Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Tue Mar 19, 2019 10:06 pm

All times are UTC




Post new topic  Reply to topic  [ 23 posts ]  Go to page 1 2 Next
Author Message
PostPosted: Sun Sep 07, 2008 6:54 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Fri Sep 24, 2004 6:23 pm
Posts: 159
This patch makes level crossings safer!

With this patch, not only road vehicles stop for trains, but also trains stop for road vehicles.

Summary:
- road vehicles are safer
- trains get slower, because they sometimes have to wait
- the rail track builder has to care about the safety of road vehicles (not the road vehicle owner)

Comments greatly appreciated =)


Attachments:
saferLevelCrossing_r14264.diff [3.34 KiB]
Downloaded 72 times
File comment: How to build safe level crossings?
a) PBS Signals, no matter how far they are -> 100% safe level crossings. Train will stop for road vehicles.
b) Normal signals directly next to the crossing -> quite safe level crossings. Train stops for road vehicles which are broken down or queued. In rare cases there will be crashes with traveling road vehicles. *
c) Normal signals, more far away -> unsafe level crossings. Still they are more safe than the original ones.

* In case b) the rail signals get green a little earlier than the level crossing gets barred. If in this very little time a road vehicle enters the crossing, there will be a crash.

saferLevelCrossings.png
saferLevelCrossings.png [ 22.77 KiB | Viewed 4843 times ]
Top
   
PostPosted: Sun Sep 07, 2008 8:32 pm 
Offline
Engineer
Engineer

Joined: Sat Mar 29, 2008 10:42 pm
Posts: 77
Skype: tvel___
Location: Bulgaria
Sounds very good. I was always annoyed when trains crash road vehicles this way.
Nice work!


Top
   
PostPosted: Sun Sep 07, 2008 10:46 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Oct 15, 2003 10:00 pm
Posts: 2566
Location: Jarrow, UK
Is it still possible, with this patch, to use PBS signals to close a level crossing to traffic in advance? Assume for a moment that, as a train operator, I don't want any of my trains to stop for road vehicles.

_________________
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED


Top
   
PostPosted: Sun Sep 07, 2008 10:50 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Sep 16, 2005 12:23 pm
Posts: 1517
Skype: the_gremnon
Location: /home
Now there's an idea. Is it possible to reverse the usual behaviour of crossings, so that instead of vehicles stopping, the engines have to?
It would cut down on the amount of crashes you get...


Top
   
PostPosted: Sun Sep 07, 2008 10:52 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Oct 15, 2003 10:00 pm
Posts: 2566
Location: Jarrow, UK
Gremnon wrote:
Now there's an idea. Is it possible to reverse the usual behaviour of crossings, so that instead of vehicles stopping, the engines have to?
It would cut down on the amount of crashes you get...

That seems to be what this patch does. Not sure I like it; I don't really care how many trucks my snow ploughs^W^Wtrains hit.

_________________
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED


Last edited by Brianetta on Mon Sep 08, 2008 10:40 am, edited 1 time in total.

Top
   
PostPosted: Mon Sep 08, 2008 10:05 am 
Offline
Traffic Manager
Traffic Manager

Joined: Fri Sep 24, 2004 6:23 pm
Posts: 159
Brianetta wrote:
Is it still possible, with this patch, to use PBS signals to close a level crossing to traffic in advance? Assume for a moment that, as a train operator, I don't want any of my trains to stop for road vehicles.

Trains and road vehicles have equal rights on a level crossing. The first one there blocks the crossing for the other direction. A train has to stop for a vehicle in exactly that cases, where normally there would have been a crash.

The patch makes level crossings more interesting: The traffic load of a level crossing now concerns both the train manager and the road vehicle manager. The road vehicle owner is no longer disadvantaged. The vehicles of both managers are safe (assumed PBS is used only), but the traffic load is limited. Both players now have to bother about that issue and may build bridges or take another route.


