Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Wed Mar 29, 2017 7:20 am

All times are UTC




Post new topic  Reply to topic  [ 766 posts ]  Go to page 1 2 3 4 539 Next
Author Message
PostPosted: Sat Jun 23, 2007 10:22 am 
Offline
Route Supervisor
Route Supervisor

Joined: Thu Oct 07, 2004 10:05 am
Posts: 415
A new maintained release of ChrisIN is available here: viewtopic.php?f=33&t=36622

Credits for the patches go to the original authors! (every patch is linked for additional info)
Quote:
Savegame compatibility of current build was tested with:
OpenTTD 0.5.x, r9768 up to ChrisIN revision (should work with older revisions as well), r11192-ChrisIN and above.

Savegame Compatibility History (the second build is the last version loading savegames from the first build):
r10341- up to r10351-ChrisIN; r10351- up to r10488-ChrisIN; r10488- up to r10580-ChrisIN; r10507- up to r10780-ChrisIN; r10580- up to r10982-ChrisIN;
r10604- up to r11060-ChrisIN; r10931- up to r11174-ChrisIN; r11174- up to r11192-ChrisIN.

Latest Win32 Build: (.diff and seperate .grf files below)
Attachment:
File comment: Latest build for Win32 Systems including language files and required grf files.
openttd-r11485-ChrisIN.zip [2.47 MiB]
Downloaded 504 times


Quote:
Thanks to ukdmbfan for offering a MAC version: http://www.mattedesign.co.uk/openttd/chrisin/

How to install the binary build
Simply extract the .zip directly into your OpenTTD folder and replace any existing files. If you do not want to replace files you can also copy your OpenTTD folder to a new location and replace the files there so you can keep your original installation. Your original install should be 0.5.x or newer or you might require additional files that are not provided by the above .zip.

This version of ChrisIN is final and will not be updated with new patches or to newer trunk revisions!

33 active patches in alphabetical order (7 were added to trunk already and 1 was removed):

ChrisIN IRC Channel
irc://irc.oftc.net/#openttd.ChrisIN

Additional thanks to:
There are too many people to mention so before I miss somebody and mention individual people, I want to thank all the developers and testers for helping me with the code, syncing and of course testing and playing this build!! :))

Please post any bugs or suggestions and don't hesitate to ask me to include a patch. Most important requirement for inclusion is, that it does not break savegame compatiblity and does not contain serious and/or obvious bugs. :)) Also please don't be angry if I don't include a patch, not every patch is easy to keep synced and also some patches are interesting to a very limited amount of people only, making it less attractive for this build or may be in trunk in a similar way anyway. Thanks for your understanding!

Thanks to Desolator for offering a Windows 98 compatible version of r11355: http://www.tt-forums.net/viewtopic.php?p=639002#p639002[/quote]


Attachments:
File comment: Required .grf files if you compile yourself using the .diff file. Copy to /data but do not include in NewGRF. In addition you need all the .grf files from a recent nightly .zip.
ChrisIN-required-GRFs-v4.zip [393.37 KiB]
Downloaded 297 times
File comment: .diff of previous release.
r11386-ChrisIN.diff [528.47 KiB]
Downloaded 167 times


Last edited by chrissicom on Tue Jul 16, 2013 7:53 am, edited 221 times in total.
Top
   
 Post subject:
PostPosted: Sat Jun 23, 2007 10:24 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 02, 2005 11:05 am
Posts: 15415
Skype: XeryusTC
Location: localhost
Your thread title says r1029, which is kinda outdated and doesn't reflect the revision in your diff ;).

_________________
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image


Top
   
 Post subject:
PostPosted: Sat Jun 23, 2007 10:25 am 
Offline
Route Supervisor
Route Supervisor

Joined: Thu Oct 07, 2004 10:05 am
Posts: 415
XeryusTC wrote:
Your thread title says r1029, which is kinda outdated and doesn't reflect the revision in your diff ;).


Yeah sorry I just noticed the thread title was 1 character too long. Already fixed :D


Top
   
 Post subject:
PostPosted: Sat Jun 23, 2007 10:38 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Thu May 17, 2007 1:36 pm
Posts: 253
Location: Netherlands
nice IN package! :)

a few patch suggestions for network building:
- passengers/mail with destinations (if possible)
- copy & paste tracks (IMHO one of the best patches for networkers :p )
- New orders window


great work already and I'll try to compile it today :)


Top
   
 Post subject:
PostPosted: Sat Jun 23, 2007 10:42 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Thu Mar 30, 2006 6:24 pm
Posts: 602
Location: Durham, UK
Good luck syncing it. :wink:

_________________
No-one's more important than the earthworm.


Top
   
 Post subject:
PostPosted: Sat Jun 23, 2007 11:10 am 
Offline
Route Supervisor
Route Supervisor

Joined: Thu Oct 07, 2004 10:05 am
Posts: 415
rav wrote:
nice IN package! :)

a few patch suggestions for network building:
- passengers/mail with destinations (if possible)
- copy & paste tracks (IMHO one of the best patches for networkers :p )
- New orders window


great work already and I'll try to compile it today :)


The copy paste patch from here viewtopic.php?t=25037 integrates nicely with a patched version using my .diff file, although it also requires a grf, that's why I didn't include it right away.

