You obviously need to test it on a real device. There's no such thing as a big GUI for Android, make a button that will occupy half-screen and you'll make everyone happy, make it smaller and you'll get complaints.NekoMaster wrote:Might I suggest a reworking of the GUI's so that more screen space can be devoted to playing rather then GUI. For the main toolbar at the top why not try making it so that it can be reduced to a small button to the left or right (or center) with a [<], [>] or a [\/] button to summon the bar when needed but can be configured to auto hide when you choose to build something or open a new window (company window, vehicle lists, etc)
Also, if a scaling alg. can be implimented maybe we could shrink the size of some graphical buttons or make a newgrf that includes smaller graphics (or a combination of both if people want to play with newgrfs that add stations, waypoints, etc)
I may not have an android (both types ) but I'd love to see a port to it for if I ever do get an android
Button for hiding toolbar is a nice idea, but it's a task for main OpenTTD developer team, and they already got one Android-related bug.