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PostPosted: Sat Mar 03, 2018 6:22 pm 
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Tycoon
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messismore wrote:
Hi JGR and thank you for this awesome patch :bow:

I am having trouble setting them up correctly though and wondered if you could maybe give me some pointers…
I am trying to build a track that gives one travel direction priority over the other (full trains vs. empty trains). I assumed the configuration depicted below would do just that however the signals appear to behave no different from vanilla PBS signals. I tried both reserve through and long reserve. What am I doing wrong?
Cheers

Image

Thanks for raising this issue.
The signal entry direction conditional did not work when being evaluated in the context of a reserve through action. This is now fixed in the repo and will be in the next release.
In the meantime you can just remove the entry direction conditional, as it is redundant when used with reserve through anyway.

Long reserve requires that the vehicle has some orders and is trying to go somewhere. Otherwise it will not try to reserve multiple sections.

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PostPosted: Mon Mar 19, 2018 5:53 pm 
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Hello,

Apologies if this is not the correct topic to ask this question.

I am trying to recreate a route with single-track operations.
What I have so far is a Path Signal at the exit of the stations, just before the tracks join into a single line. The same is used on the next station where trains can meet and cross-over. This works fine for only one train to travel between the stations.

However, what I would like to have is the possibility to introduce a few block sections on that very same single track. The purpose is to allow more than one train to travel on the same single track, only if they are going in the same direction.

Let's consider trains A, B and C. Trains A+B go will travel in this direction -> meanwhile train C is traveling on the opposite direction <-. Now I want to have train C to wait for A+B to pass through but I want both of them to be going and for the C train to be held at the station. How can I achieve this? Or is it even possible to do such a thing?


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PostPosted: Mon Mar 19, 2018 9:55 pm 
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cp1900 wrote:
Hello,

Apologies if this is not the correct topic to ask this question.

I am trying to recreate a route with single-track operations...

I think this is the solution, using path signals (not one way). However, I feel like this will only work once along a route, otherwise deadlocks will occur.

Image

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PostPosted: Mon Mar 19, 2018 11:12 pm 
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Gwyd wrote:
cp1900 wrote:
Hello,

Apologies if this is not the correct topic to ask this question.

I am trying to recreate a route with single-track operations...

I think this is the solution, using path signals (not one way). However, I feel like this will only work once along a route, otherwise deadlocks will occur.



This is what I tested at first but unfortunately it does create deadlocks, at least when having departure signals from the stations just before entering the single track. Thanks for the suggestion, non the less. I still wonder if there's another way to achieve what I have in mind, though.


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PostPosted: Tue Mar 20, 2018 12:15 am 
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Tycoon
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cp1900 wrote:
Gwyd wrote:
cp1900 wrote:
Hello,

Apologies if this is not the correct topic to ask this question.

I am trying to recreate a route with single-track operations...

I think this is the solution, using path signals (not one way). However, I feel like this will only work once along a route, otherwise deadlocks will occur.



This is what I tested at first but unfortunately it does create deadlocks, at least when having departure signals from the stations just before entering the single track. Thanks for the suggestion, non the less. I still wonder if there's another way to achieve what I have in mind, though.

This is possible using the slots feature.
See here for a brief explanation.
This is not in the patch in the first post, it is included in my patchpack and the tracerestrict-sx branch on github.

Screenshot from test game:
Attachment:
Nuntborough Transport, 1997-04-17#1.png [487.07 KiB]
Not downloaded yet

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Avatar by MoonsongWolf.
Patch Pack, Github

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PostPosted: Tue Mar 20, 2018 5:33 pm 
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Engineer
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Joined: Sun Sep 30, 2007 5:59 pm
Posts: 53
Location: Czech Republic
JGR wrote:
This is possible using the slots feature.
See here for a brief explanation.
This is not in the patch in the first post, it is included in my patchpack and the tracerestrict-sx branch on github.

Screenshot from test game:
Nuntborough Transport, 1997-04-17#1.png


Hi JGR,

Thank you for this. I will try this one out. Fortunately I am actually playing with your patchpack. :)


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