Since the passenger number in the stations are growing, I added more trains. But there wasn't an equal vehicle separation and it looked messy. So I went to Advanced Settings and turned on the use vehicle separation by timetable for trains.
use you the zBase 24bit Pack ?
I haved an similar problem (game crashes randomly after 1-10min play time) by using this base pack ...
(the game inform me that sprites are missing in this pack - but i have thinked this only get gfx errors ....)
After i switch to the actual default OpenGFX+ pack (only 8 bit ...) the patch pack runs fine ...
(with all adv. options in use ...) W7-64Pro / 16GB
[but have not maked ATM an full game - still on config the many options ... so ATM i have no probs ..]
Yes, this version has a bug with automatic timetables (it may freeze when click Automate button).
I'm testing new version with this bug fixed (at least those who test it with me says that no more freezes).
Do not use now automatic timetables until next release.
have found an problem ....
The game runs (ATM) nice (have not used timetable now) - but if i add an "townCars" AI (StreetTrafic2 or TownCars5) it crashes right after the AI inizialized.
error :
after longer play - the game crashes again with the error "Assertion failed at line 730..."
It looks it crashes by non-towncars AI later, by town cars AIs right after initializing the AI...
Have investigated this further and found the config settings who crash the game with AIs ->
Incrase constructions cost near town
Without this "On" - the game dont crash with TownAIs ....
Hamilton2007 wrote:Long away from the game, but as i understand this build has no cargodist??
pi1985 wrote:Version 1.7.xx Full based on lase cargodist release avaliable separately from trunk (gf401864b-cd, trunk 25337). Lite version based on clean trunk 25337.
Full and Lite versions are identical except cargodist.
Because cargodist is no longer avaliable separately, new releases will be based on trunk, and Lite version will no longer developed.