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Roadmap to 0.4.0

Posted: 14 Sep 2004 10:59
by Celestar
So now that the code for 0.3.4 is almost finished and the release is prepared, the question arises what should happen to the next release. All people who are developing things can contribute to this thread. and I'll keep this first message updated on whatever has been decided upon.

NOTE: THIS IS NOT A "WISHLIST THREAD".

Requirements for 0.4.0 (aside from bugfixes):

MUST:
-New map / landscape array (Primary goal).
-flexible track/road configuration under bridges
-different signals on different tracks in same tile
-working feeder systems
-improve multiplayer subsystem

SHOULD:
-dynamic allocation of objects (map, stations, vehicles)
-flexible underground tracks (not only straights)
-more realistic catchment areas.
-signals on bridges/tunnels
-bridges that cross
-station statistics
-multiple bus stops per station
-extend the console's functions (especially for debug purposes)

NICE TO HAVE:
-underground stations
-Truelight's new AI

Celestar

Posted: 14 Sep 2004 11:02
by Celestar
Here's what I have coded / will be coding:

different catchment areas (more realistic) - finished.
transfer orders (for feeder systems) - finished.
Station stats & reset - needs better saveload code.
multiple road stops per station - will be re-engineered for better memory usage. Stop selection will be done in the pathfinder. Working with blathijs on thatone.

Celestar

Posted: 15 Sep 2004 21:19
by Celestar
That's now the official 0.4.0 roadmap.

http://wiki.openttd.org/index.php/Roadmap_0.4#0.4.0

Celestar

Posted: 25 Sep 2004 11:48
by Moriarty
Anyone got any idea when this will be done?

Posted: 25 Sep 2004 12:03
by Darkvater
Moriarty wrote:Anyone got any idea when this will be done?
You know you should never ask things like that. The answer, as always: when it's done.

Posted: 26 Sep 2004 06:37
by Gorre
Will there be 0.3.5 before 0.4.0?

Posted: 26 Sep 2004 10:14
by Celestar
There will be a 0.3.5 release, but with only few new features. We have to rewrite the map first.

Celestar

Posted: 01 Oct 2004 09:44
by Wolf01
what is now the working status of the map array?
we have to wait too much time or something is already done?
oh, if i can code in C.... i think the work could proceed with more speed, because i'm always at the PC and i have too much time to spend coding something...

Posted: 01 Oct 2004 14:06
by Gorre
Spend your time by learning C...:]

I saw link to wiki yeasterday, where the progress was were very detaily commented (and as i remeber, there was no "progress")

Posted: 02 Oct 2004 03:52
by Mad Dog McKill
Hey, how come the updates have stopped and only the language files are currently being updated?

Does this mean anything? Is there nothing else to do or to fix but wait for the map array?

Is this the map array progress page?

http://wiki.openttd.org/index.php/MapRewriteProgress