fabca2 wrote:That's a great job you performed.
Thanks!
fabca2 wrote:Michi_cc wrote:MJP wrote:r29 brings the route steps feature, I hope you'll like it
I'd strongly advise you to never mix two basically unrelated features in the same patch, unless you already know that this will never, ever go into trunk.
Michael is totally right, how many very nice patch did grow so much (with many options/feature) that they never went into trunk?
I write patches to play the game with all of them. That purpose obliges me to
mix them somewhere. Keeping a MQ and each patch separately takes time. While
I enjoy writing new features, I find the maintenance task to be quite boring.
The solution is to put the patches asked for inclusion at the beginning of the
queue. It took me a bit of time but I reorganized the whole MQ so the popular
trunkable patches are easy to get (and in a standalone shape).
r41 is ready, I'll post it tomorrow with renewed illustrations.
Industry tooltip comes first, I cleaned up the code (dedup and stuff). I rewrote
stopovers too: it relies on a grf rather than some hardcoded sprite and I've
added support for multiline (see Central):
- multiline.png (24.53 KiB) Viewed 5865 times
The "show vehicle's path" feature is unfinished. As it is now, I let this option
disabled. I wanted an accurate extension of it but it's definitely not trivial.
The difficulty/interest ratio gives a low priority for this task. So unless it's
complete, I put this feature at the end of the queue.
EDIT:
01_tooltip-persistence and 02_industry-tooltips are in good shape and could be trunked.
03_vehicle-route-steps may be too.