Talking about this convert thing. I know the new road/tram type has to be compatible with the old road/tram type, but i just don't like this functionality. Each time i want to convert an electrified road to a standard road, it tells me there isn't a suitable road. It doesn't do the same thing when i want to convert ELRL to RAIL...andythenorth wrote:No, you can't overbuild roadtypes on a tile that already has a roadtype. The convert tool is provided for thatwallyweb wrote:Ok ... So if I grab the Hog road tool and drag it along a beetle road, the beetle road will be forcibly converted to the Hog road persuasion without a word in protest.
NotRoadTypes
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Re: NotRoadTypes
Re: NotRoadTypes
Use the removal/bulldozer tool.acs121 wrote:Talking about this convert thing. I know the new road/tram type has to be compatible with the old road/tram type, but i just don't like this functionality. Each time i want to convert an electrified road to a standard road, it tells me there isn't a suitable road. It doesn't do the same thing when i want to convert ELRL to RAIL...andythenorth wrote:No, you can't overbuild roadtypes on a tile that already has a roadtype. The convert tool is provided for thatwallyweb wrote:Ok ... So if I grab the Hog road tool and drag it along a beetle road, the beetle road will be forcibly converted to the Hog road persuasion without a word in protest.
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Re: NotRoadTypes
I know, i'm doing it every time i have to do this ! But it would be much, much easier if it was convertible !kamnet wrote:Use the removal/bulldozer tool.acs121 wrote:Talking about this convert thing. I know the new road/tram type has to be compatible with the old road/tram type, but i just don't like this functionality. Each time i want to convert an electrified road to a standard road, it tells me there isn't a suitable road. It doesn't do the same thing when i want to convert ELRL to RAIL...andythenorth wrote: No, you can't overbuild roadtypes on a tile that already has a roadtype. The convert tool is provided for that
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Re: NotRoadTypes
OpenTTD is multiplayer innit.
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Re: NotRoadTypes
No, i'm talking about converting my own roads.andythenorth wrote:OpenTTD is multiplayer innit.
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Re: NotRoadTypes
Do you own all the roads in towns?acs121 wrote:No, i'm talking about converting my own roads.
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Re: NotRoadTypes
Yes, i remove them then put them back, so that i own them and i can do all i want with themandythenorth wrote:Do you own all the roads in towns?acs121 wrote:No, i'm talking about converting my own roads.
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Re: NotRoadTypes
A bit off-topic, but always leave the road tile in the center of town. Otherwise the town will die. For some reason it needs that one tile or the town has some sort of bug that causes it's slow demise.acs121 wrote:Yes, i remove them then put them back, so that i own them and i can do all i want with themandythenorth wrote:Do you own all the roads in towns?acs121 wrote:No, i'm talking about converting my own roads.
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Re: NotRoadTypes
I do leave that tile. But the road belongs to me. This does NOT cause the "slow demise".SimYouLater wrote:A bit off-topic, but always leave the road tile in the center of town. Otherwise the town will die. For some reason it needs that one tile or the town has some sort of bug that causes it's slow demise.acs121 wrote:Yes, i remove them then put them back, so that i own them and i can do all i want with themandythenorth wrote: Do you own all the roads in towns?
Re: NotRoadTypes
acs121 wrote:Talking about this convert thing. I know the new road/tram type has to be compatible with the old road/tram type, but i just don't like this functionality. Each time i want to convert an electrified road to a standard road, it tells me there isn't a suitable road. It doesn't do the same thing when i want to convert ELRL to RAIL...
To further explain: since roads can be used by vehicles of any company, downgrading roads has more potential impact. Converting ELRL to RAIL can only affect your own vehicles.andythenorth wrote:OpenTTD is multiplayer innit.
The development team thought about and discussed this issue at length, and decided the griefing potential of a mass-road-downgrade tool was too great to allow it. For any actual-gameplay uses, removing and rebuilding is perfectly adequate, and you're unlikely to change anyone's mind by posting here (especially if your argument is "I do what I want ").
Re: NotRoadTypes
acs121 wrote:Each time i want to convert an electrified road to a standard road, it tells me there isn't a suitable road.
