Well, your report was very precise in how to reproduce the crash, and together with the debugger stack trace there was a very prominent suspect to look at (and you were lucky that I read your post right after you posted it ).Pyoro wrote:Now that's what I call great costumer service ... thanks.
New map features
Moderator: OpenTTD Developers
Re: New map features
Re: New map features
I have just updated the repository. A lot of commits have gone in, but the only user-visible change should be the fix for the crash reported by Pyoro two weeks ago.
Re: New map features
cirdan wrote:I have just updated the repository.
Here is the unguaranteed Win32 binary: JGR's Tracerestrict version: Enjoy.
Last edited by wallyweb on 26 Jan 2017 00:09, edited 1 time in total.
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Re: New map features
Here is the Ubuntu 14.04 64 version. And yeah i am still on 14.04.
Tanks for the new version cirdan.
And JGR version is attached as well.
Thanks Cirdan and JGR for the new versions
Btw. I found an odd behaviour but I had no time to make a test savegame so far.
If you use the non-stop setting by default and have some rules to replace the trains
if its to old, it just happens that if the depot is behind a train station not in the normal
schedule of the train, it will be inserted between the jump rule and the depot
rule (or order if you like haha). even worse if there is more then one station
the train is traveling through. I think the non stop should always be obeyed.
Because the train never visits the station again until replaced or repaired
but it generates passerngers/goods for the next visist station of the train.
That leads to bad ratings.
Guess its better if I can provide a savegame for the odd behaviour.
Not that important, only somthing i have noticed every now and then,
because I had grayed orders where they did not belong.
Maybe its a trunk fault as well. Not playing the vanilla game anymore haha
Cheers
Tanks for the new version cirdan.
And JGR version is attached as well.
Thanks Cirdan and JGR for the new versions
Btw. I found an odd behaviour but I had no time to make a test savegame so far.
If you use the non-stop setting by default and have some rules to replace the trains
if its to old, it just happens that if the depot is behind a train station not in the normal
schedule of the train, it will be inserted between the jump rule and the depot
rule (or order if you like haha). even worse if there is more then one station
the train is traveling through. I think the non stop should always be obeyed.
Because the train never visits the station again until replaced or repaired
but it generates passerngers/goods for the next visist station of the train.
That leads to bad ratings.
Guess its better if I can provide a savegame for the odd behaviour.
Not that important, only somthing i have noticed every now and then,
because I had grayed orders where they did not belong.
Maybe its a trunk fault as well. Not playing the vanilla game anymore haha
Cheers
- Attachments
-
- openttd-custom-g5fa058ec-UNIX.tar.xz
- Version: g5fa058ec
Ubuntu 14.04 64bit - (4.65 MiB) Downloaded 48 times
-
- openttd-custom-g0eb8f9da-tracerestrict-cirdan-UNIX.tar.xz
- Version: g0eb8f9da-tracerestrict-cirdan
Ubuntu 14.04 64bit - (4.68 MiB) Downloaded 39 times
Last edited by TrueSatan on 26 Jan 2017 22:15, edited 1 time in total.
Re: New map features
Here is the savegame with the conditional jump and my config.
Train only serves the lower two stations and (here it will go to depot everytime
on purpose) will only go to depot if the lifetime is over.
As soon as it moves to the trian depot behind the thrird station the non-stop features
will be ignored and the train stop first at the third station then moves on to the depot
and afterwards run back to the next station this time obeying the non-stop feature.
so something is wrong with conditional orders.
Not that important as I said and maybe a design failure, but something to report
Cheers and thanks in advance
Train only serves the lower two stations and (here it will go to depot everytime
on purpose) will only go to depot if the lifetime is over.
As soon as it moves to the trian depot behind the thrird station the non-stop features
will be ignored and the train stop first at the third station then moves on to the depot
and afterwards run back to the next station this time obeying the non-stop feature.
so something is wrong with conditional orders.
Not that important as I said and maybe a design failure, but something to report
Cheers and thanks in advance
- Attachments
-
- conditionalorders.zip
- (27.71 KiB) Downloaded 42 times
Re: New map features
I've pushed an updated version to github.wallyweb wrote:JGR's Tracerestrict version will ne posted here when available.
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: New map features
JGR wrote:I've pushed an updated version to github.wallyweb wrote:JGR's Tracerestrict version
The Windows binary is available here.
Enjoy.
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Re: New map features
Thanks for your report. The problem was not with the conditional order but with the nearest depot service order, which was clobbering the non-stop flag when actually finding the nearest depot. Can you try the attached patch?TrueSatan wrote:Here is the savegame with the conditional jump and my config. Train only serves the lower two stations and (here it will go to depot everytime on purpose) will only go to depot if the lifetime is over. As soon as it moves to the trian depot behind the thrird station the non-stop features will be ignored and the train stop first at the third station then moves on to the depot and afterwards run back to the next station this time obeying the non-stop feature. so something is wrong with conditional orders.
