cirdan wrote:Are texts and descriptions clear enough?
"goods" is a cargo. This might be confusing. How about:image wrote:Select goods collect behaviour at stations:
"Select cargo collect behaviour at stations:" ?
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cirdan wrote:Are texts and descriptions clear enough?
"goods" is a cargo. This might be confusing. How about:image wrote:Select goods collect behaviour at stations:
That is certainly clearer, thanks.wallyweb wrote:"goods" is a cargo. This might be confusing. How about:
"Select cargo collect behaviour at stations:" ?
Sorry, but I do not use IRC; I have never used it, and do not really feel like starting. It may be that I am probably too old for it. Plus I do not think it is the best means of posting and reviewing patches. A mailing list or a bugtracker is much better suited for this task, as it allows everybody to reply in their own time, and properly format their thoughts.Lord Aro wrote:If you'd hop on irc at some point, you can help the devs in explaining your rationale behind some of the patches
I dislike this train of thought that states that contributors should have to chase the devs and fight their way to get a patch accepted. I have contributed to several other free software projects and in most of them contributions are welcome, and patches are actively reviewed. This does not mean that they are blindly accepted, but at least they are examined and you are told what is wrong with them. And you are very likely to receive a reply if you actively ping a patch for a year.Lord Aro wrote:And yes, i understand that this is somewhat of an uphill battle
The changes in the saveload code are there because the devs mostly ignored my patch for a year and a half when it did not touch saveload code (much), so I got fed up and started my own fork of openttd: I changed the savegame format and I prepared the saveload code to load savegames both from openttd and in the new format. And this took about 200 commits, which is what you are seeing now.Lord Aro wrote:EDIT: I'll elaborate a bit further:
The main problem the devs have with your patches is that there seems to be several patch queues intertwined. For example, it is not clear how the saveload changes are relevant to the goal of the new map array. The devs don't like change for the sake of change.
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/**
* Do something of which I have no idea what it is :P
* @param proc The callback procedure that is called
* @param arg The variable that will be used for the callback procedure
*/
I just compiled a Win32 binary using the source from git. As far as I can tell, it is the same as the binary I released above. Were any there changes since the released Win32 binary? If not, I'll not release the git one as it would only be repitition.cirdan wrote:We now have a git repository for the fork! This means that I will probably stop posting whole diffs here, as the sources can always be fetched from there. And you can download a tarball for whatever commit you want, too. I may keep posting patches here for new or experimental features, to seek review.
that is probably your build environment's fault.wallyweb wrote:The only difference I can see is that the source in git does not include a version which might be handy for knowing which release the player is using.
MinGW ... plus I downloaded the tarball without SVN Checkout.Eddi wrote:that is probably your build environment's fault.wallyweb wrote:The only difference I can see is that the source in git does not include a version which might be handy for knowing which release the player is using.
OK ... This suggests to me that SVN Checkout will not do the trick and that I gotta get git and point it to either git://repo.or.cz/openttd/fttd.git or to http://repo.or.cz/r/openttd/fttd.gitEddi wrote:indeed. you need a git checkout to get a version
Tell my secretary to rechedule tomorrow's appointments. I gotta get git.Eddi wrote:you need MinGW's git for the version detection, and then you can use either that for the checkout, or there should be a TortoiseGit...
That is right, the git repo does not contain anything new yet. It will, of course, in due time, as I start pushing there.wallyweb wrote:I just compiled a Win32 binary using the source from git. As far as I can tell, it is the same as the binary I released above. Were any there changes since the released Win32 binary? If not, I'll not release the git one as it would only be repitition.
That is how I got the OTTD binary with no version. As Eddi mentioned, I need something for the Checkout.roboboy wrote:You don't need a git compiler, you just need a git client. The default MinGW client should be called git.
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git --version
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git clone git://repo.or.cz/openttd/fttd.git
Could you elaborate a bit on this? I am not familiar with cargodist, so you may have to fill in some details for me. I understand that a link is only created after a vehicle capable of carrying a particular cargo type completes a trip; is this correct? And you want cargo to appear only after such a trip completes, right?Eddi wrote:i had another idea for a cargo selection mode: if cargodist is set to anything other than "manual" (this may be different for each cargo), then supply only cargo if there is a connected destination (i.e. don't generate any cargo "to any destination")
To what? Collect cargo after a vehicle tries to load it?Eddi wrote:neutral stations should probably be hardcoded.
i'm not quite up-to-date with this, but in the past i had the problem that before the round-trip was complete, a lot of cargo with "to any stations" appeared, and this means it cannot be unloaded at intermediate stations. but you should probably talk to fonso about the details.cirdan wrote:I understand that a link is only created after a vehicle capable of carrying a particular cargo type completes a trip; is this correct? And you want cargo to appear only after such a trip completes, right?
no idea, honestly.To what? Collect cargo after a vehicle tries to load it?Eddi wrote:neutral stations should probably be hardcoded.
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