Perhaps the red box message could be a bit more acceptable ... Something like "The local authorities refuse to allow this." Local authorities dislike a lot of things such house demolition, road blasting and tree harvesting. Perhaps this could be submitted to the bribery committee for their consideration.PikkaBird wrote:The development team thought about and discussed this issue at length, and decided the griefing potential of a mass-road-downgrade tool was too great to allow it.
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Re: NotRoadTypes
I'm not sure if you're serious, but in (Open)TTD that message implies the impediment to the action is a low town rating, which isn't the case here.wallyweb wrote:Perhaps the red box message could be a bit more acceptable ... Something like "The local authorities refuse to allow this."
Re: NotRoadTypes
Actually I am quite serious. I understand and agree with the devs' decision and your point is well taken. I am just fishing for an elegant solution to an event that produced the response that the dev team was trying to avoid.PikkaBird wrote:I'm not sure if you're serious, but in (Open)TTD that message implies the impediment to the action is a low town rating, which isn't the case here.wallyweb wrote:Perhaps the red box message could be a bit more acceptable ... Something like "The local authorities refuse to allow this."
What about "Please use the toggle build/remove tool"?
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Re: NotRoadTypes
Something like this is already present in town-owned bridges. When you want a bridge to be a slower bridge (why would you do this ?!), it says "The municipality of ... refuses this operation".wallyweb wrote:acs121 wrote:Each time i want to convert an electrified road to a standard road, it tells me there isn't a suitable road.Perhaps the red box message could be a bit more acceptable ... Something like "The local authorities refuse to allow this." Local authorities dislike a lot of things such house demolition, road blasting and tree harvesting. Perhaps this could be submitted to the bribery committee for their consideration.PikkaBird wrote:The development team thought about and discussed this issue at length, and decided the griefing potential of a mass-road-downgrade tool was too great to allow it.
Same with roads : when downgrading the roads to slower-speed roads, you should get this message.
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Re: NotRoadTypes
Gotta say I'm really looking forward to this being finished It'll be a game changer Thanks for working on it. I wish I had the time to help.
Re: NotRoadTypes
Rather than trying to prevent all grief by other players, why wouldn't we rather have players that would respect themselves instead of doing this ? In OpenTTD, twisted players griefing others can be counted on the fingers of a hand. I did play a 1700-2050 (and further) game on RATT with friends (we're about 10 companies each game) and no one ever trolled the others on road type conversion, etc. We played a game with just converting our roads, and even if we took the same sections on some routes, we never removed our roads so that the other couldn't run his vehicles, never converted manually an electrified road to a standard road to block other's trolleybuses, etc.PikkaBird wrote:acs121 wrote:Talking about this convert thing. I know the new road/tram type has to be compatible with the old road/tram type, but i just don't like this functionality. Each time i want to convert an electrified road to a standard road, it tells me there isn't a suitable road. It doesn't do the same thing when i want to convert ELRL to RAIL...To further explain: since roads can be used by vehicles of any company, downgrading roads has more potential impact. Converting ELRL to RAIL can only affect your own vehicles.andythenorth wrote:OpenTTD is multiplayer innit.
The development team thought about and discussed this issue at length, and decided the griefing potential of a mass-road-downgrade tool was too great to allow it. For any actual-gameplay uses, removing and rebuilding is perfectly adequate, and you're unlikely to change anyone's mind by posting here (especially if your argument is "I do what I want ").
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Re: NotRoadTypes
Let me try this another way. Why would you ever want to downgrade compatibility?
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Re: NotRoadTypes
It's realism, really. If you go up to the mayor and tell them "I'm going to rebuild your roads. Put in new tarmac, make everything fresh and new." He's more likely to comply than when you say: "I'm going to rip out the tarmac and put in some dirt roads." In the latter case, any sane mayor will kindly ask you to go reconsider your life choices.
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Re: NotRoadTypes
I always thought it is a bug, you can't downgrade roads
Maybe it would be good to inform the player of this behaviour, i.e. through a more detailed warning message?
Maybe it would be good to inform the player of this behaviour, i.e. through a more detailed warning message?
Re: NotRoadTypes
As suggested hereKruemelchen wrote:I always thought it is a bug, you can't downgrade roads
Maybe it would be good to inform the player of this behaviour, i.e. through a more detailed warning message?
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