"new ship" GRFs - max 11 new ones?
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"new ship" GRFs - max 11 new ones?
I read (on michael Blunck's site, see URL below) that newship GRFs for TTFpatch can add max 11 new ships to the game.
Does openttd have the same hardcoded limit?
If so - will it ever/in the near future be removed?
URL: http://www.ewetel.net/~michael.blunck/t ... eadme.html
Does openttd have the same hardcoded limit?
If so - will it ever/in the near future be removed?
URL: http://www.ewetel.net/~michael.blunck/t ... eadme.html
Re: "new ship" GRFs - max 11 new ones?
I am using New Ships, and how do you mean this?
Only 11 ships allowed to be built? Or only 11 ships avalible?
EDIT: Just checked, only 11 ships are avalible.
Only 11 ships allowed to be built? Or only 11 ships avalible?
EDIT: Just checked, only 11 ships are avalible.
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Re: "new ship" GRFs - max 11 new ones?
Only 11 ships available, and it's an hardcoded limitation in the GRF file format (inherited from the original TTD in order to keep backward compatibilité with TTD and TTDP GRFs)
BUT
A new patch is currently worked on in order to allow multiple active replacement GRFs at once.
By this way, you can combine several GRFs in order to get up to 8192 new ships
The patch is still on work, and present some (mostly minor) incompatibilities with some GRFs.
http://www.tt-forums.net/viewtopic.php?f=33&t=35897
BUT
A new patch is currently worked on in order to allow multiple active replacement GRFs at once.
By this way, you can combine several GRFs in order to get up to 8192 new ships
The patch is still on work, and present some (mostly minor) incompatibilities with some GRFs.
http://www.tt-forums.net/viewtopic.php?f=33&t=35897
Re: "new ship" GRFs - max 11 new ones?
Nope, that patch is not on work, but halted, once I saw enginepool patch that is already developed and does the same but better. The patch that is on work is on http://fuzzle.org/o/ - the enginepool patch. I am not sure what the limit is, but I think even higher than 8192 per vehicle type.MagicBuzz wrote:The patch is still on work, and present some (mostly minor) incompatibilities with some GRFs.
http://www.tt-forums.net/viewtopic.php?f=33&t=35897
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: "new ship" GRFs - max 11 new ones?
oops, sorry, you're right, i had the enginepool patch in mind.
ridium, could you please create a topic for your patch, like anyone working on patches here ?
each time i want to mention your patch, i find bilbo's patch, noone actually knows what exactely do your patch, and well... we don't know where to report bugs/comments
ridium, could you please create a topic for your patch, like anyone working on patches here ?
each time i want to mention your patch, i find bilbo's patch, noone actually knows what exactely do your patch, and well... we don't know where to report bugs/comments
Re: "new ship" GRFs - max 11 new ones?
Thank you!MagicBuzz wrote:Only 11 ships available, and it's an hardcoded limitation in the GRF file format (inherited from the original TTD in order to keep backward compatibilité with TTD and TTDP GRFs)
<snip>
This enginepool patch seems to be really cool!
Re: "new ship" GRFs - max 11 new ones?
Who is ridium?MagicBuzz wrote: ridium, could you please create a topic for your patch, like anyone working on patches here ?
The patch you are speaking about is from peter1138 and he is already "kinda ottd developer"
So, I guess, you just need to wait for 0.6 final and then you will see that patch in trunk.
Greets
Ammler
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: "new ship" GRFs - max 11 new ones?
Perhaps mispelled Rubidium? But that patch is from peter1138. I think the trunk is in feature freeze now, so once 0.6.0 gets out (or at least gets forked), I think that it will hit the trunk. I hope that other patches too (like my large map patch :)Ammler wrote: Who is ridium?
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: "new ship" GRFs - max 11 new ones?
ho ok...Bilbo wrote:Perhaps mispelled Rubidium? But that patch is from peter1138. I think the trunk is in feature freeze now, so once 0.6.0 gets out (or at least gets forked), I think that it will hit the trunk. I hope that other patches too (like my large map patchAmmler wrote: Who is ridium?
i meant ribidium...
and i was wrong
then... peter, come here and create a topic for your patch then
Re: "new ship" GRFs - max 11 new ones?
So obviously you didn't misspell "Rubidium", but that still leaves us wondering: Who is this "ribidium"?MagicBuzz wrote:i meant ribidium.
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