- Attachments
-
- nearest-depot-fix.diff
- (2.18 KiB) Downloaded 50 times
Re: New map features
cirdan wrote:Thanks for your report. The problem was not with the conditional order but with the nearest depot service order, which was clobbering the non-stop flag when actually finding the nearest depot. Can you try the attached patch?TrueSatan wrote:Here is the savegame with the conditional jump and my config. Train only serves the lower two stations and (here it will go to depot everytime on purpose) will only go to depot if the lifetime is over. As soon as it moves to the trian depot behind the thrird station the non-stop features will be ignored and the train stop first at the third station then moves on to the depot and afterwards run back to the next station this time obeying the non-stop feature. so something is wrong with conditional orders.
Thanks i see the patch fixes the problem. I tried as well to send the train to the depot with the depot button
and i'll skipped the orders.
Worked like a charm
Have to apply the patch to JGR's tracerestriction branch, because thats the pack i usually use to play.
Thanks and cheers
Re: New map features
I have pushed the fix to the repository. Thanks!
Re: New map features
cirdan wrote:I have pushed the fix to the repository. Thanks!
Here is the fixed Windows binary: and JGR's tracerestrict version: Enjoy.
(All guarantees were destroyed by an ice storm in Canada, so there are none.)
Last edited by wallyweb on 30 Jan 2017 20:31, edited 1 time in total.
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Re: New map features
I've pushed an update which merges this.wallyweb wrote:
Here is the fixed Windows binary:
OpenTTD-REBASED-r27601-g174edb7a-Win32.7z
JGR's tracerestrict version will be posted here when available.
Enjoy.
(All guarantees were destroyed by an ice storm in Canada, so there are none.)
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: New map features
JGR wrote:I've pushed an update which merges this.wallyweb wrote:
Here is the fixed Windows binary:
OpenTTD-REBASED-r27601-g174edb7a-Win32.7z
JGR's tracerestrict version will be posted here when available.
Enjoy.
(All guarantees were destroyed by an ice storm in Canada, so there are none.)
The Windows 32 bit binary is here.
Enjoy
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Re: New map features
Thank you both, Cridan and JGR
Here are the versions for Ubuntu 14.04 64bit
Here are the versions for Ubuntu 14.04 64bit
- Attachments
-
- openttd-custom-g174edb7a-UNIX.tar.xz
- Version: g174edb7a
Ubuntu 14.04 64 bit - (4.65 MiB) Downloaded 37 times
-
- openttd-custom-g57707379-tracerestrict-cirdan-UNIX.tar.xz
- Version: g57707379-tracerestrict
Ubuntu 14.04 64bit - (4.68 MiB) Downloaded 42 times
Re: New map features
Fresh, hot, new.
No clue what was changed, but JGR has updated his tracerestricted version.
As usual ubuntu and still for the old 14.04 64 bit
Thanks JGR.
And Cirdan, I wonder if you have something like the not road type in your mind as well.
Looks interesting that feature.
Cheers
No clue what was changed, but JGR has updated his tracerestricted version.
As usual ubuntu and still for the old 14.04 64 bit
Thanks JGR.
And Cirdan, I wonder if you have something like the not road type in your mind as well.
Looks interesting that feature.
Cheers
- Attachments
-
- openttd-custom-g3837e961-tracerestrict-cirdan-UNIX.tar.xz
- Ubuntu 14.04 64bit
Version: g3837e961-tracerestrict - (4.68 MiB) Downloaded 42 times
Re: New map features
This is mainly minor fixes and additions to the tracerestrict GUI which are cherry-picked from the main tracerestrict branch.TrueSatan wrote:Fresh, hot, new.
No clue what was changed, but JGR has updated his tracerestricted version.
As usual ubuntu and still for the old 14.04 64 bit
Thanks JGR.
And Cirdan, I wonder if you have something like the not road type in your mind as well.
Looks interesting that feature.
Cheers
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: New map features
JGR wrote:... mainly minor fixes and additions to the tracerestrict GUI...
Here is the unguaranteed Windows 32bit binary ...
Enjoy
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Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
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- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: New map features
How do I get this as a .diff or .patch file?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
- HackaLittleBit
- Director
- Posts: 550
- Joined: 10 Dec 2008 16:08
- Location: tile 0x0000
Re: New map features
Normally on the first page the author of a patch gives instructions how to get his work.SimYouLater wrote:How do I get this as a .diff or .patch file?
-
- Chief Executive
- Posts: 675
- Joined: 03 Apr 2016 20:19
Re: New map features
He provides a pre-compiled windows binary and a link to a site where, if I looked hard enough, had instructions to compile a working copy of OpenTTD with his patch.HackaLittleBit wrote:Normally on the first page the author of a patch gives instructions how to get his work.SimYouLater wrote:How do I get this as a .diff or .patch file?
I need the .patch/.diff file itself, or I need a .patch/.diff of NotRoadTypes which only provides pre-compiled versions as well. Why do you have to make it so difficult to compile several patches into a custom build for personal use?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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