Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Moderator: OpenTTD Developers
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Razmir, did you actually try to play after the error? I´ve had errors too, but sometimes the game still works
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Nothing to play. Compilation ended with error -> no binary done.petert wrote:Razmir, did you actually try to play after the error? I´ve had errors too, but sometimes the game still works
Distinguish error from warning.
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Seems it aplied fineRazmir wrote: patch -p0 < bilbo-mp-patchpack-v3-0.7.1.diff &> patch.txt
Now I see the error. The reason is that devs have changed naming of the strings in trunk to not include original string ID's, so for example, STR_8869_CAN_T_REVERSE_DIRECTION got renamed to STR_CAN_T_REVERSE_DIRECTION (I think) and probably they backported the change to 0.7.2 too, mking old patches incompatible without modifications.Razmir wrote: make &> make.txt
This bug is from my console commands patch (So I'll have to update it), though maybe there could be more similar bugs.
I'll look at the patchpack and I'll port it to 0.7.2 ... I have also some new patches to add/check, so they may be new patches too, or at least new versions of some of them ...
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v3 (for OpenTTD 0.7.1)
Great!
Btw, I just wanted to say that I love the console commands for industries, towns, and vehicles. It saves A LOT of clicks!
Btw, I just wanted to say that I love the console commands for industries, towns, and vehicles. It saves A LOT of clicks!
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
I fixed the bug and posted updated version in the first post.
What is changed:
* Updated to 0.7.2
* Newer version of vehicle, town and industry console commands
* Newer version of server list filter
* Replaced Toggle terrain in minimap by enhanced minimap patch, adding ability to zoom the minimap
* Different packaging - the patch is in a zip file, with "build" directory added. That directory contains individual patches and script to combine them and create the monolithic patch. Useful if you want to dissect the patchpack (add, remove or replace some patches) or if you just want similar script for your patchpack. If you want just to compile the pack, get just the patch and the .grf. Ignore the rest.
Windows binaries will be posted once I get to some usable Windows machine that can create them (could be perhaps a week though ....)
What is changed:
* Updated to 0.7.2
* Newer version of vehicle, town and industry console commands
* Newer version of server list filter
* Replaced Toggle terrain in minimap by enhanced minimap patch, adding ability to zoom the minimap
* Different packaging - the patch is in a zip file, with "build" directory added. That directory contains individual patches and script to combine them and create the monolithic patch. Useful if you want to dissect the patchpack (add, remove or replace some patches) or if you just want similar script for your patchpack. If you want just to compile the pack, get just the patch and the .grf. Ignore the rest.
Windows binaries will be posted once I get to some usable Windows machine that can create them (could be perhaps a week though ....)
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
Till the time Bilbo will make binary how it should be done, you can try my attempt to compile it. I don't say it is flawless, but it worked for me. Bilbo's Pack 0.7.2 Win32 binaryBilbo wrote:Windows binaries will be posted once I get to some usable Windows machine that can create them (could be perhaps a week though ....)
Dík za dobrou práci a rychlou odezvu, Bilbo!
(Thanks for a good work and fast response, Bilbo!)
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
My attempt on windows compilation didn't go very well ...
Seems that my mingw installation is probably outdated (though I compiled some older openttd versions with it before ... weird)
I'll try to fix it, in the meantime either compile it yourself or just grab Razmir's binaries :)
Code: Select all
[SRC] Compiling 3rdparty/squirrel/squirrel/sqapi.cpp
e:/p/openttd/0.7.2a/src/3rdparty/squirrel/squirrel/sqapi.cpp: In function `SQInteger sq_aux_invalidtype(SQVM*, SQObjectType)':
e:/p/openttd/0.7.2a/src/3rdparty/squirrel/squirrel/sqapi.cpp:43: error: `swprintf' undeclared (first use this function)
e:/p/openttd/0.7.2a/src/3rdparty/squirrel/squirrel/sqapi.cpp:43: error: (Each undeclared identifier is reported only once for each function it appears in.)
I'll try to fix it, in the meantime either compile it yourself or just grab Razmir's binaries :)
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
Thank you, Bilbo, for update of this unique patchpack.
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
I just tested razmir:s compile of the pack and i noticed that it complain that there is no sounddriver, and that has the logical reason - there is no soundcard in the machine, all slots are taken by networkcards, five of them
Previous versions didnt complain at all.
Previous versions didnt complain at all.
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
I have come across a very strange bug on the NewGRF GUI patch.
This is my own custom compile of the patchpack v4 for 0.7.2
This is my own custom compile of the patchpack v4 for 0.7.2
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
thanx (my skills dont seem able to compile patch myself)Razmir wrote:Till the time Bilbo will make binary how it should be done, you can try my attempt to compile it. I don't say it is flawless, but it worked for me. Bilbo's Pack 0.7.2 Win32 binaryBilbo wrote:Windows binaries will be posted once I get to some usable Windows machine that can create them (could be perhaps a week though ....)
Dík za dobrou práci a rychlou odezvu, Bilbo!
(Thanks for a good work and fast response, Bilbo!)
but it does seem to crash some times though.
i forgot to screenshot the error, i'll take one next time.
one of the 2 errors was some about a "lib file" if i remember correct.
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
Thats what you get for using patches.
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
Could be error in the NewGRF GUI. If you apply only build/newgrf-gui_v2_r15776-0.7.0.patch from the source package and recompile, do you still see this error?petert wrote:I have come across a very strange bug on the NewGRF GUI patch.
This is my own custom compile of the patchpack v4 for 0.7.2
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
There is a bug when you use ECS construction vector and NARS2 with parameter 2 ( no gear ratio). Game sometimes crush when you try to open any vehicle window. Its coused by PM_filter_by_cargo patch - something wrong with drawing BUILD_VEHICLE_WIDGET_CARGO_DROPDOWN.
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
I tried patching and compiling for 0.7.3 and here is what I got:
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
Well, the patch failed to apply, so then it won't compile as well.petert wrote:I tried patching and compiling for 0.7.3 and here is what I got:
I'll have to port the patch to 0.7.3, once I finish it, I'll post updated patch.
The console Watch command? Looks useful, so I'll add it.petert wrote:Can they be fixed for the 0.7.3 release? And also, can you add this patch please? (Here is post)
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
Thanks , but make sure to add it using the version I made, because I revised the language to proper englishBilbo wrote:The console Watch command? Looks useful, so I'll add it.
Re: Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
I fixed the watch command patch, posted it to the appropriate thread and used the fixed version in my patchpack
And now ... there is fifth release of my multiplayer patchpack. Get it in first post.
Source is available now, windows binaries will come later (once I manage to compile them for windows too, which is quite slow ...)
And now ... there is fifth release of my multiplayer patchpack. Get it in first post.
Source is available now, windows binaries will come later (once I manage to compile them for windows too, which is quite slow ...)
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Last edited by petert on 07 Nov 2009 23:06, edited 2 times in total.
Re: Bilbo's multiplayer patch pack v4 (for OpenTTD 0.7.2)
Hum, great idea. ThanksBilbo wrote:The console Watch command? Looks useful, so I'll add it.
I'm currently re-writting this patch with a GUI for better use. It will permit to watch (follow) more than 1 company
Pourquoi faire simple quand on peut faire compliqué ?
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