Old AI can be smart

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rabbit67890
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Old AI can be smart

Post by rabbit67890 »

i found openttd 5.3 ai was smart heres some pictureshere
Nutfingfield Transport, 6th May 1980.png
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Nutfingfield Transport, 7th May 1980.png
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rabbit67890
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Re: NoAI Branch - An AI Framework

Post by rabbit67890 »

rabbit67890 wrote:i found openttd 5.3 ai was smart heres some pictureshere
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Nutfingfield Transport, 11th Apr 1980.png
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i have to post 3 times to get 7 pictures
rabbit67890
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Re: NoAI Branch - An AI Framework

Post by rabbit67890 »

last
Nutfingfield Transport, 29th Apr 1980.png
Nutfingfield Transport, 29th Apr 1980.png (165.69 KiB) Viewed 543 times
Rubidium
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Re: NoAI Branch - An AI Framework

Post by Rubidium »

What has the old AI to do with the NoAI branch?
TrueBrain
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Re: Old AI can be smart

Post by TrueBrain »

Split away from the NoAI topic. This is not NoAI related.
The only thing necessary for the triumph of evil is for good men to do nothing.
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CMircea
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Re: Old AI can be smart

Post by CMircea »

If that is smart then you need to join a top-level (eg with very good players) multiplayer game like #ottdcoop.
Farden
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Re: Old AI can be smart

Post by Farden »

It's #openttdcoop 8)
T-Unit
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Re: Old AI can be smart

Post by T-Unit »

I wouldnt say smart, more "less stupid". For example picture 2 going from Little Monfield North it has a 45 then 90 degree turn in opposite directions before entering a tunnel, where 2 straights would suffice.
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SirkoZ
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Re: Old AI can be smart

Post by SirkoZ »

Old AI (from my experience) is only smarter (not smart) when it has got enough money and terrain isn't that "rugged".
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Re: Old AI can be smart

Post by dihedral »

rabbit67890 wrote:i found openttd 5.3 ai was smart
'smart' is in the eye of the beholder :-)
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