JGR's Patch Pack

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McZapkie
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Re: JGR's Patch Pack

Post by McZapkie »

Trough load order is nice feature.
On my server it allows to have 20 tile freight trains while station size is limited to 10 (to prevent spread cheats or passengers longer than RZD :)
But there is more: trough load order is aborted if there is insufficient track.
Such feature allow to unload train partially! So it is now possible to send supplies to many mines with one train in one run.
Or opposite case: load partially (no idea if it is useful, though).
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JGR
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Re: JGR's Patch Pack

Post by JGR »

McZapkie wrote: 03 May 2021 23:19 Trough load order is nice feature.
On my server it allows to have 20 tile freight trains while station size is limited to 10 (to prevent spread cheats or passengers longer than RZD :)
But there is more: trough load order is aborted if there is insufficient track.
Such feature allow to unload train partially! So it is now possible to send supplies to many mines with one train in one run.
Or opposite case: load partially (no idea if it is useful, though).
As a suggestion, using cargodist in the asymmetric (equal distribution) mode is a much easier way of distributing engineering supplies.
Indeed this feature was added specifically for supply cargoes.
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McZapkie
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Re: JGR's Patch Pack

Post by McZapkie »

There are several issues with freight cargodist, for example viewtopic.php?f=31&t=88492
(additionally infrastructure sharing is adding more complexity), thus aborted through unload is more reliable.
I though this was just eyecandy feature, but it is really useful :)
However it is problematic to make terminal stations visited one by one.
Some advanced loading/unoading option would be welcome anyway (for example load/unload half of maximum load).
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JGR
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Re: JGR's Patch Pack

Post by JGR »

McZapkie wrote: 04 May 2021 18:27 There are several issues with freight cargodist, for example viewtopic.php?f=31&t=88492
(additionally infrastructure sharing is adding more complexity), thus aborted through unload is more reliable.
I though this was just eyecandy feature, but it is really useful :)
However it is problematic to make terminal stations visited one by one.
Some advanced loading/unoading option would be welcome anyway (for example load/unload half of maximum load).
I generally only use autorefit in rare circumstances.
You can refine which cargoes have links generated by use of per-cargo load type flags (i.e. use no loading/no unloading for all cargoes which are not of interest), but in general it's better to just specify which cargo to refit to.

I will take another look at the possibility of some order option for this. The main issue is order window complexity (and also interactions with cargodist).
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MLG
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Re: JGR's Patch Pack

Post by MLG »

JGR wrote:
Hi, could You, please, take a look at this post viewtopic.php?p=1244750#p1244750, if there is something in JGRpp, what could break XIS Liquid Terminal placement in subtropical? It is mysterious, and it might be problem of GRF, but also of JGRpp, if there is something related to placement of industries modified in JGRpp.

Thanks!
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piratescooby
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Re: JGR's Patch Pack

Post by piratescooby »

Have you tried the following ? viewtopic.php?p=1216215#p1216215
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Re: JGR's Patch Pack

Post by MLG »

piratescooby wrote: 06 May 2021 08:08 Have you tried the following ? viewtopic.php?p=1216215#p1216215
Thanks to this I've managed to place it in scenario editor in three directions, 4th is still a huge unknown for me...
In-game it looks like it needs quite a lot of lakes to actually generate.
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Re: JGR's Patch Pack

Post by McZapkie »

Permanent speed penalty (until repaired) should apply to ships as well as for trains and road vehicles.
Currently, with improved breakdowns and breakdowns repair payment, it is favorable to build one dock far away to produce ships and send them to endless duty.
Even old obsolete ship can earn money easily, because temporarily breakdowns are rare and negligible for transport time,
while 'honest' player which is servicing ships, is penalized.
Maybe lower limit of speed penalty would be not less than quarter of the ship speed, but it should exists to make any impact on players income in case of lack of servicing.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set.
Another favorite games: freeciv longturn, OHOL/2HOL.
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