Top
   
PostPosted: Mon Sep 08, 2008 10:19 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Oct 15, 2003 10:00 pm
Posts: 2566
Location: Jarrow, UK
If some of us get our way and railways vehicles become unable to stop magically for a red signal, this isn't going to be very helpful. To stop a train could need several tiles' notice. There's no guarantee this will happen, but it might be something to bear in mind. FWIW, I'd be unhappy to make my trains stop for vehicles, and would arrange my signalling in the favour of trains no matter what. Trains don't stop for road vehicles in the UK any more; it's just not possible to stop them now they go so fast.

_________________
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED


Top
   
PostPosted: Mon Sep 08, 2008 10:51 am 
Offline
Moderator
Moderator
User avatar

Joined: Sat Apr 02, 2005 7:01 am
Posts: 3680
Location: Sydney NSW Antipodea
I agree and it takes just as long to get back to speed especially when other slow/stop because of a stopped one. I also feel this could be abused in mp by placing a RV on the tracks and not sending it off on a route.

_________________
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/


Top
   
PostPosted: Mon Sep 08, 2008 11:21 am 
Offline
Traffic Manager
Traffic Manager

Joined: Fri Sep 24, 2004 6:23 pm
Posts: 159
robotboy wrote:
I agree and it takes just as long to get back to speed especially when other slow/stop because of a stopped one. I also feel this could be abused in mp by placing a RV on the tracks and not sending it off on a route.

In that case, let your train ignore the signal and just crash the stopped vehicle ;)

Brianetta wrote:
... I'd be unhappy to make my trains stop for vehicles, and would arrange my signalling in the favour of trains no matter what...

Thats what this patch does: not only the road vehicle manger has to react on a level crossing, but the train manager too. Give this patch a try and you'll see how it plays ;)


Top
   
PostPosted: Mon Sep 08, 2008 11:27 am 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7300
i don't see much point in this patch, trains should never care about road vehicles. the YAPP signals already can make sure the crossings are closed way in advance (which dictates a long signal distance, which already has enough consequences on gameplay). more effort should be taken to make sure that road vehicles never stop on a crossing, so multiple adjacent crossings should close simultaneously, and vehicles already on the crossings must be able to leave, so they won't stop in the middle of such a multi-tile crossing.

there was a "trains break down when they crash with a road vehicle" patch a while back. that could be a suitible annoyance for the train controller.

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
   
PostPosted: Mon Sep 08, 2008 11:39 am 
Offline
Tycoon
Tycoon

Joined: Wed Apr 27, 2005 7:09 am
Posts: 5247
Brianetta wrote:
Trains don't stop for road vehicles in the UK any more

Wouldn´t that be too "realistic"? Isn´t this "a game"? :mrgreen:

regards
Michael

_________________
Image


Top
   
PostPosted: Mon Sep 08, 2008 12:21 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Oct 15, 2003 10:00 pm
Posts: 2566
Location: Jarrow, UK
michael blunck wrote:
Brianetta wrote:
Trains don't stop for road vehicles in the UK any more

Wouldn´t that be too "realistic"? Isn´t this "a game"? :mrgreen:

A case of real life imitating TTD, perhaps. (:

_________________
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED


Top
   
PostPosted: Mon Sep 08, 2008 1:29 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Fri Sep 24, 2004 6:23 pm
Posts: 159
For those who are interested: also have a look at this patch: viewtopic.php?f=33&t=27184

It makes road vehicles stop in front of level crossings if they can't reach the tile after the crossing.


Top
   
PostPosted: Mon Sep 08, 2008 5:13 pm 
Offline
Tycoon
Tycoon

Joined: Sat Jun 18, 2005 9:08 pm
Posts: 1141
Location: Here
Brianetta wrote:
Trains don't stop for road vehicles in the UK any more


Actually, most crossings have a signal that protects it and that won't clear until the crossing is confirmed as clear, TT crossings look like Automatic Half Barrier and they are CCTV or locally monitored.

