Roadmap to 0.4.0
Moderator: OpenTTD Developers
Roadmap to 0.4.0
So now that the code for 0.3.4 is almost finished and the release is prepared, the question arises what should happen to the next release. All people who are developing things can contribute to this thread. and I'll keep this first message updated on whatever has been decided upon.
NOTE: THIS IS NOT A "WISHLIST THREAD".
Requirements for 0.4.0 (aside from bugfixes):
MUST:
-New map / landscape array (Primary goal).
-flexible track/road configuration under bridges
-different signals on different tracks in same tile
-working feeder systems
-improve multiplayer subsystem
SHOULD:
-dynamic allocation of objects (map, stations, vehicles)
-flexible underground tracks (not only straights)
-more realistic catchment areas.
-signals on bridges/tunnels
-bridges that cross
-station statistics
-multiple bus stops per station
-extend the console's functions (especially for debug purposes)
NICE TO HAVE:
-underground stations
-Truelight's new AI
Celestar
NOTE: THIS IS NOT A "WISHLIST THREAD".
Requirements for 0.4.0 (aside from bugfixes):
MUST:
-New map / landscape array (Primary goal).
-flexible track/road configuration under bridges
-different signals on different tracks in same tile
-working feeder systems
-improve multiplayer subsystem
SHOULD:
-dynamic allocation of objects (map, stations, vehicles)
-flexible underground tracks (not only straights)
-more realistic catchment areas.
-signals on bridges/tunnels
-bridges that cross
-station statistics
-multiple bus stops per station
-extend the console's functions (especially for debug purposes)
NICE TO HAVE:
-underground stations
-Truelight's new AI
Celestar
Last edited by Celestar on 14 Sep 2004 12:07, edited 3 times in total.
Here's what I have coded / will be coding:
different catchment areas (more realistic) - finished.
transfer orders (for feeder systems) - finished.
Station stats & reset - needs better saveload code.
multiple road stops per station - will be re-engineered for better memory usage. Stop selection will be done in the pathfinder. Working with blathijs on thatone.
Celestar
different catchment areas (more realistic) - finished.
transfer orders (for feeder systems) - finished.
Station stats & reset - needs better saveload code.
multiple road stops per station - will be re-engineered for better memory usage. Stop selection will be done in the pathfinder. Working with blathijs on thatone.
Celestar
You know you should never ask things like that. The answer, as always: when it's done.Moriarty wrote:Anyone got any idea when this will be done?
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Hey, how come the updates have stopped and only the language files are currently being updated?
Does this mean anything? Is there nothing else to do or to fix but wait for the map array?
Is this the map array progress page?
http://wiki.openttd.org/index.php/MapRewriteProgress
Does this mean anything? Is there nothing else to do or to fix but wait for the map array?
Is this the map array progress page?
http://wiki.openttd.org/index.php/MapRewriteProgress
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
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