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 Post subject: Roadmap to 0.4.0
PostPosted: Tue Sep 14, 2004 10:59 am 
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Director
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So now that the code for 0.3.4 is almost finished and the release is prepared, the question arises what should happen to the next release. All people who are developing things can contribute to this thread. and I'll keep this first message updated on whatever has been decided upon.

NOTE: THIS IS NOT A "WISHLIST THREAD".

Requirements for 0.4.0 (aside from bugfixes):

MUST:
-New map / landscape array (Primary goal).
-flexible track/road configuration under bridges
-different signals on different tracks in same tile
-working feeder systems
-improve multiplayer subsystem

SHOULD:
-dynamic allocation of objects (map, stations, vehicles)
-flexible underground tracks (not only straights)
-more realistic catchment areas.
-signals on bridges/tunnels
-bridges that cross
-station statistics
-multiple bus stops per station
-extend the console's functions (especially for debug purposes)

NICE TO HAVE:
-underground stations
-Truelight's new AI

Celestar


Last edited by Celestar on Tue Sep 14, 2004 12:07 pm, edited 3 times in total.

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 Post subject:
PostPosted: Tue Sep 14, 2004 11:02 am 
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Director
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Here's what I have coded / will be coding:

different catchment areas (more realistic) - finished.
transfer orders (for feeder systems) - finished.
Station stats & reset - needs better saveload code.
multiple road stops per station - will be re-engineered for better memory usage. Stop selection will be done in the pathfinder. Working with blathijs on thatone.

Celestar


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 Post subject:
PostPosted: Wed Sep 15, 2004 9:19 pm 
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That's now the official 0.4.0 roadmap.

http://wiki.openttd.org/index.php/Roadmap_0.4#0.4.0

Celestar


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 Post subject:
PostPosted: Sat Sep 25, 2004 11:48 am 
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Tycoon
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Joined: Sat Jun 12, 2004 12:37 am
Posts: 1393
Location: United Kingdom of Great Britain and Northern Ireland
Anyone got any idea when this will be done?


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 Post subject:
PostPosted: Sat Sep 25, 2004 12:03 pm 
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Moriarty wrote:
Anyone got any idea when this will be done?

You know you should never ask things like that. The answer, as always: when it's done.

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 Post subject:
PostPosted: Sun Sep 26, 2004 6:37 am 
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Transport Coordinator
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Will there be 0.3.5 before 0.4.0?

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 Post subject:
PostPosted: Sun Sep 26, 2004 10:14 am 
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There will be a 0.3.5 release, but with only few new features. We have to rewrite the map first.

Celestar


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 Post subject:
PostPosted: Fri Oct 01, 2004 9:44 am 
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Joined: Sat Apr 24, 2004 10:43 am
Posts: 1968
Location: Venezia - Italia
what is now the working status of the map array?
we have to wait too much time or something is already done?
oh, if i can code in C.... i think the work could proceed with more speed, because i'm always at the PC and i have too much time to spend coding something...

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 Post subject:
PostPosted: Fri Oct 01, 2004 2:06 pm 
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Transport Coordinator
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Location: Somewhere over the rainbow
Spend your time by learning C...:]

I saw link to wiki yeasterday, where the progress was were very detaily commented (and as i remeber, there was no "progress")

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Last edited by Gorre on Wed Oct 06, 2004 4:44 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Oct 02, 2004 3:52 am 
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President
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Location: Singapore but originally Moscow
Hey, how come the updates have stopped and only the language files are currently being updated?

Does this mean anything? Is there nothing else to do or to fix but wait for the map array?

Is this the map array progress page?

http://wiki.openttd.org/index.php/MapRewriteProgress

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