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Custom Bridgeheads
Posted: 12 Aug 2005 20:54
by peter1138
Something else I knocked up today...
Posted: 12 Aug 2005 20:56
by StavrosG
yay! that was near the top in my wish list for ages!
Posted: 12 Aug 2005 22:29
by Arsenal
Beautiful, just beautiful!
Must be close for beta testing, perhaps?
Posted: 12 Aug 2005 22:44
by peter1138
There is a patch! This is two patches combined.
http://fuzzle.org/ottd/custombridgeheads2.diff
I've just fixed a little bug in it, but there may be more :S
Oh, and this patch is just for rail/monorail/maglev. For road bridges, wait a little while
Posted: 12 Aug 2005 22:57
by Dextro
YOU RULE PETER!!!!!
This will make my junctions a LOT smaller
Posted: 13 Aug 2005 00:10
by Arsenal
Graphical glitch:
Posted: 13 Aug 2005 08:47
by peter1138
Posted: 13 Aug 2005 09:15
by Aegir
Wooteh.
Nice Peter, nice. You seem to be making a habit of slowly whittling down my list of reasons to play TTDP instead of OTTD...
Posted: 13 Aug 2005 09:33
by jacke
Great work!
Posted: 13 Aug 2005 10:22
by peter1138
This version fixes a bug in the pbs code that caused an assertion failure. Oops.
http://fuzzle.org/ottd/custombridgeheads4.diff
Posted: 13 Aug 2005 18:48
by peter1138
In case you didn't like those, here is another update:
http://fuzzle.org/ottd/custombridgeheads6.diff
This version supports custom bridge heads for road as as well as rail.
Note, if you've saved a game with with an older patch version, you'll need to fiddle with the bits on your custom bridge heads as they've been moved around to simplify the code.
Posted: 13 Aug 2005 20:45
by peter1138
I know, bad form 'n all... Slight bug fix, the last version didn't take account of vehicle position properly...
http://fuzzle.org/ottd/custombridgeheads7.diff
Posted: 13 Aug 2005 23:17
by mkxx
peter1138: Very good patch! If you didn't done it - add this patch intosourceforge patches. This looks very good and I hope it WILL be included in the trunk ottd code :) This should not be forgotten.
Posted: 14 Aug 2005 19:46
by Nappe1
peter1138 wrote:
This version supports custom bridge heads for road as as well as rail.
This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways!
This is just awesome!
Can't wait to get both these to included in nightlies.
Posted: 14 Aug 2005 21:32
by Korenn
Nappe1 wrote:peter1138 wrote:
This version supports custom bridge heads for road as as well as rail.
This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways!
This is just awesome!
Can't wait to get both these to included in nightlies.
realistic highways with 90 degree corners, that is
Posted: 14 Aug 2005 22:34
by Nappe1
Korenn wrote:Nappe1 wrote:peter1138 wrote:
This version supports custom bridge heads for road as as well as rail.
This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways!
This is just awesome!
Can't wait to get both these to included in nightlies.
realistic highways with 90 degree corners, that is
you don't have 90 degree corners in your highways?
j/k
good point, but I do know the restrictions right now why we don't have smoother curves.
but these patches definetely will help with designing better road networks. (I already have few savegames to test them out.
)
Posted: 15 Aug 2005 06:25
by peter1138
Yet another version!
http://fuzzle.org/ottd/custombridgeheads9.diff
This version fixes this bug:
Also, it changes its bits around again, but there is good reason for it, involving signals... you want signals right?
Posted: 15 Aug 2005 07:13
by toholio
peter1138 wrote:
you want signals right?
Oh, let me think for a minute.... YES!!!
Posted: 15 Aug 2005 09:53
by peter1138
More work... Now it supports ground type on road bridges, so the bridgeheads don't look out of place in towns
Rail fences next...
Posted: 15 Aug 2005 09:56
by lucaspiller
And one way road signs.