I am thinking about the passenger destinations, but I think that patch is not working well so far.


Top
   
 Post subject:
PostPosted: Sat Jun 23, 2007 7:11 pm 
Offline
Director
Director

Joined: Thu Jul 28, 2005 9:31 am
Posts: 536
How about the autoslope ('build under slopes') patch?


Top
   
 Post subject:
PostPosted: Sat Jun 23, 2007 10:20 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6559
Location: The Netherlands
Very nice indeed 8)

I really would love to see Signal Auto Completion in the IN soon. That's about the only patch I use because it saves a lot of time. Compiling with more patches than that is not possible for me. Don't have the tools (BuildOTTD supports only one patch at a time) or knowledge.

But...
What about PBS? Would be really great to be able to use that again with a current version of trunk.

Keep up the good work.


Top
   
 Post subject:
PostPosted: Sun Jun 24, 2007 1:41 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Mon Feb 06, 2006 11:58 pm
Posts: 340
If you want to include copy&paste, you may link directly to the needed .grf.
Or include it into some "needed package.zip" with other grf's or whatever. ;)

_________________
Copy & Paste Patch for OTTD
Distant-Joined Stations Patch for OTTD
Eyecandy Patch for OTTD


Top
   
 Post subject:
PostPosted: Sun Jun 24, 2007 7:21 am 
Offline
Route Supervisor
Route Supervisor

Joined: Thu Oct 07, 2004 10:05 am
Posts: 415
Frostregen wrote:
If you want to include copy&paste, you may link directly to the needed .grf.
Or include it into some "needed package.zip" with other grf's or whatever. ;)


Thanks I'll see today if I can integrate it with the other patches :)


Top
   
 Post subject:
PostPosted: Sun Jun 24, 2007 7:37 pm 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Thu May 17, 2007 1:36 pm
Posts: 253
Location: Netherlands
can you post a win32 exe? pwitty please :)


Top
   
 Post subject:
PostPosted: Sun Jun 24, 2007 7:42 pm 
Offline
Chief Executive
Chief Executive
User avatar

Joined: Mon Nov 15, 2004 7:46 pm
Posts: 643
Location: Berlin, Germany
Passenger destinations does not go well with the current new cargopackets code and would need some work to do. See the respective thread for details.


Top
   
 Post subject:
PostPosted: Sun Jun 24, 2007 8:42 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon May 21, 2007 11:47 am
Posts: 6559
Location: The Netherlands
Here you go.

Win32 build of r10306 with r10306_chrisin.diff compiled using BuildOTTD.

You have to put the music and original game data in yourself.


Attachments:
File comment: ChrisIN r10306 win32
trunk_r10306_r10306_chrisin.diff_24-6-2007_22-35-24.zip [2.23 MiB]
Downloaded 377 times
Top
   
 Post subject:
PostPosted: Sun Jun 24, 2007 10:19 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Jun 06, 2007 9:07 pm
Posts: 1710
Location: Czech Republic
I used mingw+msys to compile it and ...

Seems to crash right away when loading any (valid) savegame or right after start when run with -d 999 parameter (crash is somewhere in msvcrt.dll ... thats all useful info I got from the crash report in windows)

When I recompiled after "./configure --enable-debug=1 --disable-strip", the savegame crashes now only produces messages about "broken savegame, invalid chunk size". I thought broken savegames should be reported correctly not only in debug mode ...

As for the -d 999 crash, that is what I got from gdb:

Program received signal SIGSEGV, Segmentation fault.
FindWindowById (cls=2284984, number=4376087) at e:/source/svn.openttd.org/miniin/src/window.cpp:365
365 if (w->window_class == cls && w->window_number == number) return w;
Current language: auto; currently c++
(gdb) bt
#0 FindWindowById (cls=2284984, number=4376087) at e:/source/svn.openttd.org/miniin/src/window.cpp:365
#1 0x00000000 in ?? ()
(gdb)

Weird.

