You already made NewStations, that's too muchmichael blunck wrote:This looks very interesting.
Would it eventually lead to "newharbours"?
regards
Michael
New map features
Moderator: OpenTTD Developers
Re: New map features
Re: New map features
Here is the Win 32 binary:HackaLittleBit wrote:Another bug squash.
When ship went for service dock reservation was not released.
Just put on top of previous patches.
And a save game with easier to find GRFs Enjoy.Wallyweb to make your channels.grf work I needed to create a folder _Mystuff and inside that a folder Dev and inside that folder I had to put your grf.
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Re: New map features
So I did a little test.HackaLittleBit wrote:now I realize what Cirdan s intending to do with his dockbuoy.
You do not need a very static state machine.
The solution is very simple.
You make with objects or stations your dock environment.
Then in the places (water) where you would like to load/unload you make a DockBuoy.
E voila things would work.(me stupid by not seeing this )
Observations:
1. Stations cannot be joined to oil rigs.
2. Building a docking (station) buoy next to the oil rig overcomes #1.
3. Joining a mooring buoy to a docking buoy does not work. The mooring buoy remains a docking buoy, merely extending the station coverage.
4. This is also the case when servicing an oil refinery.
Yes. We need our mooring buoys to work with docking (station) buoys.So I only need to change some things in my patch to make this work.
I need some time to contemplate, but I think it is the right approach.
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Re: New map features
1. Considered cheating.wallyweb wrote: Observations:
1. Stations cannot be joined to oil rigs.
2. Building a docking (station) buoy next to the oil rig overcomes #1.
3. Joining a mooring buoy to a docking buoy does not work. The mooring buoy remains a docking buoy, merely extending the station coverage.
4. This is also the case when servicing an oil refinery.
2. correct.
3. See below comments.
4. That was buggy but fixed now ships will pile up, as it was before, at oil rig.
Hopefully final release.
I consider this a stable version.
How it works:
Player can use docks and dockbuoys mixed if they like.
They both are and should be "docks".
Ships will enter and dock in the port like a swiss clock.
If you do not want a pile of ships in your harbour you can make one or more dock or dockbouy outside the harbour.
This collection point should be made last!!!
See photo.
In this patch the last dock encounterd will never be reserved.
I played with it and am happy.
For a mooring buoy a new bouy type is needed and I consider that a seperate patch.
Now it is functioning
The only drawback is that ships can load and unload at the so called "collection point".
But I think this is a minor issue.
Sorry wallyweb but it is the complete patch. It is easier to review.
michael blunck I think this is very close. Could you send me a save game with such a beautiful harbour pls.
EDIT
Don't forget to put a waypoint buoy reasonably close to your harbour.
v->current_order.IsType(OT_GOTO_STATION) is triggered at the last buoy before a station.
So if you do not do this your slot in the harbour can be resrved half a world away!
see buoy 4 in the foto.
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- Organise_ship_docking_V1.beta Cirdan_26119.patch
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Re: New map features
Here is the Windows 32 bit binary:HackaLittleBit wrote:Hopefully final release.
I consider this a stable version.
It has not been tested yet.
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Re: New map features
Forget it, it is to much fun.HackaLittleBit wrote:michael blunck I think this is very close. Could you send me a save game with such a beautiful harbour pls.
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Re: New map features
BTW, there are two (reported) bugs in your version of MariCo, which will be fixed in the next version. Thanks for reminding me.
regards
Michael
regards
Michael
Re: New map features
FIX THEM ! PLEASE ! MariCo's the best NewObject set !michael blunck wrote:BTW, there are two (reported) bugs in your version of MariCo, which will be fixed in the next version. Thanks for reminding me.
w.png
regards
Michael
Re: New map features
acs121 wrote:FIX THEM ! PLEASE ! MariCo's the best NewObject set !
michael blunck wrote:... which will be fixed in the next version.
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Re: New map features
Finally I had some time to compile the latest dock reservation.
Its again the tracerestrition version for Ubuntu 16.04 64bit.
Thanks hack
Marvellous addition to the game.
Only tested if the program is running and if an old game
can be loaded. Old save game srtill crashes (already used boats in there)
So its advied to start a new game.
Cheers
Its again the tracerestrition version for Ubuntu 16.04 64bit.
Thanks hack
Marvellous addition to the game.
Only tested if the program is running and if an old game
can be loaded. Old save game srtill crashes (already used boats in there)
So its advied to start a new game.
Cheers
- Attachments
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- openttd-custom-g5f20fe4eM-tracerestrict-cirdan-UNIX.tar.xz
- Version: g5f20fe4eM-tracerestrict-cirdan dock reservation
Ubuntu 16.04 64bit - (4.67 MiB) Downloaded 132 times
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Re: New map features
Send me a pm with your game and I will see if I can fix the issue for everybody.
Funy thing is that old openttdcoop games load.
Funy thing is that old openttdcoop games load.
