Hi folks. I would like to disprove some false arguments (whether I desire to have C&P in trunk is a separate issue). I believe that this falseness comes from the lack of knowledge about abilities of the current C&P implementation.
1. C&P is useless if you don't level/terraform the terrain
- wrong. You can use C&P without terraforming. If some parts are failing to paste (there is visual indication for this), you can correct problems manually.
2. C&P is useful only for copy-pasting large chunks e.g. whole junctions and it won't help creating unique structures
- MEGA WRONG!!! My play style is also like yours, Alberth
. I tend to create unique structures that fit to existing terrain and available space. Do I use C&P for this? Of course I do! C&P is very useful for micro copy-pasting
. While your structures may be different and unique, there are always some repetitive chunks. Ans that's where the C&P comes handy. For example, lets look at some openttdcoop film e.g. this one
. Can you see how many repetitive chunks there is? Can't you imagine how C&P would be useful?
Eddy Arfik wrote:
Yeah, most server owners with competitive play will greatly appreciate that some advanced users that can copy/paste large chunks of infra structure in less than a second.
Exactly why this patch should never make trunk, we can't even get drag&drop for NewObjects because of fears it will be abused in multiplayer.
Like planetmaker noticed, there may be a C&P limit. And actually there is a configurable setting which allows to limit C&P area size. It exist since the very beginning of multiplayer support in my patch. Moreover, C&P respects all things like terraform_per_64k_frame
...That means two different OpenTTD versions could exist, one with the patch and one without the patch, in one MP game. That would mean users with the version that does have the c&p patch get a huge advantage to players that don't have it. I don't think that's wanted in any case.
If c&p would be added to trunk with server-side support, the playing field is still level for everybody. Interesting question is then whether people would be allowed to copy each other layouts.
Wrong again. In multiplayer, clipboard content is not being send to the server and then to clients. In multiplayer, C&P is actually a clone tool. Firstly you mark area to be cloned. Then you pick a place where to put a clone. Copy-pasting is performed directly from map to map. Thus:
- it's not possible to copy-paste structures of other players
- it's not possible to paste content loaded from the disk
If someone says that C&P is useless I say that he/she doesn't know how to use it. I know it's a bold assumption, but if you compare what I just wrote to what others wrote before, the assumption seems true.
Do I desire to have C&P in trunk? When it's about single player I do not care - I can always use my own, patched client. However, it would be nice to have C&P in multiplayer.
don't worry, be happy and checkout my patches