Also, the graphs (cargo payment rates) seems to randomly redraw themselves or change type when resized (consistently reverting the speed to 24km/h when type set to "Income") and having distance on one axis limited to 200 tiles is not sufficient for 2048 tiles maps

Also, the "Toolbar Overlap Fix" does not fix overlapping of signal gui :)

And for the copy & paste stuff - when I ran out of money, it won't build anything anymore (as I would logically expect) but it still subtracts the money (I got quickly to about -100M money when trying to build something (unsuccessfully) on water :)

Nice work putting all this together, but there are still some bugs to fix ... :)


Top
   
 Post subject:
PostPosted: Mon Jun 25, 2007 12:15 am 
Offline
Transport Coordinator
Transport Coordinator

Joined: Mon Feb 06, 2006 11:58 pm
Posts: 340
About copy&paste:
This is strange, because copy&paste uses the default Commands for building something.

Also it does not happen to me when using trunk+copy&paste.

Did it happen in multiplayer or singleplayer?

Are you able to bulldoze water (or build anything) when not having enough money?

_________________
Copy & Paste Patch for OTTD

Distant-Joined Stations Patch for OTTD

Eyecandy Patch for OTTD


Top
   
 Post subject:
PostPosted: Mon Jun 25, 2007 5:24 am 
Offline
Route Supervisor
Route Supervisor

Joined: Thu Oct 07, 2004 10:05 am
Posts: 415
Thanks for your input Bilbo. I will fix the toolbar overlap fix, it was written for the original code and therefore doesn't work for additional patches without modification.

The copy & paste error is strange I haven't experienced like that yet, but I'll try to reproduce it.

The redrawing of the cargo payment rates is due to inflation. If you have inflation turned off payment rates don't change during the game and the graph should stay as it is. I have noticed the speed bug once but I was not able to reproduce it unfortunately so I don't know the exact reason for it. Try to figure it out though.

I currently work on a redone version of the IN patch which will load 0.5.2 savegames and HEAD revision. I will remove any patches that cause problems with loading savegames.

If you find any other errors please let me know :-)


Top
   
 Post subject:
PostPosted: Mon Jun 25, 2007 10:54 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Jun 06, 2007 9:07 pm
Posts: 1710
Location: Czech Republic
Frostregen wrote:
About copy&paste:
This is strange, because copy&paste uses the default Commands for building something.

Also it does not happen to me when using trunk+copy&paste.

Did it happen in multiplayer or singleplayer?

Are you able to bulldoze water (or build anything) when not having enough money?


I tried it only in singleplayer (since the build will be incompatible with most multiplayer servers)

I tried the trunk+copy & paste binary from other thread and it worked fine. Maybe it is caused either by some bug caused by interaction between the patches or some bug that will manifest itself only when using mingw ...

I was not able to build anything, the function just eat more and more money. Though I have not tried if the sole building without help of the copy & paste tool suffer from this too. I'll investigate this once I get back to my home computer.


Top
   
 Post subject:
PostPosted: Mon Jun 25, 2007 11:00 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Wed Jun 06, 2007 9:07 pm
Posts: 1710
Location: Czech Republic
chrissicom wrote:
The redrawing of the cargo payment rates is due to inflation. If you have inflation turned off payment rates don't change during the game and the graph should stay as it is. I have noticed the speed bug once but I was not able to reproduce it unfortunately so I don't know the exact reason for it. Try to figure it out though.


Well, what is worse, each redraw seem to reset the settings of the graph and often only parts of the graph are redrawn (so for some moments, the graph contain some random line sections). I resized the graph to almost full screen in hope to see the details and in thios size the graph redraws/resets so often, that it is quite unusable.


Top
   
 Post subject:
PostPosted: Tue Jun 26, 2007 9:14 am 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Wed Oct 08, 2003 2:07 pm
Posts: 322
Please consider this for inclusion:
viewtopic.php?t=32677

_________________
Open source tycoon games
--
Free Gamer - open source and Free Software games
FreeGameDev forums - open source game development community


Top
   
 Post subject:
PostPosted: Tue Jun 26, 2007 9:16 am 
Offline
Traffic Manager
Traffic Manager
User avatar

Joined: Thu May 17, 2007 1:36 pm
Posts: 253
Location: Netherlands
charlieg wrote:
Please consider this for inclusion:
viewtopic.php?t=32677

why? it's only a change in the game's code, and adds no functionality at all... in fact, it might even break certain patches


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 766 posts ]  Go to page 1 2 3 4 539 Next

All times are UTC


Who is online

Users browsing this forum: Amak and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2017 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2017.
Hosted by Zernebok Hosting.