I hope cirdan does not mind my replying to your excellent question. I hope I get it right.SimYouLater wrote:He provides a pre-compiled windows binary and a link to a site where, if I looked hard enough, had instructions to compile a working copy of OpenTTD with his patch.HackaLittleBit wrote:Normally on the first page the author of a patch gives instructions how to get his work.SimYouLater wrote:How do I get this as a .diff or .patch file?
I need the .patch/.diff file itself, or I need a .patch/.diff of NotRoadTypes which only provides pre-compiled versions as well. Why do you have to make it so difficult to compile several patches into a custom build for personal use?
New Map Features (NMF) is no longer a patch. It is a fork off of OpenTTD that cirdan has hosted on his GitHub account. Cirdan has cleaned up (debugged) and modified much of the OTTD trunk code with the result that the current crop of patches do not work with NMF. He has merged several patches that fit his vision of the game as well as developing and adding several features of his own. The amazing thing is that he has been able to do all this while preserving NewGRF functionality.
JGR has been kind enough to take cirdan's latest source and merge a modified version of his tracerestrict patch.
TrueSatan compiles the Linux versions and I use MinGW to do the Windows binaries. My distribution is a bundle that includes cirdan's source in a {src} folder as well as a working executable ready for use by players who are not able to do their own compilations.
NoRoadType is itself a fork, probably to develope the new specs required for its implementation, and is still a work in progress by andythenorth and his team. My own wish would be that they get it done to a point where cirdan would be able to incorporate it into NMF.
I assume you are asking with respect to your American Road Replacement Set?