distance between ships

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sevenfm
Engineer
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Joined: 25 Jul 2016 23:44
Location: Soviet Russia

Re: distance between ships

Post by sevenfm »

I have a suggestion:
- reduce loading speed when several ships are loading/unloading at the same dock
- choose empty/least occupied dock from one station when deciding where to load/unload
- wait near the last buoy before dock if there's already ship loading at the dock
Thank you!
xarick
Transport Coordinator
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Joined: 26 Feb 2015 00:52

Re: distance between ships

Post by xarick »

HackaLittleBit wrote: 3 make a patch with svn and have a look at that.
Then look what the differences are between hg and svn patch and then make the changes by hand.
This worked.

Here's a svn patch of your work, to apply against official trunk r27967.
ship collision avoidance.patch
(11.25 KiB) Downloaded 106 times
The setting is included in it. Also, I included a savegame conversion, and a save version bump.

I removed this line. Never seen in any of the other settings. Not sure what is it for.

Code: Select all

patxname = ""ship_collision_avoidance.vehicle.ship_collision_avoidance""
Formerly known as Samu
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HackaLittleBit
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Re: distance between ships

Post by HackaLittleBit »

xarick wrote:

Code: Select all

patxname = ""ship_collision_avoidance.vehicle.ship_collision_avoidance""
That comes out of JGR's branche. (me sloppy)

Thanks for your help.
I'll will change things when I have time.
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