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 Post subject: Cannels/ships
PostPosted: Wed Apr 26, 2017 8:31 pm 
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Engineer
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Joined: Sat Jul 11, 2009 6:52 pm
Posts: 5
Today I stumbled onto the article about the release of 1.7.0. This article stated that canals will be removed in the future and this might include the removal of ships. I don't think I will miss the canals, I've never used them in the game.

But I would like to hear what the reason/idea behind the possibility of removing ships is?


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 Post subject: Re: Cannels/ships
PostPosted: Wed Apr 26, 2017 8:54 pm 
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Tycoon
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Location: Idaho, USA
Current status:

☐: Not April Fooled

☑: April Fooled

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 Post subject: Re: Cannels/ships
PostPosted: Sun Apr 30, 2017 11:57 pm 
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Engineer
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Joined: Sun Apr 03, 2016 8:19 pm
Posts: 123
Supercheese wrote:
Current status:

☐: Not April Fooled

☑: April Fooled


Oh, good. Removing a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it would be terrible. Don't kid yourself, I only nearly fell for it because I figured that the people maintaining trunk might have seriously considered removing ships to reduce the effort towards keeping all the features maintained.


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 Post subject: Re: Cannels/ships
PostPosted: Mon May 01, 2017 2:19 am 
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Traffic Manager
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Posts: 160
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SimYouLater wrote:
a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it

If it's a really bad feature that causes nothing but trouble, that should be no reason not to do away with it! :P


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 Post subject: Re: Cannels/ships
PostPosted: Mon May 01, 2017 7:29 am 
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Tycoon
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Supercheese wrote:
Current status:

☐: Not April Fooled

☑: April Fooled
There's an April Fool setting in OpenTTD :?:
:lol:

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 Post subject: Re: Cannels/ships
PostPosted: Tue May 02, 2017 4:47 am 
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Engineer
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Joined: Sun Apr 03, 2016 8:19 pm
Posts: 123
Kalen wrote:
SimYouLater wrote:
a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it

If it's a really bad feature that causes nothing but trouble, that should be no reason not to do away with it! :P


True, but I don't consider it a bad feature, or a feature that could be easily done away with. The thought was that, whether it was a desirable option or not, the powers that be had decided that maintaining ships was too much work.


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 Post subject: Re: Cannels/ships
PostPosted: Tue May 02, 2017 7:51 am 
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Traffic Manager
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Posts: 160
Location: Portugal
SimYouLater wrote:
a feature that could be easily done away with

Make the menus forcibly unavailable, or even better, reboot the operating system if it detects players trying to fiddle with the game to reactivate them? :D It's for our own good, after all, ships are nothing but trouble. Ships are like the bad guys our mothers warned us not to hang around with, so why would we want to do that?

SimYouLater wrote:
whether it was a desirable option or not, the powers that be had decided that maintaining ships was too much work

What if TPTB decided that maintaining OTTD was too much work? Then we wouldn't have OTTD any more, or at least updates to it. That's just a reality of life and we should accept it, rather than taking features for granted. Ships (and canals, and aqueducts) have been taken for granted all these years, and soon we will pay the price.


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 Post subject: Re: Cannels/ships
PostPosted: Tue May 02, 2017 9:29 am 
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Traffic Manager
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Joined: Tue Oct 29, 2013 11:31 pm
Posts: 243
Let's not continue the joke.

OTTD, the main base is so simple... A game with all kinds of transport: Sea, earth and air.

The same day that ships will disappear, you kill the game.
No need to say more.

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 Post subject: Re: Cannels/ships
PostPosted: Wed May 03, 2017 3:01 pm 
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Tycoon
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Posts: 1947
Location: Venezia - Italia
wallyweb wrote:
Supercheese wrote:
Current status:

☐: Not April Fooled

☑: April Fooled
There's an April Fool setting in OpenTTD :?:
:lol:

Not yet, but there will be

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 Post subject: Re: Cannels/ships
PostPosted: Thu May 04, 2017 11:44 pm 
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Traffic Manager
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Joined: Sat Jun 07, 2008 10:07 pm
Posts: 160
Location: Portugal
Poppycock, everybody knows that O/TTD is truly all about them trainz. 8)

(O-T-T-D, definition, make them boys go loco)


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 Post subject: Re: Cannels/ships
PostPosted: Mon Jun 19, 2017 12:59 pm 
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Engineer
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Joined: Wed Apr 28, 2004 10:07 am
Posts: 64
Location: Salzburg
water rails :idea:

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