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Re: New map features
Cirdan I get a crash when loading openttdcoop game with a clean compile
PublicServerGame_122_Final.sav
PublicServerGame_122_Final.sav
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Re: New map features
Sorry for the delay ... Here is latest windows 32 bit binary with the free-bridge patch:notafrog wrote:I'm afraid my attempts at patching have never been successful.cirdan wrote:The code did not change as such. My master branch only ever allowed bridges over the standard stations, but at some time I did post this patch that would lift this restriction and allow bridges also over custom stations. Perhaps you were playing with a version that had this patch applied? The patch should still apply cleanly, but ping me if it does not.notafrog wrote:bla bla grump grump stations over standard station platforms only.
To be honest none of the versions since that patch seem to address any issues that affect my style of playing, so I'll just go back to using the old one.
... and here is JGR's tracerestrict-cirdan version:
Can't say for sure, but cirdan may be working on that protruding issue.Having said that, is there any reason it wasn't made a permanent feature? I've been using that patch for nearly two years and it works just great.
Sometimes bits of certain stations protrude through but that's an in-game engineering challenge.
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Re: New map features
Wallyweb I just finished saveload problem.
Now you should be able to use old savegames.
Complete patch is below
And tiny patch that you can put over yours to handle the saveloading. (Cirdan-clone_26121.patch )
Ahh. and I forgot to tell you that you won't be able to load a game that you made with an earlier version.
The reason is that you saved data,(reservation) with non proper saveload instructions.
Sorry about that, I did not handle that properly.
Now everything should work as intended.
EDIT
Cleanup of patch, removel of some whitespace, and change in one comment.
Now you should be able to use old savegames.
Complete patch is below
And tiny patch that you can put over yours to handle the saveloading. (Cirdan-clone_26121.patch )
Ahh. and I forgot to tell you that you won't be able to load a game that you made with an earlier version.
The reason is that you saved data,(reservation) with non proper saveload instructions.
Sorry about that, I did not handle that properly.
Now everything should work as intended.
EDIT
Cleanup of patch, removel of some whitespace, and change in one comment.
- Attachments
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- Organise_ship_docking_v2.beta.patch
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- Cirdan-clone_26121.patch
- (1.82 KiB) Downloaded 135 times
Last edited by HackaLittleBit on 23 Feb 2018 04:08, edited 1 time in total.
Re: New map features
I will test it as well on my saves.
But I am a bit puzzled.
No 121 in this thread. So I guess you two exchanged some PM with patches hehe
I use V2 and add the v2 version here, if all goes well.
Edit: Yay it works. Nicely done hack
So here is the tracerestricted version.
Thanks Hack for the patch and all others for squashing bugs and giving inspiration
to hack.
But I am a bit puzzled.
No 121 in this thread. So I guess you two exchanged some PM with patches hehe
I use V2 and add the v2 version here, if all goes well.
Edit: Yay it works. Nicely done hack
So here is the tracerestricted version.
Thanks Hack for the patch and all others for squashing bugs and giving inspiration
to hack.
- Attachments
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- openttd-custom-g5f20fe4eM-tracerestrict-cirdan-UNIX.tar.xz
- Version: custom-g5f20fe4eM-tracerestrict-cirdan Docks v2
Ubuntu 16.04 64bit - (4.67 MiB) Downloaded 144 times
Re: New map features
and here are windows binaries:
Note that these do not include cirdan's free-bridge patch. I'll add it later after some testing.
Enjoy,
Wally
Note that these do not include cirdan's free-bridge patch. I'll add it later after some testing.
Enjoy,
Wally
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Re: New map features
Thanks but.... ==>> redirect to CirdanTrueSatan wrote: Edit: Yay it works. Nicely done hack
I just stumbled across some hidden code.
Re: New map features
All right, I have been offline for a while, and now I find three pages' worth of discussion. I cannot comment on HackaLittleBit's work because I have not examined his latest patch yet, but I will like to address a few (unrelated) points that have been raised.
Oops, yes, I should post a version with this fixed.xarick wrote:also it has the right click scrolling issue.
As you noticed, there are glitches if we lift all restrictions on bridges over stations. I have some ideas to fix this, but they are still work in progress.notafrog wrote:Having said that, is there any reason it wasn't made a permanent feature? I've been using that patch for nearly two years and it works just great.cirdan wrote:The code did not change as such. My master branch only ever allowed bridges over the standard stations, but at some time I did post this patch that would lift this restriction and allow bridges also over custom stations. Perhaps you were playing with a version that had this patch applied? The patch should still apply cleanly, but ping me if it does not.
Sometimes bits of certain stations protrude through but that's an in-game engineering challenge.
Thank you for the bug report, I will look into it.HackaLittleBit wrote:Cirdan I get a crash when loading openttdcoop game with a clean compile
PublicServerGame_122_Final.sav
Re: New map features
Why, thank you, sir. You are a true knight.wallyweb wrote:Sorry for the delay ... Here is latest windows 32 bit binary with the free-bridge patch
Regarding the protrusion thing, for me it's a very minor problem that can be designed around in-game, and I don't see it as being any worse on custom stations than on the stock station.
But I can understand wanting to avoid complaints from nit-pickers - errr - perfectionists.
Re: New map features
I have just resurrected my testing branch with an update that fixes a crash when loading games with the old map array (reported by HackaLittleBit). If everything goes well and no other bugs appear, I will merge this branch to my master branch in a few days.
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