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 Post subject: Re: NotRoadTypes
PostPosted: Sat Jan 13, 2018 11:55 am 
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Tycoon
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Joined: Sat Apr 24, 2004 10:43 am
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Location: Venezia - Italia
Bringing back the topic on the right rails, I already made a patch to allow drawing both catenaries, it needs some polishing but if it gets green light we'll merge it on NRT, so grf authors will be free to draw the catenaries so they could be distinguished between road and tram or both.
If this helps to identify the correct compatibility of vehicles on roads visually, then we'll be a step further to a stable NRT

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 Post subject: Re: NotRoadTypes
PostPosted: Sat Jan 13, 2018 12:32 pm 
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Tycoon
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Screenshots would tell the story better, but from tests:

  • use different positions for road / tram catenary poles so both are visible
  • use different colours for the poles (unspooled has brown poles and grey poles that are quite distinct)
  • don't rely on being able to see the wires, they're barely visible, especially over tram tracks

If these guidelines are followed, it's now much easier for player to tell whether a tram has catenary for road / tram / both (compared to previous NRT where only one catenary is drawn). :)

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 Post subject: Re: NotRoadTypes
PostPosted: Sat Jan 13, 2018 7:23 pm 
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Tycoon
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Joined: Sun Feb 21, 2010 12:15 am
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Location: Fitzroy North - 96
andythenorth wrote:
use different colours for the poles (unspooled has brown poles and grey poles that are quite distinct)


Can I request/suggest that pole and wire sprites may use CC or even 2CC? This could be very helpful.

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 Post subject: Re: NotRoadTypes
PostPosted: Sat Jan 13, 2018 7:50 pm 
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Traffic Manager
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Joined: Fri Nov 03, 2017 6:57 pm
Posts: 181
Unspooled, though, is a great GRF. It helps against the issue of coaches zipping through city centers (damn grids...) at 185 kph (i use the 2cc Bus Set) by making the city-built roads limited. Disabling construction of roads by towns though, you can remove all town-built roads and replace them by normal roads.

And i'm just in love with those light rail tracks. Would there be a possibility of placing tram rails on the center of tile like tracks, while making them unsignaled like real-life light trains (O-Train...) ? And if this could be possible, have then train-tram vehicles that can go both on tram tracks and rails ? I know that's dreaming, it's out of scope, it's one of the hardest things to do in this game, but give me right to dream, OK ?!


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 Post subject: Re: NotRoadTypes
PostPosted: Sun Jan 14, 2018 12:51 pm 
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Tycoon
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Joined: Sat Jan 18, 2014 6:10 pm
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supermop wrote:
Can I request/suggest that pole and wire sprites may use CC or even 2CC? This could be very helpful.

Good idea, BTW, such feature (CC for traction poles) should be accessible also in trunk, for railroads.
Having poles with CC strips or insulators is much better than these strange ugly fences :)

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