_________________
We Am De Best

Host of ThroughTheTube site


Top
   
PostPosted: Mon Sep 08, 2008 9:30 pm 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7300
that might be worth considering, but it will be a big annoyance for the trains without advance signals, as they'd mostly have to stop be{fore,hind} the signal before the last road vehicle clears the crossing.

in germany on some very small branch lines (or when the crossing is broken), the trains have to do a full stop to secure the crossing manually, but i think gameplay would suffer too much from such a "feature". it's the point where i agree with Belugas, too much realism can harm the gameplay, and gameplay is more important.

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)


Top
   
PostPosted: Sat Sep 13, 2008 2:59 am 
Offline
Chairman
Chairman
User avatar

Joined: Sat May 12, 2007 1:09 am
Posts: 882
Location: Northeastern USA
Not sure I would use this patch myself.

And after reading through some accident reports from the Federal Railroad Administration, it seems as if (at least here in the US) the behavior of road vehicles vs. protected crossings is very realistic.

Here's a thought: have crossbucks (the plain signs from the "old" roads in the North American road set) be the default crossing, and work like the current crossings. Be able to build a better crossing, with lights, gates, etc. Then have RV accidents drive down the local authority rating.
Then if there are lots of RV accidents, the player will need to upgrade the crossings or get real unpopular with the local authority.

_________________
Who is John Galt?


Top
   
PostPosted: Sat Sep 13, 2008 3:14 pm 
Offline
Transport Coordinator
Transport Coordinator

Joined: Thu Jan 25, 2007 11:26 pm
Posts: 267
I've always thought a better way of 'fixing' the level crossing would be instead of the default behaviour where the crossing stops RVs when a train is half a tile away from the crossing - have the distance from the crossing depend on the speed the train is going. So, a slow steam train will trigger the crossing at half a tile, but a much faster express passenger train would trigger it from maybe 2 tiles away.

I think having the trains stop for RVs is a bit of the wrong-way-round.

_________________
- Phil


Top
   
PostPosted: Mon Sep 15, 2008 5:02 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Fri Sep 24, 2004 6:23 pm
Posts: 159
I think so, too. I've peeked that from locomotion, where level crossings close for trains like they do for road vehicles.

I think a very good solution is this one, plus a speed limit for trains near the level crossing (depending on how many adjacent level crossings there are).


Top
   
PostPosted: Mon Sep 15, 2008 8:25 pm 
Offline
Tycoon
Tycoon

Joined: Wed Apr 27, 2005 7:09 am
Posts: 5247
sulai wrote:
I've peeked that from locomotion, where level crossings close for trains like they do for road vehicles.


Yes. But that´s typical "Old English" style, and in no way exemplary (like driving on the wrong side of the road and other curiosities :P).

Attachment:
Eynsham.jpg
Eynsham.jpg [ 33.13 KiB | Viewed 3060 times ]

[picture: www.martin.loader.btinternet.co.uk]

regards
Michael

_________________
Image


Top
   
PostPosted: Tue Sep 16, 2008 2:09 am 
Offline
Moderator
Moderator
User avatar

Joined: Sat Apr 02, 2005 7:01 am
Posts: 3680
Location: Sydney NSW Antipodea
michael blunck wrote:
sulai wrote:
I've peeked that from locomotion, where level crossings close for trains like they do for road vehicles.


Yes. But that´s typical "Old English" style, and in no way exemplary (like driving on the wrong side of the road and other curiosities :P).

Attachment:
Eynsham.jpg

[picture: http://www.martin.loader.btinternet.co.uk]

regards
Michael


I have intentionally stopped a road vehicle on a crossing in locomotion and the train went straight trhough it but of course lomo doesn't have train with rv collisions.

_________________
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 23 posts ]  Go to page 1 2 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.