Roadmap to 0.4.0
Posted: 14 Sep 2004 10:59
So now that the code for 0.3.4 is almost finished and the release is prepared, the question arises what should happen to the next release. All people who are developing things can contribute to this thread. and I'll keep this first message updated on whatever has been decided upon.
NOTE: THIS IS NOT A "WISHLIST THREAD".
Requirements for 0.4.0 (aside from bugfixes):
MUST:
-New map / landscape array (Primary goal).
-flexible track/road configuration under bridges
-different signals on different tracks in same tile
-working feeder systems
-improve multiplayer subsystem
SHOULD:
-dynamic allocation of objects (map, stations, vehicles)
-flexible underground tracks (not only straights)
-more realistic catchment areas.
-signals on bridges/tunnels
-bridges that cross
-station statistics
-multiple bus stops per station
-extend the console's functions (especially for debug purposes)
NICE TO HAVE:
-underground stations
-Truelight's new AI
Celestar
NOTE: THIS IS NOT A "WISHLIST THREAD".
Requirements for 0.4.0 (aside from bugfixes):
MUST:
-New map / landscape array (Primary goal).
-flexible track/road configuration under bridges
-different signals on different tracks in same tile
-working feeder systems
-improve multiplayer subsystem
SHOULD:
-dynamic allocation of objects (map, stations, vehicles)
-flexible underground tracks (not only straights)
-more realistic catchment areas.
-signals on bridges/tunnels
-bridges that cross
-station statistics
-multiple bus stops per station
-extend the console's functions (especially for debug purposes)
NICE TO HAVE:
-underground stations
-Truelight's new AI
Celestar