Re: Timetable Improvement Patch
Posted: 30 Aug 2014 20:25
Would be an interesting view either. It obviously suffers from needing someone that implements it
What I did in my recent games was that in heavily used stations, I place waypoints named "Foo Station Track 1", "Foo Station Track 2" and so on at their entries, to make trains enter exactly some particular track. Otherwise, setups where three or four trains enter around the 1st of some month, and leave in different directions afterwards would not work (e.g. Train 1 leaves at 3rd via route A, Train 2 leaves at 3rd via route B, train 3 leaves at 7th via Route C, train 4 leaves at 10th via route A, which splits up some tiles away). If then, e.g. train 2 crosses the track of train 3 and train 3 that of train 4, you have nice delay chains...
However, it would be difficult to link that playing behaviour with such a view.
Anyway, here is the version with re-introduced departure tables (arrival tables also work with some flaws, if you Ctrl + click on the timetable button). The button can be found in the station / waypoint / depot window.
See the attached screenshot (not made with the current version, font sizes are not fully representative, as I had to tune them quickly for being able to make a screenshot on a bigger game on an older, savegame-incompatible patched OpenTTD) for how this departure view looks like.
One additional idea I just had is: Instead of the term "Train 123" I can add the timetable name into the header lines of timetable entries. Then one can set up real route numbers, which actual show up in the station timetables.
E.g.: "10.6. IC 7 to Foo-Town". for a timetable named "IC 7".
What I did in my recent games was that in heavily used stations, I place waypoints named "Foo Station Track 1", "Foo Station Track 2" and so on at their entries, to make trains enter exactly some particular track. Otherwise, setups where three or four trains enter around the 1st of some month, and leave in different directions afterwards would not work (e.g. Train 1 leaves at 3rd via route A, Train 2 leaves at 3rd via route B, train 3 leaves at 7th via Route C, train 4 leaves at 10th via route A, which splits up some tiles away). If then, e.g. train 2 crosses the track of train 3 and train 3 that of train 4, you have nice delay chains...
However, it would be difficult to link that playing behaviour with such a view.
Anyway, here is the version with re-introduced departure tables (arrival tables also work with some flaws, if you Ctrl + click on the timetable button). The button can be found in the station / waypoint / depot window.
See the attached screenshot (not made with the current version, font sizes are not fully representative, as I had to tune them quickly for being able to make a screenshot on a bigger game on an older, savegame-incompatible patched OpenTTD) for how this departure view looks like.
One additional idea I just had is: Instead of the term "Train 123" I can add the timetable name into the header lines of timetable entries. Then one can set up real route numbers, which actual show up in the station timetables.
E.g.: "10.6. IC 7 to Foo-Town". for a timetable named "IC 7".